Player Matchup

Bakasura
Bakasura
Gold IV
InYaMami
Bakasura
Gold IV
Level 119
God Stats
2W - 1L
1,324 SR
Queue Stats
139W - 145L
1,470 MMR
Solo
Heimdallr
Heimdallr
Gold III
Power_Maschine08
Heimdallr
Gold III
Level 152
God Stats
4W - 3L
1,379 SR
Queue Stats
471W - 481L
1,483 MMR
Solo
King Arthur
King Arthur
Silver III
Quetzalgang
King Arthur
Silver III
Level 82
God Stats
3W - 1L
1,641 SR
Queue Stats
8W - 9L
1,460 MMR
Solo
Persephone
Persephone
Gold III
XxVitaL_BlaSTxX
Persephone
Gold III
Level 137
God Stats
12W - 11L
1,589 SR
Queue Stats
109W - 102L
1,471 MMR
Solo
Ymir
Ymir
Gold II
ji哥哥
Ymir
Gold II
Level 153
God Stats
1W - 1L
1,537 SR
Queue Stats
304W - 286L
1,469 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,494 SR
1,471 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,621 SR
1,471 MMR
Terra
Terra
Gold II
AyeAdzyCov
Terra
Gold II
Level 154
God Stats
1W - 1L
1,731 SR
Queue Stats
281W - 291L
1,454 MMR
Solo
Surtr
Surtr
Silver I
SL4MB4M
Surtr
Silver I
Level 63
God Stats
0W - 3L
1,624 SR
Queue Stats
53W - 54L
1,396 MMR
Party 1
Hachiman
Hachiman
Silver I
Zlda
Hachiman
Silver I
Level 175
God Stats
1W - 3L
1,677 SR
Queue Stats
110W - 104L
1,471 MMR
Solo
Raijin
Raijin
Bronze III
asoka132
Raijin
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,493 MMR
Solo
Pele
Pele
Gold IV
kimpiepaarntie
Pele
Gold IV
Level 42
God Stats
15W - 15L
1,574 SR
Queue Stats
93W - 83L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
InYaMami
Bakasura
15
4 / 2 / 4
8,263
590
6,456
13,930
6,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
15
3 / 1 / 1
8,792
628
8,997
9,799
4,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Quetzalgang
King Arthur
14
6 / 3 / 4
8,886
635
16,411
17,427
19,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
XxVitaL_BlaSTxX
Persephone
14
2 / 3 / 4
9,013
644
8,520
9,780
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
12
0 / 0 / 5
7,877
563
4,453
9,335
6,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThothArachneSusanoZeus

VS

Bans
AgniSun WukongSerqetBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
6
0 / 1 / 0
5,488
392
1,710
7,316
3,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
SL4MB4M
Surtr
14
4 / 6 / 1
8,915
637
12,348
21,292
15,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
Zlda
Hachiman
14
1 / 2 / 0
7,575
541
6,821
11,693
4,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
asoka132
Raijin
12
2 / 5 / 2
7,072
505
6,156
9,983
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 1 / 3
7,703
550
6,976
13,667
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
15
Kills
9
9
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
0
1
0
0
W
Bakasura
InYaMami
Bakasura
4
2
4
3
W
Heimdallr
3
1
1
3.5
W
King Arthur
Quetzalgang
King Arthur
6
3
4
2.67
L
Surtr
SL4MB4M
Surtr
4
6
1
0.75
W
Persephone
XxVitaL_BlaSTxX
Persephone
2
3
4
1.33
L
Hachiman
Zlda
Hachiman
1
2
0
0.5
L
Raijin
asoka132
Raijin
2
5
2
0.6
W
Ymir
0
0
5
2.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,837
Damage
34,011
60,271
Taken
63,951
39,693
Mitigated
31,202
18,280
Healing
23,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
1,710
351
974
2,454
7,316
3,005
0
2,029
5,087
8,754
0
W
Bakasura
InYaMami
Bakasura
6,456
3,699
0
6,222
13,930
6,000
858
1,411
12,481
0
58,990
W
Heimdallr
8,997
4,237
0
3,426
9,799
4,543
837
1,015
8,784
0
74,455
W
King Arthur
Quetzalgang
King Arthur
16,411
2,799
0
4,107
17,427
19,080
12
833
15,678
877
62,879
L
Surtr
SL4MB4M
Surtr
12,348
6,140
0
9,341
21,292
15,873
0
1,103
19,959
1,100
64,966
W
Persephone
XxVitaL_BlaSTxX
Persephone
8,520
794
0
893
9,780
3,566
90
4,375
5,308
61,254
456
L
Hachiman
Zlda
Hachiman
6,821
3,046
0
3,728
11,693
4,254
0
1,228
10,255
0
69,741
L
Raijin
asoka132
Raijin
6,156
119
0
910
9,983
3,326
0
3,782
5,508
49,764
0
W
Ymir
4,453
843
1,424
2,208
9,335
6,504
22
893
8,442
29,389
1,795
L
6,976
1,572
0
6,299
13,667
4,744
0
3,781
9,289
0
62,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
36,753
475
Minions Killed
416
0
Camps Cleared
0
1,463,235
Distance Traveled
1,323,894
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,488
392
10
1
0
130,922
0
W
Bakasura
8,263
590
100
7
0
350,181
0
W
Heimdallr
8,792
628
106
8
0
262,869
0
W
King Arthur
8,886
635
94
7
0
282,332
3
L
Surtr
8,915
637
106
8
0
267,642
2
W
Persephone
9,013
644
115
8
0
280,626
1
L
Hachiman
7,575
541
113
8
0
320,950
0
L
Raijin
7,072
505
86
6
0
267,506
6
W
Ymir
7,877
563
60
4
0
287,227
0
L
Pele
7,703
550
101
7
0
336,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role