Player Matchup

Ullr
Ullr
Lexitin399
Ullr
Level 87
God Stats
1W - 1L
1,697 SR
Queue Stats
92W - 93L
1,503 Elo+
Party 2
Merlin
Merlin
Lynel
Merlin
Level 88
God Stats
1W - 1L
1,697 SR
Queue Stats
71W - 78L
1,499 Elo+
Party 2
Chaac
Chaac
The_Shadow_982
Chaac
Level 127
God Stats
9W - 10L
1,558 SR
Queue Stats
66W - 78L
1,501 Elo+
Solo
Team Averages
Level 101
1,651 SR
1,501 Elo+

VS

Team Averages
Level 93
1,586 SR
1,632 Elo+
Baron Samedi
Baron Samedi
Hummelleia
Baron Samedi
Level 111
God Stats
1W - 0L
1,594 SR
Queue Stats
8W - 3L
1,697 Elo+
Party 1
Olorun
Olorun
NCT_SHIWAM127
Olorun
Level 123
God Stats
8W - 2L
1,665 SR
Queue Stats
161W - 165L
1,486 Elo+
Solo
Cerberus
Cerberus
XAlbert3BeinerX
Cerberus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,530
653
7,220
9,530
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Lynel
Merlin
11
0 / 4 / 0
6,528
653
8,191
9,212
2,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

12
1 / 5 / 0
7,313
731
8,801
14,137
9,638
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hummelleia
Baron Samedi
13
6 / 1 / 7
8,775
878
10,669
9,902
5,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 5
8,681
868
8,595
9,313
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
12
0 / 0 / 13
7,567
757
7,794
10,183
9,090
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
13
13
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Hummelleia
Baron Samedi
6
1
7
9.5
L
0
4
0
0
L
Merlin
Lynel
Merlin
0
4
0
0
W
7
0
5
9.5
L
1
5
0
0.2
W
Cerberus
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,212
Damage
27,058
32,879
Taken
29,398
16,076
Mitigated
19,473
3,955
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Hummelleia
Baron Samedi
10,669
1,356
1,776
1,879
9,902
5,777
308
3,027
6,875
34,881
889
L
7,220
2,875
0
1,031
9,530
3,502
0
7,324
2,180
0
21,329
L
Merlin
Lynel
Merlin
8,191
290
0
1,541
9,212
2,936
0
7,241
1,925
21,035
110
W
8,595
3,372
880
3,936
9,313
4,606
870
2,693
6,620
27,863
5,889
L
8,801
1,145
0
1,383
14,137
9,638
0
11,266
2,854
0
24,775
W
Cerberus
7,794
913
0
1,951
10,183
9,090
310
2,464
7,719
14,532
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,371
Gold Earned
25,023
100
Minions Killed
127
0
Camps Cleared
0
526,680
Distance Traveled
577,835
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,775
878
49
5
0
187,771
0
L
Ullr
6,530
653
31
3
0
158,069
3
L
Merlin
6,528
653
35
4
0
168,506
0
W
Olorun
8,681
868
58
6
0
185,531
0
L
Chaac
7,313
731
34
3
0
200,105
6
W
Cerberus
7,567
757
20
2
0
204,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role