Player Matchup

Charon
Charon
Platinum II
 
Charon
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Diamond IV
EnFo
Bastet
Diamond IV
Level 186
God Stats
1W - 0L
1,793 SR
Queue Stats
151W - 91L
1,922 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
XACUTIONER
Kuzenbo
Platinum V
Level 145
God Stats
4W - 2L
1,597 SR
Queue Stats
190W - 200L
1,754 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,630 SR
1,725 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,591 SR
1,887 MMR
Neith
Neith
Platinum IV
Niiik
Neith
Platinum IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 65L
1,763 MMR
Solo
Horus
Horus
Platinum IV
cesaryalba1999x
Horus
Platinum IV
Level 159
God Stats
4W - 11L
1,527 SR
Queue Stats
224W - 235L
1,890 MMR
Solo
Discordia
Discordia
Platinum II
wh7t
Discordia
Platinum II
Level 142
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 7L
2,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
4 / 0 / 6
9,410
784
10,542
8,968
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
EnFo
Bastet
14
5 / 0 / 5
9,118
760
10,603
9,546
6,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
XACUTIONER
Kuzenbo
13
1 / 1 / 9
8,366
697
8,797
13,599
15,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
PersephoneAchillesAtlasThothCthulhu

VS

Bans
Ne ZhaHou YiXbalanqueGilgameshAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Niiik
Neith
11
1 / 4 / 0
7,810
651
3,532
10,069
4,103
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 4 / 1
7,607
634
7,812
14,925
9,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
wh7t
Discordia
13
0 / 2 / 1
7,969
664
8,965
8,027
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
4
0
6
7
W
Bastet
EnFo
Bastet
5
0
5
7.5
L
Neith
Niiik
Neith
1
4
0
0.25
W
Kuzenbo
XACUTIONER
Kuzenbo
1
1
9
5.5
L
0
4
1
0.13
L
Discordia
wh7t
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
20,309
32,113
Taken
33,021
30,386
Mitigated
16,608
6,930
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
10,542
1,648
0
2,276
8,968
8,445
746
3,055
5,674
35,817
6,872
W
Bastet
EnFo
Bastet
10,603
1,870
0
1,954
9,546
6,593
354
3,258
6,117
0
40,996
L
Neith
Niiik
Neith
3,532
1,329
0
1,223
10,069
4,103
576
4,245
5,418
0
16,542
W
Kuzenbo
XACUTIONER
Kuzenbo
8,797
2,917
0
2,700
13,599
15,348
148
3,689
9,657
18,045
1,730
L
7,812
2,815
691
2,965
14,925
9,384
502
6,493
7,301
617
19,672
L
Discordia
wh7t
Discordia
8,965
157
0
2,543
8,027
3,121
238
4,247
3,116
43,995
994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
23,386
139
Minions Killed
140
0
Camps Cleared
0
736,364
Distance Traveled
691,355
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,410
784
57
5
0
226,305
0
W
Bastet
9,118
760
57
5
0
274,508
0
L
Neith
7,810
651
45
4
0
235,748
3
W
Kuzenbo
8,366
697
25
2
0
235,551
2
L
Horus
7,607
634
24
2
0
224,283
0
L
Discordia
7,969
664
71
6
0
231,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role