Player Matchup

Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
ACIDIC TAB
Kali
Gold III
Level 148
God Stats
11W - 5L
1,346 SR
Queue Stats
62W - 59L
1,459 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,469 SR
1,492 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,605 SR
1,219 MMR
Agni
Agni
Silver IV
 
Agni
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
Bosscrayfish322
King Arthur
Silver III
Level 124
God Stats
7W - 6L
1,647 SR
Queue Stats
182W - 191L
905 MMR
Solo
Pele
Pele
Gold IV
Italian_KaTz
Pele
Gold IV
Level 137
God Stats
31W - 32L
1,565 SR
Queue Stats
243W - 259L
1,378 MMR
Solo
Tiamat
Tiamat
Silver II
kyrpto
Tiamat
Silver II
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
78W - 84L
1,179 MMR
Solo
Xbalanque
Xbalanque
Gold V
tin_tinX
Xbalanque
Gold V
Level 161
God Stats
78W - 53L
1,599 SR
Queue Stats
204W - 204L
1,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
3 / 0 / 0
5,021
837
2,474
2,581
1,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Scylla
 
Scylla
8
0 / 0 / 2
4,361
727
850
2,531
753
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
 
Sylvanus
6
0 / 0 / 0
3,751
625
1,865
4,730
1,967
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
 
Skadi
5
0 / 2 / 0
3,358
560
1,205
3,585
878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
3 / 0 / 1
4,509
752
3,534
5,386
1,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
ThanatosThorBellonaBake Kujira

VS

Bans
ZeusAwilixOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 1 / 0
4,086
681
1,286
2,536
726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
Bosscrayfish322
King Arthur
6
0 / 0 / 2
3,611
602
3,576
4,811
2,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 2 / 0
4,041
674
1,593
5,612
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
kyrpto
Tiamat
4
0 / 3 / 0
3,105
518
654
3,887
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Xbalanque
tin_tinX
Xbalanque
7
1 / 0 / 1
3,880
647
2,593
2,845
823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
2
2
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
0
3
W
Scylla
 
Scylla
0
0
2
1
W
Sylvanus
 
Sylvanus
0
0
0
0
W
Skadi
 
Skadi
0
2
0
0
L
Agni
 
Agni
0
1
0
0
W
3
0
1
3.5
L
King Arthur
Bosscrayfish322
King Arthur
0
0
2
1
L
1
2
0
0.5
L
Tiamat
kyrpto
Tiamat
0
3
0
0
L
Xbalanque
tin_tinX
Xbalanque
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,928
Damage
9,702
18,813
Taken
19,691
7,163
Mitigated
6,814
9,096
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,474
955
0
1,617
2,581
1,658
0
654
1,927
0
29,760
W
Scylla
 
Scylla
850
87
0
512
2,531
753
0
1,112
1,419
21,986
0
W
Sylvanus
 
Sylvanus
1,865
494
1,392
2,597
4,730
1,967
0
0
4,730
9,753
0
W
Skadi
 
Skadi
1,205
410
0
543
3,585
878
0
0
3,585
0
17,150
L
Agni
 
Agni
1,286
0
0
634
2,536
726
0
708
1,828
21,077
1,546
W
3,534
1,704
0
2,435
5,386
1,907
0
142
5,244
0
25,404
L
King Arthur
Bosscrayfish322
King Arthur
3,576
485
0
712
4,811
2,447
0
1,172
3,639
0
20,123
L
1,593
422
0
2,714
5,612
1,649
0
294
5,318
0
19,872
L
Tiamat
kyrpto
Tiamat
654
146
0
608
3,887
1,169
0
0
3,673
8,171
0
L
Xbalanque
tin_tinX
Xbalanque
2,593
752
0
1,057
2,845
823
0
541
2,304
0
22,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,000
Gold Earned
18,723
206
Minions Killed
181
0
Camps Cleared
0
653,031
Distance Traveled
613,920
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,021
837
63
11
0
120,496
0
W
Scylla
4,361
727
54
9
0
125,777
0
W
Sylvanus
3,751
625
10
2
0
110,292
2
W
Skadi
3,358
560
33
6
0
142,707
0
L
Agni
4,086
681
54
9
0
128,320
2
W
Kali
4,509
752
46
8
0
153,759
0
L
King Arthur
3,611
602
23
4
0
133,419
0
L
Pele
4,041
674
46
8
0
150,986
0
L
Tiamat
3,105
518
15
3
0
78,814
0
L
Xbalanque
3,880
647
43
7
0
122,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role