Player Matchup

Sun Wukong
Sun Wukong
AWUrNan
Sun Wukong
Level 91
God Stats
0W - 3L
1,724 SR
Queue Stats
24W - 45L
1,478 Elo+
Party 3
Medusa
Medusa
DiamondJackie
Medusa
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 69L
1,456 Elo+
Party 3
Sobek
Sobek
ElYapplo
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,756 Elo+
Party 3
Ao Kuang
Ao Kuang
Kibban
Ao Kuang
Level 81
God Stats
3W - 7L
1,450 SR
Queue Stats
37W - 59L
1,537 Elo+
Party 3
King Arthur
King Arthur
yungerkome
King Arthur
Level 21
God Stats
4W - 10L
1,364 SR
Queue Stats
40W - 65L
1,490 Elo+
Party 3
Team Averages
Level 61
1,508 SR
1,544 Elo+

VS

Team Averages
Level 119
1,578 SR
1,558 Elo+
Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
CharlZie
Vulcan
Level 147
God Stats
7W - 3L
1,828 SR
Queue Stats
63W - 38L
1,683 Elo+
Solo
Bellona
Bellona
GNKK-Dope
Bellona
Level 159
God Stats
3W - 1L
1,564 SR
Queue Stats
68W - 49L
1,547 Elo+
Party 1
Charon
Charon
Kruemellmonster
Charon
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AWUrNan
Sun Wukong
12
0 / 5 / 0
6,922
494
5,663
13,057
8,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
1 / 2 / 3
7,377
527
4,910
9,051
3,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Sobek
ElYapplo
Sobek
10
0 / 7 / 4
6,093
435
5,122
20,923
19,803
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Kibban
Ao Kuang
11
2 / 4 / 1
6,289
449
4,911
13,714
5,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
yungerkome
King Arthur
13
1 / 4 / 0
6,945
496
5,065
16,000
8,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
7 / 1 / 9
8,396
600
12,147
15,748
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Jing Wei
 
Jing Wei
13
3 / 2 / 3
8,275
591
9,220
8,130
3,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Vulcan
CharlZie
Vulcan
16
8 / 0 / 4
9,070
648
13,365
4,800
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bellona
GNKK-Dope
Bellona
14
2 / 0 / 5
8,915
637
10,308
12,881
12,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 13
8,035
574
6,628
11,389
10,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
4
Kills
22
22
Deaths
4
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
9
11.5
W
Jing Wei
 
Jing Wei
3
2
3
2.25
L
Sun Wukong
AWUrNan
Sun Wukong
0
5
0
0
W
Vulcan
CharlZie
Vulcan
8
0
4
10
L
1
2
3
1.25
L
Sobek
ElYapplo
Sobek
0
7
4
0.29
W
Bellona
GNKK-Dope
Bellona
2
0
5
4.5
L
Ao Kuang
Kibban
Ao Kuang
2
4
1
0.63
W
2
1
13
8.5
L
King Arthur
yungerkome
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,671
Damage
51,668
72,745
Taken
52,948
46,026
Mitigated
36,390
19,390
Healing
21,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,147
5,263
0
8,163
15,748
7,683
96
2,662
12,985
0
69,881
W
Jing Wei
 
Jing Wei
9,220
6,827
0
3,520
8,130
3,447
311
2,073
5,969
0
75,164
L
Sun Wukong
AWUrNan
Sun Wukong
5,663
1,337
0
3,564
13,057
8,924
0
943
11,154
0
50,890
W
Vulcan
CharlZie
Vulcan
13,365
6,046
0
1,098
4,800
2,263
374
945
3,855
73,707
1,393
L
4,910
2,024
0
2,050
9,051
3,411
0
2,543
6,508
0
50,856
L
Sobek
ElYapplo
Sobek
5,122
508
1,090
3,490
20,923
19,803
0
5,853
15,070
20,966
0
W
Bellona
GNKK-Dope
Bellona
10,308
3,337
0
7,248
12,881
12,701
228
1,650
10,391
0
75,811
L
Ao Kuang
Kibban
Ao Kuang
4,911
1,552
0
4,307
13,714
5,704
0
4,490
9,122
36,897
12,719
W
6,628
1,667
0
1,607
11,389
10,296
97
2,799
8,312
22,601
0
L
King Arthur
yungerkome
King Arthur
5,065
1,146
0
4,889
16,000
8,184
0
6,106
9,847
0
61,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
42,691
382
Minions Killed
471
0
Camps Cleared
0
1,396,839
Distance Traveled
1,522,455
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,396
600
90
6
0
344,996
0
W
Jing Wei
8,275
591
107
8
0
295,970
6
L
Sun Wukong
6,922
494
103
7
0
247,963
0
W
Vulcan
9,070
648
134
10
0
313,851
2
L
Medusa
7,377
527
79
6
0
269,783
1
L
Sobek
6,093
435
18
1
0
289,561
1
W
Bellona
8,915
637
126
9
0
279,244
0
L
Ao Kuang
6,289
449
80
6
0
298,786
2
W
Charon
8,035
574
14
1
0
288,394
2
L
King Arthur
6,945
496
102
7
0
290,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role