Player Matchup

Hercules
Hercules
BasketBallGesus
Hercules
Level 140
God Stats
4W - 1L
1,597 SR
Queue Stats
221W - 209L
1,493 Elo+
Solo
Anhur
Anhur
Dr i832
Anhur
Level 136
God Stats
5W - 11L
1,171 SR
Queue Stats
416W - 425L
1,421 Elo+
Solo
Zeus
Zeus
Ktruffles223
Zeus
Level 131
God Stats
5W - 1L
1,805 SR
Queue Stats
108W - 106L
1,504 Elo+
Party 1
Ishtar
Ishtar
RioluButRed
Ishtar
Level 74
God Stats
5W - 2L
1,563 SR
Queue Stats
151W - 156L
1,501 Elo+
Party 1
The Morrigan
The Morrigan
subman123
The Morrigan
Level 72
God Stats
3W - 3L
1,490 SR
Queue Stats
184W - 136L
1,581 Elo+
Solo
Team Averages
Level 111
1,525 SR
1,500 Elo+

VS

Team Averages
Level 136
1,535 SR
1,432 Elo+
Bellona
Bellona
 
Bellona
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Blitzkrieg1306
Osiris
Level 48
God Stats
0W - 1L
1,398 SR
Queue Stats
1W - 16L
1,102 Elo+
Solo
Ao Kuang
Ao Kuang
CrowTattooBR
Ao Kuang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,429 Elo+
Solo
Medusa
Medusa
II Nico ll
Medusa
Level 197
God Stats
3W - 2L
1,775 SR
Queue Stats
276W - 191L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
7 / 1 / 12
9,092
909
7,791
11,753
13,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Dr i832
Anhur
12
0 / 4 / 12
7,497
750
4,954
11,553
6,790
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 14
9,196
920
17,105
7,901
3,162
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
14
3 / 2 / 14
8,225
823
6,921
6,572
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
subman123
The Morrigan
14
4 / 2 / 15
8,460
846
11,024
5,626
2,407
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 4 / 3
7,953
795
5,800
12,516
13,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
 
Neith
14
1 / 4 / 1
7,650
765
7,901
10,818
4,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
6,559
656
3,943
8,928
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
CrowTattooBR
Ao Kuang
11
1 / 5 / 4
6,628
663
1,034
9,270
7,157
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
II Nico ll
Medusa
14
3 / 5 / 3
7,633
763
14,105
10,218
4,502
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
20
21
Kills
7
10
Deaths
21
67
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
3
0.88
L
Neith
 
Neith
1
4
1
0.38
W
Hercules
7
1
12
13
L
0
3
2
0.33
L
Ao Kuang
CrowTattooBR
Ao Kuang
1
5
4
0.6
W
Anhur
Dr i832
Anhur
0
4
12
1.5
L
Medusa
II Nico ll
Medusa
3
5
3
0.9
W
7
1
14
14
W
Ishtar
3
2
14
5
W
The Morrigan
subman123
The Morrigan
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,795
Damage
32,783
43,405
Taken
51,750
28,967
Mitigated
37,661
19,388
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,800
285
441
1,029
12,516
13,093
0
5,316
7,200
0
9,263
L
Neith
 
Neith
7,901
476
992
3,070
10,818
4,841
0
6,317
4,501
0
27,724
W
Hercules
7,791
1,038
2,414
6,408
11,753
13,718
139
196
11,359
1,033
14,503
L
3,943
466
0
962
8,928
8,068
0
6,198
2,730
0
8,219
L
Ao Kuang
CrowTattooBR
Ao Kuang
1,034
43
376
1,461
9,270
7,157
0
4,919
4,351
2,002
75
W
Anhur
Dr i832
Anhur
4,954
2,053
1,646
2,581
11,553
6,790
208
429
10,996
0
13,235
L
Medusa
II Nico ll
Medusa
14,105
5,196
1,868
1,050
10,218
4,502
90
3,980
6,238
0
28,677
W
17,105
1,814
598
1,986
7,901
3,162
989
222
7,506
31,009
0
W
Ishtar
6,921
4,132
218
273
6,572
2,890
735
69
6,333
0
16,390
W
The Morrigan
subman123
The Morrigan
11,024
1,453
1,452
1,812
5,626
2,407
1,064
69
5,512
18,506
2,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,470
Gold Earned
36,423
117
Minions Killed
92
0
Camps Cleared
0
941,810
Distance Traveled
895,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,953
795
9
1
0
192,985
0
L
Neith
7,650
765
48
5
0
181,682
0
W
Hercules
9,092
909
23
2
0
201,056
0
L
Osiris
6,559
656
9
1
0
174,135
0
L
Ao Kuang
6,628
663
4
0
0
174,028
0
W
Anhur
7,497
750
17
2
0
186,918
0
L
Medusa
7,633
763
22
2
0
172,207
0
W
Zeus
9,196
920
23
2
0
183,535
0
W
Ishtar
8,225
823
38
4
0
181,125
0
W
The Morrigan
8,460
846
16
2
0
189,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role