Player Matchup

Danzaburou
Danzaburou
DireWolf117
Danzaburou
Level 54
God Stats
7W - 5L
1,543 SR
Queue Stats
95W - 81L
1,418 Elo+
Solo
Chernobog
Chernobog
EdgardoVM
Chernobog
Level 149
God Stats
3W - 1L
1,712 SR
Queue Stats
87W - 96L
1,409 Elo+
Solo
Zeus
Zeus
Juc3iJ
Zeus
Level 199
God Stats
3W - 2L
1,139 SR
Queue Stats
210W - 121L
1,565 Elo+
Solo
Set
Set
Mythile
Set
Level 122
God Stats
1W - 0L
1,836 SR
Queue Stats
217W - 42L
1,728 Elo+
Solo
He Bo
He Bo
Édisesta
He Bo
Level 44
God Stats
6W - 2L
1,715 SR
Queue Stats
368W - 374L
1,451 Elo+
Solo
Team Averages
Level 114
1,589 SR
1,514 Elo+

VS

Team Averages
Level 95
1,425 SR
1,508 Elo+
Cthulhu
Cthulhu
BorisTheBlade35
Cthulhu
Level 48
God Stats
2W - 2L
1,602 SR
Queue Stats
281W - 309L
1,425 Elo+
Solo
Apollo
Apollo
HillBillyWillEe
Apollo
Level 144
God Stats
111W - 102L
1,510 SR
Queue Stats
439W - 456L
1,457 Elo+
Solo
Hachiman
Hachiman
LegendaryOx5706
Hachiman
Level 49
God Stats
19W - 21L
1,407 SR
Queue Stats
168W - 177L
1,401 Elo+
Solo
Merlin
Merlin
MoZkA80
Merlin
Level 124
God Stats
2W - 3L
1,358 SR
Queue Stats
143W - 62L
1,757 Elo+
Solo
Cu Chulainn
Cu Chulainn
NattyDreadM0N
Cu Chulainn
Level 109
God Stats
0W - 2L
1,247 SR
Queue Stats
128W - 109L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DireWolf117
Danzaburou
13
0 / 1 / 10
7,749
1,107
8,797
6,517
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
EdgardoVM
Chernobog
13
5 / 1 / 5
8,445
1,206
5,447
4,482
1,828
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Juc3iJ
Zeus
13
0 / 0 / 9
7,625
1,089
5,010
3,026
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
13
5 / 1 / 4
8,612
1,230
13,231
9,406
10,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Édisesta
He Bo
13
1 / 1 / 4
7,082
1,012
5,438
3,164
1,201
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

341

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,359
1,051
8,427
14,451
14,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 6 / 1
8,245
1,178
6,727
11,357
5,582
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
13
0 / 1 / 2
7,352
1,050
4,825
8,096
3,216
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MoZkA80
Merlin
11
0 / 0 / 0
6,274
896
0
0
0
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
NattyDreadM0N
Cu Chulainn
12
1 / 1 / 0
7,240
1,034
3,223
9,292
8,308
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
11
Kills
4
4
Deaths
11
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Danzaburou
DireWolf117
Danzaburou
0
1
10
5
W
Chernobog
EdgardoVM
Chernobog
5
1
5
7.5
L
3
6
1
0.58
W
Zeus
Juc3iJ
Zeus
0
0
9
4.5
L
Hachiman
0
1
2
1
L
Merlin
MoZkA80
Merlin
0
0
0
0
W
Set
5
1
4
7
L
Cu Chulainn
NattyDreadM0N
Cu Chulainn
1
1
0
1
W
He Bo
Édisesta
He Bo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,923
Damage
23,202
26,595
Taken
43,196
17,488
Mitigated
31,251
3,241
Healing
1,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,427
766
193
784
14,451
14,145
0
3,726
10,725
23,143
444
W
Danzaburou
DireWolf117
Danzaburou
8,797
3,126
0
1,483
6,517
2,714
0
2,282
3,917
0
26,448
W
Chernobog
EdgardoVM
Chernobog
5,447
4,088
0
550
4,482
1,828
0
1,268
3,135
0
10,586
L
6,727
4,236
0
0
11,357
5,582
0
2,926
8,431
0
16,369
W
Zeus
Juc3iJ
Zeus
5,010
683
0
0
3,026
1,178
0
1,104
1,877
21,143
357
L
Hachiman
4,825
3,993
0
766
8,096
3,216
0
1,989
6,107
0
16,550
L
Merlin
MoZkA80
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Set
13,231
5,479
0
1,208
9,406
10,567
0
1,366
7,715
563
24,709
L
Cu Chulainn
NattyDreadM0N
Cu Chulainn
3,223
158
0
0
9,292
8,308
0
2,002
7,290
0
18,758
W
He Bo
Édisesta
He Bo
5,438
423
0
0
3,164
1,201
0
1,104
1,968
8,610
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,513
Gold Earned
36,470
135
Minions Killed
133
5
Camps Cleared
5
575,792
Distance Traveled
521,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,359
1,051
41
6
2
141,880
0
W
Danzaburou
7,749
1,107
46
7
2
119,899
0
W
Chernobog
8,445
1,206
13
2
0
103,128
0
L
Apollo
8,245
1,178
17
2
2
125,201
0
W
Zeus
7,625
1,089
38
5
3
118,484
0
L
Hachiman
7,352
1,050
36
5
1
120,681
0
L
Merlin
6,274
896
0
0
0
7,705
0
W
Set
8,612
1,230
25
4
0
137,798
0
L
Cu Chulainn
7,240
1,034
39
6
0
126,513
0
W
He Bo
7,082
1,012
13
2
0
96,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role