Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
XxBiZ3NxX
Ne Zha
Level 181
God Stats
1W - 2L
1,624 SR
Queue Stats
129W - 130L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
evolutsionshaze
Kukulkan
Level 155
God Stats
4W - 3L
1,695 SR
Queue Stats
504W - 513L
1,500 Elo+
Solo
Osiris
Osiris
xPsychoLionx
Osiris
Level 176
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 151L
1,528 Elo+
Solo
Team Averages
Level 150
1,564 SR
1,518 Elo+

VS

Team Averages
Level 91
1,530 SR
1,462 Elo+
He Bo
He Bo
AMArus
He Bo
Level 100
God Stats
1W - 2L
1,503 SR
Queue Stats
162W - 149L
1,535 Elo+
Solo
Da Ji
Da Ji
SallyBD
Da Ji
Level 106
God Stats
1W - 2L
1,495 SR
Queue Stats
67W - 71L
1,429 Elo+
Solo
Guan Yu
Guan Yu
VaanSpak
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,292 Elo+
Solo
Gilgamesh
Gilgamesh
atlerim
Gilgamesh
Level 161
God Stats
2W - 2L
1,853 SR
Queue Stats
244W - 227L
1,590 Elo+
Solo
Tyr
Tyr
lokmaneloco
Tyr
Level 61
God Stats
0W - 2L
1,301 SR
Queue Stats
149W - 136L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 11
9,395
854
7,385
14,630
14,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cu Chulainn
 
Cu Chulainn
14
2 / 2 / 14
8,488
772
15,985
15,639
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ne Zha
XxBiZ3NxX
Ne Zha
17
9 / 3 / 9
10,461
951
16,024
9,970
5,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
16
5 / 2 / 10
9,309
846
16,812
9,470
5,575
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
15
3 / 2 / 14
8,871
806
8,351
15,207
20,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AMArus
He Bo
15
3 / 5 / 2
7,725
702
11,200
9,557
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
SallyBD
Da Ji
14
2 / 4 / 4
7,651
696
8,525
13,455
10,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
VaanSpak
Guan Yu
14
2 / 5 / 5
7,956
723
5,881
16,397
13,795
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
atlerim
Gilgamesh
15
3 / 3 / 6
8,724
793
13,562
16,586
14,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
0 / 4 / 6
7,248
659
11,877
14,824
15,665
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
21
Kills
10
10
Deaths
21
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
11
7.5
W
Cu Chulainn
 
Cu Chulainn
2
2
14
4.5
L
He Bo
AMArus
He Bo
3
5
2
0.8
L
Da Ji
SallyBD
Da Ji
2
4
4
1
L
Guan Yu
VaanSpak
Guan Yu
2
5
5
0.9
W
Ne Zha
XxBiZ3NxX
Ne Zha
9
3
9
4.5
L
Gilgamesh
atlerim
Gilgamesh
3
3
6
2
W
Kukulkan
5
2
10
5
L
0
4
6
0.75
W
Osiris
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,557
Damage
51,045
64,916
Taken
70,819
60,605
Mitigated
58,123
26,468
Healing
22,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,385
1,701
8,672
6,142
14,630
14,206
646
3,599
10,639
14,064
386
W
Cu Chulainn
 
Cu Chulainn
15,985
1,984
848
2,122
15,639
14,317
1,360
4,070
11,302
0
19,024
L
He Bo
AMArus
He Bo
11,200
259
1,262
527
9,557
3,438
0
3,254
6,136
22,628
0
L
Da Ji
SallyBD
Da Ji
8,525
1,633
735
1,149
13,455
10,381
0
3,383
9,619
0
13,675
L
Guan Yu
VaanSpak
Guan Yu
5,881
748
6,048
3,417
16,397
13,795
0
6,618
9,218
355
12,648
W
Ne Zha
XxBiZ3NxX
Ne Zha
16,024
3,233
79
1,526
9,970
5,972
340
2,347
7,327
0
37,400
L
Gilgamesh
atlerim
Gilgamesh
13,562
1,960
2,361
4,299
16,586
14,844
0
6,202
9,559
5,682
14,697
W
Kukulkan
16,812
1,065
2,625
1,685
9,470
5,575
903
1,392
7,894
33,522
0
L
11,877
961
610
2,193
14,824
15,665
0
4,472
9,862
0
19,769
W
Osiris
8,351
1,259
480
2,289
15,207
20,535
0
3,409
11,508
186
10,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
39,304
119
Minions Killed
92
0
Camps Cleared
0
1,012,396
Distance Traveled
1,104,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,395
854
12
1
0
171,583
0
W
Cu Chulainn
8,488
772
8
1
0
188,054
0
L
He Bo
7,725
702
29
3
0
200,644
0
L
Da Ji
7,651
696
15
1
0
227,173
0
L
Guan Yu
7,956
723
18
2
0
217,037
0
W
Ne Zha
10,461
951
41
4
0
233,374
0
L
Gilgamesh
8,724
793
11
1
0
232,368
0
W
Kukulkan
9,309
846
46
4
0
222,255
0
L
Tyr
7,248
659
19
2
0
227,499
0
W
Osiris
8,871
806
12
1
0
197,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role