Player Matchup

King Arthur
King Arthur
Ghostboy4141
King Arthur
Level 60
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 30L
1,415 Elo+
Party 1
Nut
Nut
ILLUSI_O_N-V1
Nut
Level 63
God Stats
7W - 3L
1,579 SR
Queue Stats
40W - 30L
1,565 Elo+
Solo
Zeus
Zeus
Kravedbutato
Zeus
Level 128
God Stats
5W - 0L
1,766 SR
Queue Stats
54W - 50L
1,498 Elo+
Party 1
Mercury
Mercury
Omicrom17
Mercury
Level 46
God Stats
5W - 4L
1,617 SR
Queue Stats
120W - 112L
1,466 Elo+
Solo
Athena
Athena
brooxe
Athena
Level 107
God Stats
3W - 3L
1,375 SR
Queue Stats
221W - 213L
1,447 Elo+
Solo
Team Averages
Level 81
1,567 SR
1,478 Elo+

VS

Team Averages
Level 132
1,534 SR
1,509 Elo+
Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Blanck 300
Ganesha
Level 158
God Stats
26W - 24L
1,538 SR
Queue Stats
583W - 618L
1,528 Elo+
Party 2
Jing Wei
Jing Wei
BoniSeto
Jing Wei
Level 123
God Stats
4W - 8L
1,392 SR
Queue Stats
341W - 386L
1,531 Elo+
Solo
Ra
Ra
MeltyBiscuit
Ra
Level 148
God Stats
102W - 75L
1,583 SR
Queue Stats
179W - 159L
1,475 Elo+
Solo
Ne Zha
Ne Zha
neycueto
Ne Zha
Level 129
God Stats
14W - 11L
1,656 SR
Queue Stats
112W - 139L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ghostboy4141
King Arthur
12
1 / 6 / 0
7,318
523
4,382
12,813
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 0 / 1
6,872
491
6,426
4,505
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 2 / 1
7,732
552
11,100
7,235
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Omicrom17
Mercury
17
1 / 0 / 3
8,485
606
5,712
9,927
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
brooxe
Athena
11
1 / 2 / 2
6,558
468
4,015
11,429
9,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 1 / 2
8,972
641
7,968
8,862
4,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
Blanck 300
Ganesha
12
0 / 2 / 4
7,362
526
2,667
11,748
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jing Wei
BoniSeto
Jing Wei
12
2 / 0 / 0
7,375
527
5,253
7,882
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 1 / 1
7,116
508
3,018
5,895
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
neycueto
Ne Zha
14
1 / 2 / 3
7,443
532
6,290
14,378
6,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
10
10
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
1
2
6
L
Ganesha
Blanck 300
Ganesha
0
2
4
1
L
Jing Wei
BoniSeto
Jing Wei
2
0
0
2
W
King Arthur
Ghostboy4141
King Arthur
1
6
0
0.17
W
1
0
1
1.5
W
2
2
1
1.25
L
2
1
1
2.5
W
Mercury
Omicrom17
Mercury
1
0
3
2.5
W
Athena
brooxe
Athena
1
2
2
1
L
Ne Zha
neycueto
Ne Zha
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
25,196
45,909
Taken
48,765
24,413
Mitigated
26,663
7,051
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,968
305
0
5,047
8,862
4,156
171
1,264
7,126
59,934
3,030
L
Ganesha
Blanck 300
Ganesha
2,667
456
227
2,059
11,748
10,688
0
4,045
7,399
26,052
747
L
Jing Wei
BoniSeto
Jing Wei
5,253
3,111
0
3,960
7,882
2,825
0
1,063
6,819
0
47,898
W
King Arthur
Ghostboy4141
King Arthur
4,382
864
0
1,309
12,813
6,715
0
5,851
6,939
0
35,207
W
6,426
3,659
0
2,514
4,505
1,813
860
707
3,758
0
49,483
W
11,100
1,236
0
1,607
7,235
2,121
0
1,580
5,489
57,229
132
L
3,018
341
396
1,765
5,895
2,262
0
3,437
2,054
40,703
0
W
Mercury
Omicrom17
Mercury
5,712
1,988
0
654
9,927
4,442
0
2,116
7,695
0
94,151
W
Athena
brooxe
Athena
4,015
1,370
0
967
11,429
9,322
0
2,485
8,704
19,736
0
L
Ne Zha
neycueto
Ne Zha
6,290
3,032
0
3,814
14,378
6,732
0
4,201
9,790
0
75,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,965
Gold Earned
38,268
421
Minions Killed
417
0
Camps Cleared
0
1,491,783
Distance Traveled
1,477,696
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,972
641
111
8
0
261,647
0
L
Ganesha
7,362
526
14
1
0
303,228
2
L
Jing Wei
7,375
527
100
7
0
289,920
7
W
King Arthur
7,318
523
61
4
0
266,966
1
W
Nut
6,872
491
69
5
0
277,195
0
W
Zeus
7,732
552
116
8
0
259,377
0
L
Ra
7,116
508
83
6
0
279,676
0
W
Mercury
8,485
606
143
10
0
376,404
2
W
Athena
6,558
468
32
2
0
311,841
4
L
Ne Zha
7,443
532
109
8
0
343,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role