Player Matchup

Horus
Horus
AirAfter
Horus
Level 86
God Stats
1W - 2L
1,489 SR
Queue Stats
24W - 15L
1,690 Elo+
Party 1
Ra
Ra
Grisjeany_
Ra
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,536 Elo+
Party 1
Kali
Kali
csgUNC
Kali
Level 61
God Stats
8W - 5L
1,467 SR
Queue Stats
51W - 22L
1,697 Elo+
Party 1
Team Averages
Level 79
1,485 SR
1,641 Elo+

VS

Team Averages
Level 107
1,450 SR
1,532 Elo+
Scylla
Scylla
Killerghost25
Scylla
Level 88
God Stats
3W - 4L
1,378 SR
Queue Stats
35W - 30L
1,575 Elo+
Solo
Horus
Horus
MrN0rth
Horus
Level 128
God Stats
6W - 7L
1,456 SR
Queue Stats
75W - 75L
1,504 Elo+
Party 2
Rama
Rama
Rollerskatie
Rama
Level 105
God Stats
1W - 2L
1,516 SR
Queue Stats
109W - 100L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AirAfter
Horus
11
0 / 0 / 1
5,879
653
2,561
4,444
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 1
5,549
617
681
938
270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
csgUNC
Kali
13
1 / 0 / 0
6,792
755
2,277
6,166
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,223
691
3,857
2,000
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
MrN0rth
Horus
11
0 / 0 / 0
6,022
669
2,102
4,043
3,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 0
6,160
684
1,293
2,228
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
AirAfter
Horus
0
0
1
0.5
L
0
0
1
0.5
W
0
1
0
0
W
Horus
MrN0rth
Horus
0
0
0
0
W
0
0
0
0
L
Kali
csgUNC
Kali
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,519
Damage
7,252
11,548
Taken
8,271
5,373
Mitigated
4,762
5,245
Healing
2,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AirAfter
Horus
2,561
1,075
271
1,297
4,444
2,423
0
2,043
2,301
0
8,993
L
681
71
688
588
938
270
0
16
922
13,364
0
W
3,857
525
0
0
2,000
599
45
162
1,756
31,663
0
W
Horus
MrN0rth
Horus
2,102
732
292
1,277
4,043
3,333
0
356
3,520
0
11,191
W
1,293
1,124
0
920
2,228
830
328
184
1,962
0
22,895
L
Kali
csgUNC
Kali
2,277
1,292
0
2,401
6,166
2,680
0
1,824
4,109
0
27,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,220
Gold Earned
18,405
110
Minions Killed
138
0
Camps Cleared
0
423,053
Distance Traveled
521,462
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,879
653
19
2
0
167,043
0
L
Ra
5,549
617
22
2
0
88,471
0
W
Scylla
6,223
691
69
8
0
168,691
0
W
Horus
6,022
669
28
3
0
189,902
2
W
Rama
6,160
684
41
5
0
162,869
0
L
Kali
6,792
755
69
8
0
167,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role