Player Matchup

Neith
Neith
Chichoam
Neith
Level 61
God Stats
8W - 5L
1,488 SR
Queue Stats
143W - 141L
1,469 Elo+
Party 2
Mercury
Mercury
DarkTherror
Mercury
Level 39
God Stats
1W - 7L
1,058 SR
Queue Stats
16W - 23L
1,368 Elo+
Solo
Bellona
Bellona
LycanSpirit1312
Bellona
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 149L
1,450 Elo+
Solo
Yemoja
Yemoja
ZivMrd
Yemoja
Level 77
God Stats
12W - 15L
1,439 SR
Queue Stats
238W - 255L
1,380 Elo+
Party 2
Ra
Ra
tedalas
Ra
Level 128
God Stats
15W - 15L
1,494 SR
Queue Stats
156W - 151L
1,464 Elo+
Solo
Team Averages
Level 92
1,396 SR
1,426 Elo+

VS

Team Averages
Level 44
1,532 SR
1,332 Elo+
Janus
Janus
Armadillotank
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,258 Elo+
Party 1
Heimdallr
Heimdallr
ELTanko
Heimdallr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,258 Elo+
Party 1
Odin
Odin
Foxie_EU
Odin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 153L
1,410 Elo+
Solo
Ymir
Ymir
Jointal
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,258 Elo+
Party 1
Arachne
Arachne
Phasemangler
Arachne
Level 69
God Stats
14W - 10L
1,661 SR
Queue Stats
217W - 212L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chichoam
Neith
10
3 / 0 / 2
5,670
567
7,646
4,300
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
DarkTherror
Mercury
11
3 / 1 / 2
6,071
607
3,281
8,866
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 2
6,289
629
5,623
8,560
9,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
ZivMrd
Yemoja
10
0 / 0 / 2
5,817
582
1,030
4,395
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 1 / 0
6,728
673
2,026
3,748
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,130
213
0
0
0
Heimdallr
ELTanko
Heimdallr
8
0 / 4 / 0
4,360
436
3,068
6,264
2,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
9
0 / 3 / 2
5,182
518
4,217
10,419
7,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ymir
Jointal
Ymir
8
0 / 0 / 0
4,529
453
731
6,160
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Phasemangler
Arachne
13
3 / 1 / 0
6,030
603
2,237
7,935
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Neith
Chichoam
Neith
3
0
2
4
W
Mercury
DarkTherror
Mercury
3
1
2
4
L
Heimdallr
ELTanko
Heimdallr
0
4
0
0
L
Odin
0
3
2
0.33
L
Ymir
Jointal
Ymir
0
0
0
0
W
0
1
2
1
L
Arachne
Phasemangler
Arachne
3
1
0
3
W
Yemoja
ZivMrd
Yemoja
0
0
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,606
Damage
10,253
29,869
Taken
30,778
17,921
Mitigated
16,894
15,511
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Chichoam
Neith
7,646
2,418
0
914
4,300
1,623
225
332
3,968
0
34,718
W
Mercury
DarkTherror
Mercury
3,281
1,706
0
5,834
8,866
3,367
0
0
8,866
0
37,753
L
Heimdallr
ELTanko
Heimdallr
3,068
1,151
0
955
6,264
2,118
0
435
5,829
0
23,007
L
Odin
4,217
1,090
0
3,490
10,419
7,492
0
1,054
9,161
0
27,284
L
Ymir
Jointal
Ymir
731
64
0
874
6,160
3,785
0
595
5,565
11,110
0
W
5,623
1,658
0
3,272
8,560
9,012
0
0
8,560
0
44,861
L
Arachne
Phasemangler
Arachne
2,237
1,302
0
3,789
7,935
3,499
0
702
7,167
0
44,424
W
Yemoja
ZivMrd
Yemoja
1,030
574
1,985
2,173
4,395
2,363
100
399
3,996
23,518
0
W
2,026
91
194
1,139
3,748
1,556
0
0
3,748
61,642
2,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
22,231
340
Minions Killed
193
0
Camps Cleared
0
980,462
Distance Traveled
797,473
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,130
213
0
0
0
0
0
W
Neith
5,670
567
45
5
0
158,434
0
W
Mercury
6,071
607
67
7
0
232,684
2
L
Heimdallr
4,360
436
31
3
0
184,325
0
L
Odin
5,182
518
48
5
0
193,932
0
L
Ymir
4,529
453
16
2
0
197,381
0
W
Bellona
6,289
629
79
8
0
178,513
2
L
Arachne
6,030
603
98
10
0
221,835
0
W
Yemoja
5,817
582
35
4
0
193,131
1
W
Ra
6,728
673
114
11
0
217,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role