Player Matchup

Danzaburou
Danzaburou
Airom1
Danzaburou
Level 60
God Stats
33W - 34L
1,553 SR
Queue Stats
266W - 292L
1,546 Elo+
Party 1
Loki
Loki
ButterbeMLG
Loki
Level 78
God Stats
3W - 6L
1,500 SR
Queue Stats
74W - 66L
1,435 Elo+
Solo
Cthulhu
Cthulhu
MikeKOfficial
Cthulhu
Level 129
God Stats
2W - 3L
1,645 SR
Queue Stats
237W - 235L
1,470 Elo+
Solo
Ix Chel
Ix Chel
StarPropain
Ix Chel
Level 127
God Stats
7W - 10L
1,442 SR
Queue Stats
186W - 191L
1,610 Elo+
Party 1
Guan Yu
Guan Yu
iVitaal
Guan Yu
Level 152
God Stats
6W - 8L
1,449 SR
Queue Stats
331W - 323L
1,564 Elo+
Party 1
Team Averages
Level 109
1,518 SR
1,525 Elo+

VS

Team Averages
Level 126
1,671 SR
1,540 Elo+
Ra
Ra
SaarmGoblin_2000
Ra
Level 141
God Stats
4W - 7L
1,687 SR
Queue Stats
293W - 275L
1,502 Elo+
Party 2
Xbalanque
Xbalanque
TheSphenwolf09
Xbalanque
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 64L
1,550 Elo+
Solo
Tsukuyomi
Tsukuyomi
elPichonaso
Tsukuyomi
Level 154
God Stats
2W - 2L
1,885 SR
Queue Stats
102W - 106L
1,590 Elo+
Solo
Bacchus
Bacchus
jojothetireman
Bacchus
Level 69
God Stats
43W - 36L
1,606 SR
Queue Stats
97W - 91L
1,534 Elo+
Party 2
Loki
Loki
ĵack
Loki
Level 123
God Stats
62W - 35L
1,676 SR
Queue Stats
108W - 80L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Airom1
Danzaburou
13
1 / 0 / 2
7,234
556
5,524
7,863
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 1
5,906
454
3,130
8,905
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
0 / 2 / 0
7,127
548
4,695
9,555
8,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
StarPropain
Ix Chel
12
1 / 4 / 0
6,420
494
7,067
7,572
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
iVitaal
Guan Yu
9
0 / 5 / 3
5,901
454
5,069
13,181
9,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
7,515
578
4,626
6,949
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
TheSphenwolf09
Xbalanque
13
2 / 2 / 3
7,443
573
7,144
10,259
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
elPichonaso
Tsukuyomi
14
2 / 0 / 0
7,204
554
5,709
11,108
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 4
6,622
509
3,277
9,103
7,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
ĵack
Loki
14
8 / 0 / 2
7,895
607
8,797
7,572
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
13
13
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Airom1
Danzaburou
1
0
2
2
L
2
2
1
1.25
L
Cthulhu
0
2
0
0
W
1
0
3
2.5
L
Ix Chel
StarPropain
Ix Chel
1
4
0
0.25
W
Xbalanque
TheSphenwolf09
Xbalanque
2
2
3
1.75
W
Tsukuyomi
elPichonaso
Tsukuyomi
2
0
0
2
L
Guan Yu
iVitaal
Guan Yu
0
5
3
0.3
W
0
2
4
1
W
Loki
ĵack
Loki
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,485
Damage
29,553
47,076
Taken
44,991
27,604
Mitigated
25,027
16,148
Healing
21,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Airom1
Danzaburou
5,524
1,224
0
4,479
7,863
3,129
0
473
7,390
0
68,156
L
3,130
791
0
2,954
8,905
2,942
0
862
7,883
0
34,586
L
Cthulhu
4,695
469
0
2,764
9,555
8,637
0
0
8,548
52,190
1,738
W
4,626
368
1,279
3,150
6,949
2,760
64
3,920
2,731
64,330
883
L
Ix Chel
StarPropain
Ix Chel
7,067
244
330
1,164
7,572
3,020
0
2,524
4,878
55,073
0
W
Xbalanque
TheSphenwolf09
Xbalanque
7,144
1,995
0
4,492
10,259
3,489
0
0
10,259
0
73,734
W
Tsukuyomi
elPichonaso
Tsukuyomi
5,709
888
0
4,925
11,108
8,244
0
4,263
6,845
0
54,299
L
Guan Yu
iVitaal
Guan Yu
5,069
384
905
3,552
13,181
9,876
0
3,412
9,499
0
21,513
W
3,277
237
0
1,943
9,103
7,509
0
2,141
6,690
16,822
0
W
Loki
ĵack
Loki
8,797
2,150
0
5,792
7,572
3,025
0
540
6,954
0
72,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
36,679
390
Minions Killed
471
0
Camps Cleared
0
1,262,654
Distance Traveled
1,326,444
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,234
556
108
8
0
245,910
0
L
Loki
5,906
454
55
4
0
271,188
0
L
Cthulhu
7,127
548
101
8
0
214,692
0
W
Ra
7,515
578
121
9
0
272,501
0
L
Ix Chel
6,420
494
100
8
0
238,472
4
W
Xbalanque
7,443
573
120
9
0
232,151
4
W
Tsukuyomi
7,204
554
96
7
0
263,164
2
L
Guan Yu
5,901
454
26
2
0
292,392
7
W
Bacchus
6,622
509
29
2
0
243,696
2
W
Loki
7,895
607
105
8
0
314,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role