Player Matchup

Awilix
Awilix
Skatjelief
Awilix
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 170L
1,443 Elo+
Party 1
Odin
Odin
joelkieeeeeeeeep
Odin
Level 23
God Stats
24W - 25L
1,381 SR
Queue Stats
58W - 62L
1,373 Elo+
Party 1
Chang'e
Chang'e
stuyf75
Chang'e
Level 147
God Stats
2W - 0L
1,455 SR
Queue Stats
93W - 106L
1,502 Elo+
Party 1
Team Averages
Level 104
1,446 SR
1,439 Elo+

VS

Team Averages
Level 68
1,500 SR
1,398 Elo+
Mercury
Mercury
 
Mercury
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
KingCandy89
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Skatjelief
Awilix
13
4 / 1 / 4
8,148
815
8,750
7,732
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 0 / 5
7,783
778
4,359
5,129
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
stuyf75
Chang'e
13
3 / 1 / 7
7,996
800
7,858
7,589
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 1
6,807
681
3,396
7,227
2,787
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
 
Sobek
10
1 / 3 / 1
6,440
644
4,215
10,495
10,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
KingCandy89
Baron Samedi
11
0 / 5 / 2
6,406
641
4,314
7,703
4,058
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
L
Sobek
 
Sobek
1
3
1
0.5
L
Baron Samedi
KingCandy89
Baron Samedi
0
5
2
0.2
W
Awilix
Skatjelief
Awilix
4
1
4
6
W
3
0
5
5.5
W
Chang'e
stuyf75
Chang'e
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,967
Damage
11,925
20,450
Taken
25,425
7,909
Mitigated
16,917
7,534
Healing
4,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,396
1,076
0
350
7,227
2,787
0
2,704
4,482
0
21,370
L
Sobek
 
Sobek
4,215
232
0
3,360
10,495
10,072
0
3,144
7,258
9,883
0
L
Baron Samedi
KingCandy89
Baron Samedi
4,314
573
439
346
7,703
4,058
0
1,885
5,717
21,190
0
W
Awilix
Skatjelief
Awilix
8,750
3,061
0
2,424
7,732
2,842
0
2,002
5,464
0
37,621
W
4,359
736
0
484
5,129
2,195
29
2,419
2,507
0
18,830
W
Chang'e
stuyf75
Chang'e
7,858
486
1,247
3,379
7,589
2,872
21
3,442
3,912
29,105
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
19,653
135
Minions Killed
86
0
Camps Cleared
0
635,668
Distance Traveled
587,015
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,807
681
41
4
0
215,593
0
L
Sobek
6,440
644
10
1
0
213,144
3
L
Baron Samedi
6,406
641
35
4
0
158,278
0
W
Awilix
8,148
815
41
4
0
217,201
0
W
Odin
7,783
778
30
3
0
219,353
0
W
Chang'e
7,996
800
64
6
0
199,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role