Player Matchup

Medusa
Medusa
Gold IV
Damo786
Medusa
Gold IV
Level 133
God Stats
4W - 3L
1,431 SR
Queue Stats
40W - 50L
1,434 MMR
Solo
Nemesis
Nemesis
Bronze III
JungleDíff
Nemesis
Bronze III
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 85L
1,446 MMR
Solo
Xing Tian
Xing Tian
Gold IV
LostFaithh
Xing Tian
Gold IV
Level 142
God Stats
17W - 14L
1,575 SR
Queue Stats
153W - 150L
1,407 MMR
Party 2
Ra
Ra
Gold V
VDR_DeltaPlayer
Ra
Gold V
Level 159
God Stats
2W - 0L
1,564 SR
Queue Stats
13W - 13L
1,551 MMR
Party 2
King Arthur
King Arthur
Silver I
elpuma_tmeo_
King Arthur
Silver I
Level 125
God Stats
1W - 0L
1,168 SR
Queue Stats
15W - 20L
1,474 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,448 SR
1,462 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,552 SR
1,464 MMR
Apollo
Apollo
Platinum III
Asterek
Apollo
Platinum III
Level 108
God Stats
19W - 15L
1,628 SR
Queue Stats
142W - 140L
1,623 MMR
Party 1
Sobek
Sobek
Gold III
DaFiT01
Sobek
Gold III
Level 158
God Stats
4W - 13L
1,352 SR
Queue Stats
265W - 266L
1,374 MMR
Party 1
Neith
Neith
Gold V
Exor9585
Neith
Gold V
Level 125
God Stats
2W - 2L
1,636 SR
Queue Stats
75W - 90L
1,427 MMR
Solo
Artemis
Artemis
Gold III
KroniSharingan
Artemis
Gold III
Level 129
God Stats
5W - 9L
1,515 SR
Queue Stats
520W - 527L
1,433 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Mageways
Sun Wukong
Gold I
Level 156
God Stats
26W - 18L
1,630 SR
Queue Stats
291W - 292L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Damo786
Medusa
16
3 / 4 / 4
9,950
553
8,546
12,658
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
JungleDíff
Nemesis
17
5 / 4 / 1
9,755
542
17,109
22,845
11,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
LostFaithh
Xing Tian
15
3 / 3 / 5
8,613
479
7,665
15,835
15,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
0 / 0 / 0
9,176
510
4,685
3,661
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
elpuma_tmeo_
King Arthur
16
1 / 2 / 0
9,949
553
9,228
21,426
21,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AthenaThanatosArachneAo Kuang

VS

Bans
KuzenboBellonaNutThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Asterek
Apollo
17
6 / 2 / 3
9,366
520
8,787
17,892
9,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
DaFiT01
Sobek
15
0 / 2 / 6
9,000
500
5,079
12,864
11,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Neith
Exor9585
Neith
8
1 / 0 / 2
6,987
388
2,158
3,443
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 7 / 1
9,171
510
11,530
15,589
7,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Mageways
Sun Wukong
16
2 / 1 / 1
9,471
526
19,297
21,256
22,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
12
Kills
13
13
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
Asterek
Apollo
6
2
3
3.75
L
Sobek
DaFiT01
Sobek
0
2
6
1.5
W
Medusa
Damo786
Medusa
3
4
4
1.25
L
Neith
Exor9585
Neith
1
0
2
2
W
Nemesis
JungleDíff
Nemesis
5
4
1
1.38
L
4
7
1
0.64
W
Xing Tian
LostFaithh
Xing Tian
3
3
5
1.83
L
Sun Wukong
Mageways
Sun Wukong
2
1
1
2.5
W
0
0
0
0
W
King Arthur
elpuma_tmeo_
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,233
Damage
46,851
76,425
Taken
71,044
55,594
Mitigated
51,891
22,141
Healing
24,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Asterek
Apollo
8,787
4,967
0
4,304
17,892
9,007
0
1,666
16,068
0
86,919
L
Sobek
DaFiT01
Sobek
5,079
919
0
5,595
12,864
11,870
0
3,075
9,484
46,226
2,925
W
Medusa
Damo786
Medusa
8,546
2,825
0
1,480
12,658
5,279
0
884
11,774
0
87,088
L
Neith
Exor9585
Neith
2,158
401
0
976
3,443
1,214
0
1,671
1,708
0
36,024
W
Nemesis
JungleDíff
Nemesis
17,109
8,713
0
10,412
22,845
11,181
0
372
22,118
0
98,500
L
11,530
4,509
0
4,158
15,589
7,052
58
2,137
13,183
0
75,370
W
Xing Tian
LostFaithh
Xing Tian
7,665
717
0
3,330
15,835
15,864
0
3,093
12,536
28,782
0
L
Sun Wukong
Mageways
Sun Wukong
19,297
3,374
0
9,016
21,256
22,748
0
2,681
18,281
0
85,152
W
4,685
595
294
1,607
3,661
1,482
129
562
3,047
80,859
605
W
King Arthur
elpuma_tmeo_
King Arthur
9,228
1,192
0
5,018
21,426
21,788
0
0
20,121
0
83,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,443
Gold Earned
43,995
589
Minions Killed
495
0
Camps Cleared
0
1,758,390
Distance Traveled
1,528,978
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,366
520
128
7
0
372,751
0
L
Sobek
9,000
500
68
4
0
367,029
4
W
Medusa
9,950
553
130
7
0
302,706
1
L
Neith
6,987
388
56
3
0
151,084
0
W
Nemesis
9,755
542
132
7
0
371,501
0
L
Artemis
9,171
510
119
7
0
283,515
4
W
Xing Tian
8,613
479
53
3
0
355,351
5
L
Sun Wukong
9,471
526
124
7
0
354,599
2
W
Ra
9,176
510
136
8
0
372,872
3
W
King Arthur
9,949
553
138
8
0
355,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role