Player Matchup

Bakasura
Bakasura
InvoluntaryFeedr
Bakasura
Level 106
God Stats
41W - 43L
1,537 SR
Queue Stats
461W - 444L
1,530 Elo+
Solo
Hercules
Hercules
Rangermeme
Hercules
Level 140
God Stats
0W - 1L
1,592 SR
Queue Stats
10W - 8L
1,671 Elo+
Party 1
Sobek
Sobek
TrainingAI
Sobek
Level 47
God Stats
3W - 2L
1,809 SR
Queue Stats
121W - 101L
1,579 Elo+
Solo
Thoth
Thoth
WelloyQC
Thoth
Level 64
God Stats
0W - 1L
1,411 SR
Queue Stats
63W - 57L
1,471 Elo+
Solo
Nut
Nut
bitsyrain
Nut
Level 118
God Stats
1W - 2L
1,836 SR
Queue Stats
5W - 7L
1,506 Elo+
Party 1
Team Averages
Level 95
1,637 SR
1,552 Elo+

VS

Team Averages
Level 109
1,582 SR
1,531 Elo+
Hachiman
Hachiman
Frenemy218712
Hachiman
Level 128
God Stats
15W - 11L
1,488 SR
Queue Stats
108W - 115L
1,507 Elo+
Solo
Thor
Thor
HakuX-Y20
Thor
Level 44
God Stats
4W - 6L
1,437 SR
Queue Stats
201W - 217L
1,453 Elo+
Solo
Zeus
Zeus
Lake_crush
Zeus
Level 120
God Stats
9W - 10L
1,673 SR
Queue Stats
58W - 53L
1,528 Elo+
Solo
Bellona
Bellona
glizzygulper282
Bellona
Level 123
God Stats
3W - 0L
1,789 SR
Queue Stats
69W - 66L
1,563 Elo+
Solo
Geb
Geb
thisoneplz
Geb
Level 130
God Stats
1W - 0L
1,521 SR
Queue Stats
74W - 67L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,285
571
5,903
13,162
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Rangermeme
Hercules
12
2 / 2 / 0
6,484
589
7,129
13,599
10,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
4
0 / 2 / 0
4,212
383
1,267
4,523
2,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
WelloyQC
Thoth
11
0 / 1 / 1
5,996
545
3,773
4,635
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
7,168
652
6,044
8,044
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Frenemy218712
Hachiman
12
3 / 2 / 1
7,085
644
7,763
7,438
2,586
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
10
0 / 2 / 3
5,346
486
2,924
8,043
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 1
7,023
638
4,344
3,964
1,103
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 0
7,272
661
7,962
11,921
10,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 6
6,479
589
3,563
12,465
7,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
9
9
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Frenemy218712
Hachiman
3
2
1
1.75
W
Thor
0
2
3
0.75
L
2
2
2
1.5
W
3
0
1
3.5
L
Hercules
Rangermeme
Hercules
2
2
0
1
L
Sobek
0
2
0
0
L
Thoth
WelloyQC
Thoth
0
1
1
0.5
L
2
2
1
1.25
W
2
1
0
2
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,116
Damage
26,556
43,963
Taken
43,831
23,477
Mitigated
25,536
18,473
Healing
14,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Frenemy218712
Hachiman
7,763
5,057
0
2,575
7,438
2,586
0
572
6,822
0
52,951
W
Thor
2,924
573
0
560
8,043
3,180
0
638
6,856
0
30,620
L
5,903
3,623
0
7,208
13,162
5,580
0
4,365
8,640
0
42,145
W
4,344
1,172
0
1,370
3,964
1,103
696
958
2,622
53,809
0
L
Hercules
Rangermeme
Hercules
7,129
3,487
0
6,375
13,599
10,499
0
157
12,774
0
46,380
L
Sobek
1,267
380
0
1,576
4,523
2,645
0
872
3,651
5,597
0
L
Thoth
WelloyQC
Thoth
3,773
144
0
893
4,635
1,508
0
2,207
2,428
37,447
770
L
6,044
3,612
0
2,421
8,044
3,245
0
534
7,510
0
53,762
W
7,962
3,427
0
7,078
11,921
10,910
0
0
11,591
0
55,866
W
3,563
480
1,282
2,033
12,465
7,757
0
2,212
9,628
22,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,145
Gold Earned
33,205
324
Minions Killed
369
0
Camps Cleared
0
975,220
Distance Traveled
1,062,118
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,085
644
91
8
0
209,418
0
W
Thor
5,346
486
46
4
0
193,151
0
L
Bakasura
6,285
571
78
7
0
236,493
3
W
Zeus
7,023
638
119
11
0
218,133
0
L
Hercules
6,484
589
69
6
0
223,285
0
L
Sobek
4,212
383
6
1
0
65,633
0
L
Thoth
5,996
545
75
7
0
243,166
1
L
Nut
7,168
652
96
9
0
206,643
2
W
Bellona
7,272
661
97
9
0
198,710
0
W
Geb
6,479
589
16
1
0
242,706
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role