Player Matchup

Maui
Maui
 
Maui
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FFCCTASE
Anhur
Level 154
God Stats
7W - 3L
1,836 SR
Queue Stats
264W - 224L
1,579 Elo+
Party 2
Surtr
Surtr
Lunat1K-Karnage
Surtr
Level 128
God Stats
1W - 1L
1,809 SR
Queue Stats
15W - 16L
1,535 Elo+
Party 2
Ix Chel
Ix Chel
Lyxinsa
Ix Chel
Level 107
God Stats
20W - 15L
1,630 SR
Queue Stats
309W - 318L
1,545 Elo+
Party 2
Team Averages
Level 116
1,655 SR
1,532 Elo+

VS

Team Averages
Level 150
1,517 SR
1,576 Elo+
Cupid
Cupid
 
Cupid
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Seitokai
Erlang Shen
Level 156
God Stats
4W - 3L
1,491 SR
Queue Stats
104W - 90L
1,599 Elo+
Party 1
Osiris
Osiris
VValarMorghulis
Osiris
Level 205
God Stats
15W - 4L
1,703 SR
Queue Stats
136W - 134L
1,597 Elo+
Party 1
Zeus
Zeus
dutchdeadshot
Zeus
Level 186
God Stats
6W - 3L
1,560 SR
Queue Stats
136W - 124L
1,589 Elo+
Party 1
Bacchus
Bacchus
koosje142
Bacchus
Level 48
God Stats
4W - 3L
1,331 SR
Queue Stats
14W - 7L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
2 / 2 / 0
5,722
572
2,468
8,226
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
 
Arachne
10
0 / 3 / 1
5,020
502
3,229
10,187
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
FFCCTASE
Anhur
11
0 / 1 / 0
5,619
562
3,795
4,504
1,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 0
5,548
555
4,786
8,363
6,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Lyxinsa
Ix Chel
9
1 / 6 / 2
5,168
517
2,983
7,860
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 0 / 1
5,594
559
2,204
6,310
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Seitokai
Erlang Shen
12
0 / 0 / 0
6,673
667
5,197
9,852
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 1 / 1
6,348
635
4,763
8,165
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
5 / 1 / 4
6,781
678
12,278
7,459
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
koosje142
Bacchus
9
1 / 1 / 4
5,566
557
3,321
6,220
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
2
0
1
L
Arachne
 
Arachne
0
3
1
0.17
W
Cupid
 
Cupid
0
0
1
0.5
L
Anhur
FFCCTASE
Anhur
0
1
0
0
L
0
0
0
0
L
Ix Chel
Lyxinsa
Ix Chel
1
6
2
0.33
W
Erlang Shen
Seitokai
Erlang Shen
0
0
0
0
W
6
1
1
6.5
W
5
1
4
7
W
Bacchus
koosje142
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,261
Damage
27,763
39,140
Taken
38,006
22,504
Mitigated
19,372
13,542
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,468
388
0
2,954
8,226
6,924
0
4,723
3,503
17,268
2,330
L
Arachne
 
Arachne
3,229
1,775
0
3,479
10,187
3,858
0
3,932
6,255
0
33,030
W
Cupid
 
Cupid
2,204
1,202
216
3,288
6,310
1,582
0
273
6,037
0
41,913
L
Anhur
FFCCTASE
Anhur
3,795
2,207
0
2,236
4,504
1,723
0
684
3,820
0
47,981
L
4,786
1,939
0
3,731
8,363
6,586
0
0
8,363
1,113
35,678
L
Ix Chel
Lyxinsa
Ix Chel
2,983
190
301
841
7,860
3,413
0
6,240
1,620
26,885
0
W
Erlang Shen
Seitokai
Erlang Shen
5,197
2,640
0
7,171
9,852
4,842
0
223
8,945
0
55,502
W
4,763
2,375
0
2,438
8,165
5,240
0
389
7,652
0
50,124
W
12,278
1,836
0
2,327
7,459
2,586
358
2,764
4,489
53,120
0
W
Bacchus
koosje142
Bacchus
3,321
405
0
1,797
6,220
5,122
69
1,551
4,560
12,515
626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,077
Gold Earned
30,962
306
Minions Killed
380
0
Camps Cleared
0
1,025,676
Distance Traveled
1,048,149
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,722
572
32
3
0
202,189
3
L
Arachne
5,020
502
57
6
0
227,080
0
W
Cupid
5,594
559
77
8
0
184,780
0
L
Anhur
5,619
562
87
9
0
188,386
2
L
Surtr
5,548
555
75
8
0
210,686
1
L
Ix Chel
5,168
517
55
6
0
197,335
1
W
Erlang Shen
6,673
667
115
12
0
213,690
1
W
Osiris
6,348
635
83
8
0
231,149
0
W
Zeus
6,781
678
86
9
0
199,279
0
W
Bacchus
5,566
557
19
2
0
219,251
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role