Player Matchup

Ymir
Ymir
 
Ymir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CBK Moee
Janus
Level 188
God Stats
14W - 11L
1,615 SR
Queue Stats
371W - 340L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
Fulgolux
Sun Wukong
Level 49
God Stats
39W - 27L
1,716 SR
Queue Stats
68W - 54L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
WenehutJr37
Danzaburou
Level 75
God Stats
7W - 8L
1,500 SR
Queue Stats
22W - 29L
1,186 Elo+
Solo
Arachne
Arachne
nilsballu
Arachne
Level 29
God Stats
44W - 23L
1,819 SR
Queue Stats
65W - 50L
1,475 Elo+
Party 1
Team Averages
Level 85
1,630 SR
1,431 Elo+

VS

Team Averages
Level 71
1,418 SR
1,449 Elo+
Medusa
Medusa
AgreedRhyme7
Medusa
Level 47
God Stats
9W - 8L
1,500 SR
Queue Stats
205W - 177L
1,496 Elo+
Solo
Ra
Ra
Gokittygo71756
Ra
Level 37
God Stats
2W - 6L
1,258 SR
Queue Stats
33W - 54L
1,385 Elo+
Solo
Bacchus
Bacchus
JAHHHDEZ
Bacchus
Level 87
God Stats
28W - 21L
1,448 SR
Queue Stats
89W - 93L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
racimmaloum
Sun Wukong
Level 88
God Stats
2W - 4L
1,441 SR
Queue Stats
145W - 149L
1,444 Elo+
Solo
Bakasura
Bakasura
vieras_loki
Bakasura
Level 97
God Stats
2W - 2L
1,441 SR
Queue Stats
39W - 42L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 1 / 1
4,753
594
1,487
6,548
5,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
CBK Moee
Janus
10
3 / 0 / 1
6,057
757
3,245
1,789
485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Fulgolux
Sun Wukong
9
1 / 3 / 2
5,253
657
5,435
6,393
3,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
WenehutJr37
Danzaburou
8
1 / 1 / 0
4,691
586
3,112
4,468
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
nilsballu
Arachne
7
1 / 1 / 2
4,907
613
2,896
4,917
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 0 / 1
4,590
574
3,639
3,402
1,186
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 0
3,392
424
21
1,880
483
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
JAHHHDEZ
Bacchus
8
1 / 1 / 1
4,190
524
3,705
5,636
3,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
racimmaloum
Sun Wukong
8
3 / 4 / 1
4,826
603
4,428
8,493
4,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
vieras_loki
Bakasura
8
1 / 1 / 1
4,649
581
1,813
8,419
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
6
6
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
1
0.5
L
Medusa
1
0
1
1.5
W
Janus
CBK Moee
Janus
3
0
1
3.5
W
Sun Wukong
Fulgolux
Sun Wukong
1
3
2
0.67
L
0
2
0
0
L
Bacchus
JAHHHDEZ
Bacchus
1
1
1
1.5
W
Danzaburou
WenehutJr37
Danzaburou
1
1
0
1
W
Arachne
nilsballu
Arachne
1
1
2
2
L
Sun Wukong
racimmaloum
Sun Wukong
3
4
1
0.88
L
Bakasura
vieras_loki
Bakasura
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,175
Damage
13,606
24,115
Taken
27,830
12,861
Mitigated
13,093
4,724
Healing
10,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,487
202
0
390
6,548
5,104
0
2,213
4,335
17,067
1,143
L
Medusa
3,639
1,504
0
2,148
3,402
1,186
0
428
2,974
0
30,596
W
Janus
CBK Moee
Janus
3,245
402
0
750
1,789
485
0
21
1,768
36,856
0
W
Sun Wukong
Fulgolux
Sun Wukong
5,435
1,102
0
1,386
6,393
3,911
0
0
6,129
0
35,420
L
21
0
0
151
1,880
483
0
677
1,042
5,185
0
L
Bacchus
JAHHHDEZ
Bacchus
3,705
313
0
2,080
5,636
3,297
0
847
4,789
16,533
0
W
Danzaburou
WenehutJr37
Danzaburou
3,112
959
0
1,221
4,468
1,518
19
1,492
2,976
0
24,158
W
Arachne
nilsballu
Arachne
2,896
2,467
245
732
4,917
1,843
0
0
4,888
0
23,121
L
Sun Wukong
racimmaloum
Sun Wukong
4,428
907
0
2,021
8,493
4,512
0
1,080
7,071
0
26,252
L
Bakasura
vieras_loki
Bakasura
1,813
1,520
0
3,937
8,419
3,615
0
1,161
6,894
0
17,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,661
Gold Earned
21,647
219
Minions Killed
185
0
Camps Cleared
0
785,252
Distance Traveled
708,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,753
594
22
3
0
143,633
0
L
Medusa
4,590
574
60
8
0
154,668
0
W
Janus
6,057
757
67
8
0
162,172
0
W
Sun Wukong
5,253
657
49
6
0
146,988
0
L
Ra
3,392
424
6
1
0
64,755
0
L
Bacchus
4,190
524
22
3
0
158,760
0
W
Danzaburou
4,691
586
34
4
0
152,285
0
W
Arachne
4,907
613
47
6
0
180,174
0
L
Sun Wukong
4,826
603
42
5
0
162,425
0
L
Bakasura
4,649
581
55
7
0
168,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role