Player Matchup

Medusa
Medusa
Kronic_Delusions
Medusa
Level 86
God Stats
3W - 1L
1,683 SR
Queue Stats
204W - 199L
1,472 Elo+
Solo
Horus
Horus
LukeCypher
Horus
Level 125
God Stats
9W - 7L
1,603 SR
Queue Stats
100W - 115L
1,492 Elo+
Solo
Hera
Hera
MoogieSmigl
Hera
Level 109
God Stats
3W - 0L
1,820 SR
Queue Stats
37W - 30L
1,461 Elo+
Solo
Kukulkan
Kukulkan
PixyKittyKat
Kukulkan
Level 104
God Stats
4W - 3L
1,507 SR
Queue Stats
20W - 17L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
tu_dymez
Tsukuyomi
Level 145
God Stats
32W - 19L
1,723 SR
Queue Stats
150W - 162L
1,470 Elo+
Solo
Team Averages
Level 114
1,667 SR
1,485 Elo+

VS

Team Averages
Level 85
1,439 SR
1,421 Elo+
Freya
Freya
A YodelingYeti
Freya
Level 168
God Stats
0W - 1L
1,322 SR
Queue Stats
10W - 12L
1,488 Elo+
Solo
Cabrakan
Cabrakan
Herr-ALCY
Cabrakan
Level 68
God Stats
19W - 14L
1,502 SR
Queue Stats
139W - 151L
1,476 Elo+
Party 1
Ix Chel
Ix Chel
SoheilSxe
Ix Chel
Level 105
God Stats
19W - 16L
1,657 SR
Queue Stats
216W - 253L
1,450 Elo+
Party 1
Lancelot
Lancelot
T-REX-CallMeT
Lancelot
Level 79
God Stats
2W - 5L
1,454 SR
Queue Stats
160W - 177L
1,429 Elo+
Party 1
Achilles
Achilles
rezabazrafkan
Achilles
Level 6
God Stats
10W - 19L
1,258 SR
Queue Stats
10W - 23L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 1
11,110
1,111
12,616
4,719
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Horus
16
0 / 1 / 9
10,321
1,032
6,908
12,338
12,334
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 1 / 8
10,162
1,016
12,646
5,318
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
PixyKittyKat
Kukulkan
16
2 / 0 / 6
10,432
1,043
8,946
2,585
1,554
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
tu_dymez
Tsukuyomi
16
3 / 1 / 10
10,722
1,072
17,895
9,967
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

286

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 0
10,989
1,099
13,057
13,604
6,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Herr-ALCY
Cabrakan
15
0 / 4 / 4
9,626
963
7,987
21,015
32,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ix Chel
SoheilSxe
Ix Chel
13
0 / 0 / 0
6,987
699
0
0
0
Lancelot
T-REX-CallMeT
Lancelot
15
0 / 3 / 4
9,791
979
4,106
14,822
15,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

Achilles
rezabazrafkan
Achilles
15
1 / 3 / 3
9,800
980
5,875
15,307
18,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
13
Kills
4
4
Deaths
13
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Cabrakan
Herr-ALCY
Cabrakan
0
4
4
0.5
W
7
1
1
7.5
W
Horus
0
1
9
4.5
W
1
1
8
5
W
Kukulkan
PixyKittyKat
Kukulkan
2
0
6
5
L
Ix Chel
SoheilSxe
Ix Chel
0
0
0
0
L
Lancelot
T-REX-CallMeT
Lancelot
0
3
4
0.67
L
Achilles
rezabazrafkan
Achilles
1
3
3
0.83
W
Tsukuyomi
tu_dymez
Tsukuyomi
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,011
Damage
31,025
34,927
Taken
64,748
25,063
Mitigated
73,559
11,380
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,057
3,382
0
1,612
13,604
6,309
0
4,590
9,014
48,689
1,227
L
Cabrakan
Herr-ALCY
Cabrakan
7,987
444
0
775
21,015
32,881
0
6,640
14,375
18,605
316
W
12,616
6,919
0
412
4,719
2,572
0
3,794
680
0
28,688
W
Horus
6,908
1,835
3,242
4,405
12,338
12,334
0
6,134
4,897
473
11,992
W
12,646
3,000
154
1,433
5,318
2,821
0
3,448
1,414
30,505
1,387
W
Kukulkan
PixyKittyKat
Kukulkan
8,946
328
0
0
2,585
1,554
0
448
1,934
36,410
0
L
Ix Chel
SoheilSxe
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
T-REX-CallMeT
Lancelot
4,106
1,268
0
2,505
14,822
15,402
0
3,985
10,837
0
24,130
L
Achilles
rezabazrafkan
Achilles
5,875
1,065
0
523
15,307
18,967
0
6,355
8,952
0
14,613
W
Tsukuyomi
tu_dymez
Tsukuyomi
17,895
3,136
0
1,734
9,967
5,782
0
4,757
4,543
0
36,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,747
Gold Earned
47,193
212
Minions Killed
189
10
Camps Cleared
5
949,611
Distance Traveled
770,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,989
1,099
98
10
2
181,797
0
L
Cabrakan
9,626
963
33
3
0
168,703
0
W
Medusa
11,110
1,111
48
5
3
181,109
0
W
Horus
10,321
1,032
8
1
1
189,198
0
W
Hera
10,162
1,016
52
5
0
183,239
0
W
Kukulkan
10,432
1,043
76
8
2
167,179
0
L
Ix Chel
6,987
699
0
0
0
0
0
L
Lancelot
9,791
979
40
4
2
208,270
0
L
Achilles
9,800
980
18
2
1
211,720
0
W
Tsukuyomi
10,722
1,072
28
3
4
228,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role