Player Matchup

Anubis
Anubis
Ankly
Anubis
Level 103
God Stats
64W - 43L
1,578 SR
Queue Stats
121W - 106L
1,504 Elo+
Party 2
Nut
Nut
Grandmaste47
Nut
Level 100
God Stats
4W - 2L
1,656 SR
Queue Stats
57W - 55L
1,552 Elo+
Solo
Loki
Loki
MeegaTTron
Loki
Level 108
God Stats
1W - 2L
1,492 SR
Queue Stats
174W - 142L
1,485 Elo+
Party 2
Khepri
Khepri
Uppeiltruller
Khepri
Level 142
God Stats
6W - 3L
1,264 SR
Queue Stats
88W - 74L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
kil604ler3
Erlang Shen
Level 49
God Stats
12W - 14L
1,535 SR
Queue Stats
72W - 76L
1,449 Elo+
Solo
Team Averages
Level 100
1,505 SR
1,492 Elo+

VS

Team Averages
Level 93
1,478 SR
1,467 Elo+
Sol
Sol
ComandoEng
Sol
Level 63
God Stats
23W - 21L
1,623 SR
Queue Stats
106W - 95L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
DerRob94
Cthulhu
Level 107
God Stats
2W - 0L
1,787 SR
Queue Stats
115W - 135L
1,462 Elo+
Party 3
Thanatos
Thanatos
Frost1509
Thanatos
Level 69
God Stats
51W - 35L
1,654 SR
Queue Stats
179W - 140L
1,468 Elo+
Party 1
Amaterasu
Amaterasu
RNG_Wiesel
Amaterasu
Level 143
God Stats
4W - 17L
1,191 SR
Queue Stats
160W - 188L
1,473 Elo+
Party 3
Izanami
Izanami
Tendera26
Izanami
Level 84
God Stats
2W - 2L
1,134 SR
Queue Stats
58W - 57L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ankly
Anubis
16
1 / 1 / 2
8,716
581
5,608
7,112
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 2
7,043
470
10,361
11,469
5,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 1
7,317
488
6,003
12,034
4,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 0
7,070
471
4,286
7,861
6,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
kil604ler3
Erlang Shen
12
0 / 3 / 2
6,918
461
7,944
16,223
12,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
7,986
532
3,632
5,754
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
DerRob94
Cthulhu
13
1 / 0 / 1
7,850
523
4,563
11,000
8,433
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Frost1509
Thanatos
14
6 / 2 / 1
7,992
533
5,948
12,388
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
RNG_Wiesel
Amaterasu
16
1 / 0 / 4
9,026
602
11,229
15,110
16,589
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Izanami
Tendera26
Izanami
13
1 / 1 / 2
7,679
512
10,877
10,268
4,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
3
Kills
9
9
Deaths
3
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
Ankly
Anubis
1
1
2
2
W
0
0
0
0
W
Cthulhu
DerRob94
Cthulhu
1
0
1
1.5
W
Thanatos
Frost1509
Thanatos
6
2
1
3.25
L
0
3
2
0.33
L
2
2
1
1.25
W
Amaterasu
RNG_Wiesel
Amaterasu
1
0
4
3
W
Izanami
Tendera26
Izanami
1
1
2
2
L
0
0
0
0
L
Erlang Shen
kil604ler3
Erlang Shen
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,202
Damage
36,249
54,699
Taken
54,520
32,786
Mitigated
35,424
21,408
Healing
30,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Ankly
Anubis
5,608
497
0
3,883
7,112
3,718
0
3,363
3,749
89,086
0
W
3,632
851
0
3,348
5,754
1,795
0
1,890
3,864
60,220
7,263
W
Cthulhu
DerRob94
Cthulhu
4,563
460
1,967
4,289
11,000
8,433
0
1,888
9,112
28,986
0
W
Thanatos
Frost1509
Thanatos
5,948
675
0
10,941
12,388
4,387
0
2,779
9,609
0
47,344
L
10,361
6,867
0
3,641
11,469
5,571
0
2,209
9,175
0
77,229
L
6,003
1,421
0
6,283
12,034
4,546
0
724
11,110
0
64,012
W
Amaterasu
RNG_Wiesel
Amaterasu
11,229
4,981
0
7,208
15,110
16,589
0
673
14,437
0
72,717
W
Izanami
Tendera26
Izanami
10,877
7,950
0
2,497
10,268
4,220
0
2,529
7,739
0
80,069
L
4,286
117
0
2,550
7,861
6,554
0
1,750
6,111
23,225
525
L
Erlang Shen
kil604ler3
Erlang Shen
7,944
5,091
0
5,051
16,223
12,397
0
0
15,381
0
47,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,064
Gold Earned
40,533
497
Minions Killed
498
0
Camps Cleared
0
1,530,956
Distance Traveled
1,473,438
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,716
581
144
10
0
299,885
0
W
Sol
7,986
532
129
9
0
271,608
7
W
Cthulhu
7,850
523
47
3
0
333,044
6
W
Thanatos
7,992
533
79
5
0
334,258
6
L
Nut
7,043
470
120
8
0
277,033
0
L
Loki
7,317
488
110
7
0
349,469
0
W
Amaterasu
9,026
602
118
8
0
288,219
0
W
Izanami
7,679
512
125
8
0
246,309
1
L
Khepri
7,070
471
36
2
0
338,437
2
L
Erlang Shen
6,918
461
87
6
0
266,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role