Player Matchup

Ra
Ra
Diamond V
 
Ra
Diamond V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
Fyxu
Ullr
Gold IV
Level 110
God Stats
1W - 6L
1,140 SR
Queue Stats
24W - 27L
1,533 MMR
Solo
Ravana
Ravana
Gold IV
NoLoCuraLaDroga
Ravana
Gold IV
Level 124
God Stats
7W - 4L
1,701 SR
Queue Stats
51W - 57L
1,554 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,468 SR
1,517 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,430 SR
1,741 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
Chapita2809
Chang'e
Platinum IV
Level 127
God Stats
3W - 1L
1,347 SR
Queue Stats
153W - 154L
1,910 MMR
Solo
Nike
Nike
Silver I
JuniorJulion
Nike
Silver I
Level 125
God Stats
3W - 2L
1,275 SR
Queue Stats
60W - 53L
1,545 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Martchelito
Ne Zha
Diamond II
Level 156
God Stats
5W - 6L
1,506 SR
Queue Stats
173W - 163L
2,115 MMR
Solo
Heimdallr
Heimdallr
Gold I
NeGRoCCuDDa
Heimdallr
Gold I
Level 168
God Stats
9W - 9L
1,523 SR
Queue Stats
162W - 168L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 4 / 0
5,728
573
1,463
6,423
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
 
Merlin
11
0 / 2 / 0
5,454
545
2,644
6,455
2,053
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Erlang Shen
 
Erlang Shen
10
0 / 2 / 0
5,024
502
2,393
8,512
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Ullr
Fyxu
Ullr
10
1 / 1 / 0
5,340
534
3,278
5,507
2,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,239
424
5,836
7,470
3,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Da JiSurtrBellonaGeb

VS

Bans
ThothSusanoAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 3
5,714
571
2,923
6,615
5,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
Chapita2809
Chang'e
12
2 / 0 / 4
6,440
644
7,063
6,468
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 1
6,431
643
4,460
8,266
5,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
13
6 / 0 / 4
6,715
672
5,230
8,002
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
NeGRoCCuDDa
Heimdallr
11
1 / 1 / 0
5,853
585
4,419
6,608
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
L
Merlin
 
Merlin
0
2
0
0
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Bacchus
 
Bacchus
1
0
3
2.5
W
Chang'e
Chapita2809
Chang'e
2
0
4
4
L
Ullr
Fyxu
Ullr
1
1
0
1
W
1
1
1
1.5
W
Ne Zha
6
0
4
8
W
Heimdallr
NeGRoCCuDDa
Heimdallr
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,614
Damage
24,095
34,367
Taken
35,959
13,026
Mitigated
19,242
9,327
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,463
351
452
722
6,423
1,708
0
3,239
2,834
54,889
0
L
Merlin
 
Merlin
2,644
304
0
2,519
6,455
2,053
0
0
5,821
43,988
0
L
Erlang Shen
 
Erlang Shen
2,393
1,216
0
1,848
8,512
3,896
0
1,907
6,471
0
36,142
W
Bacchus
 
Bacchus
2,923
596
0
2,109
6,615
5,003
0
403
5,736
16,138
1,416
W
Chang'e
Chapita2809
Chang'e
7,063
756
847
2,602
6,468
2,209
0
1,032
5,312
45,693
2,084
L
Ullr
Fyxu
Ullr
3,278
1,353
0
996
5,507
2,181
0
218
5,289
0
38,958
W
4,460
239
0
1,916
8,266
5,819
0
2,603
5,622
0
51,555
W
Ne Zha
5,230
1,540
0
2,144
8,002
3,627
0
182
7,745
0
47,589
W
Heimdallr
NeGRoCCuDDa
Heimdallr
4,419
2,568
0
3,504
6,608
2,584
0
0
6,465
0
44,984
L
5,836
1,334
0
2,790
7,470
3,188
0
3,765
3,553
154
13,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,785
Gold Earned
31,153
344
Minions Killed
355
0
Camps Cleared
0
1,064,339
Distance Traveled
1,061,412
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,728
573
108
11
0
199,443
0
L
Merlin
5,454
545
80
8
0
182,294
0
L
Erlang Shen
5,024
502
69
7
0
233,749
0
W
Bacchus
5,714
571
25
3
0
213,332
4
W
Chang'e
6,440
644
106
11
0
212,652
2
L
Ullr
5,340
534
76
8
0
209,747
2
W
Nike
6,431
643
87
9
0
207,937
2
W
Ne Zha
6,715
672
72
7
0
249,343
0
W
Heimdallr
5,853
585
65
7
0
178,148
2
L
Ravana
4,239
424
11
1
0
239,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role