Player Matchup

Ne Zha
Ne Zha
Creatlach
Ne Zha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 76L
1,513 Elo+
Party 2
Izanami
Izanami
Darkcyberface
Izanami
Level 151
God Stats
1W - 5L
1,287 SR
Queue Stats
372W - 317L
1,622 Elo+
Solo
Eset
Eset
MartyJunior
Eset
Level 148
God Stats
0W - 2L
1,287 SR
Queue Stats
16W - 27L
1,452 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Snomio
Cu Chulainn
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 53L
1,533 Elo+
Party 2
Fafnir
Fafnir
thedevil014
Fafnir
Level 201
God Stats
0W - 1L
1,774 SR
Queue Stats
9W - 9L
1,507 Elo+
Solo
Team Averages
Level 147
1,470 SR
1,525 Elo+

VS

Team Averages
Level 162
1,572 SR
1,560 Elo+
Ullr
Ullr
 
Ullr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
 
Surtr
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Cortie
Neith
Level 158
God Stats
1W - 1L
1,536 SR
Queue Stats
44W - 26L
1,689 Elo+
Party 1
Aphrodite
Aphrodite
Toubib101
Aphrodite
Level 237
God Stats
3W - 0L
1,838 SR
Queue Stats
88W - 71L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
ViixO
Erlang Shen
Level 157
God Stats
2W - 2L
1,487 SR
Queue Stats
149W - 127L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Creatlach
Ne Zha
15
2 / 3 / 3
7,677
480
8,017
15,787
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
15
1 / 2 / 0
8,848
553
9,362
11,721
5,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 6 / 3
7,729
483
8,439
10,981
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cu Chulainn
Snomio
Cu Chulainn
13
1 / 4 / 1
7,906
494
10,662
19,090
14,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
11
1 / 4 / 4
7,519
470
7,609
16,242
24,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 0 / 7
9,930
621
15,235
11,258
5,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
 
Surtr
17
3 / 1 / 1
9,817
614
13,805
16,682
14,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Cortie
Neith
17
2 / 0 / 0
9,825
614
9,696
13,061
5,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
Toubib101
Aphrodite
13
0 / 4 / 9
7,831
489
4,008
13,944
11,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
ViixO
Erlang Shen
15
8 / 2 / 3
8,787
549
10,823
19,531
14,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
19
19
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
0
7
9.5
W
Surtr
 
Surtr
3
1
1
3.5
W
Neith
Cortie
Neith
2
0
0
2
L
Ne Zha
Creatlach
Ne Zha
2
3
3
1.17
L
Izanami
1
2
0
0.5
L
2
6
3
0.58
L
Cu Chulainn
Snomio
Cu Chulainn
1
4
1
0.38
W
Aphrodite
Toubib101
Aphrodite
0
4
9
1.13
W
Erlang Shen
ViixO
Erlang Shen
8
2
3
4.75
L
Fafnir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,089
Damage
53,567
73,821
Taken
74,476
54,839
Mitigated
52,401
22,030
Healing
39,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
15,235
6,781
0
5,309
11,258
5,524
549
4,554
6,704
0
95,115
W
Surtr
 
Surtr
13,805
4,621
0
7,106
16,682
14,857
399
158
16,524
6,000
90,905
W
Neith
Cortie
Neith
9,696
3,473
0
6,345
13,061
5,433
220
1,277
11,784
0
104,167
L
Ne Zha
Creatlach
Ne Zha
8,017
1,453
0
7,406
15,787
7,145
0
715
14,988
0
66,904
L
Izanami
9,362
7,753
0
3,379
11,721
5,054
0
737
10,984
0
98,497
L
8,439
1,212
162
1,213
10,981
4,040
0
743
10,238
57,705
243
L
Cu Chulainn
Snomio
Cu Chulainn
10,662
2,773
0
6,198
19,090
14,532
0
1,732
16,569
0
73,048
W
Aphrodite
Toubib101
Aphrodite
4,008
517
5,427
6,890
13,944
11,777
33
4,681
9,263
22,845
0
W
Erlang Shen
ViixO
Erlang Shen
10,823
5,925
0
8,741
19,531
14,810
23
6,198
13,333
0
69,524
L
Fafnir
7,609
2,335
0
3,672
16,242
24,068
0
1,861
14,381
20,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
46,190
527
Minions Killed
574
0
Camps Cleared
0
1,580,113
Distance Traveled
1,617,554
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,930
621
134
8
0
342,768
0
W
Surtr
9,817
614
133
8
0
287,748
3
W
Neith
9,825
614
180
11
0
298,840
3
L
Ne Zha
7,677
480
103
6
0
356,762
0
L
Izanami
8,848
553
171
11
0
294,384
3
L
Eset
7,729
483
103
6
0
298,702
3
L
Cu Chulainn
7,906
494
123
8
0
313,732
1
W
Aphrodite
7,831
489
40
3
0
321,577
1
W
Erlang Shen
8,787
549
87
5
0
366,621
0
L
Fafnir
7,519
470
27
2
0
316,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role