Player Matchup

Sobek
Sobek
Platinum IV
ColdClutch
Sobek
Platinum IV
Level 156
God Stats
62W - 76L
1,453 SR
Queue Stats
523W - 519L
1,680 MMR
Solo
Arachne
Arachne
Platinum V
IchibeHyosube
Arachne
Platinum V
Level 155
God Stats
24W - 18L
1,625 SR
Queue Stats
191W - 195L
1,742 MMR
Solo
Heimdallr
Heimdallr
Silver I
docteur_PO
Heimdallr
Silver I
Level 159
God Stats
1W - 1L
1,462 SR
Queue Stats
6W - 3L
1,661 MMR
Solo
Osiris
Osiris
Gold II
lizzzior
Osiris
Gold II
Level 158
God Stats
17W - 15L
1,630 SR
Queue Stats
46W - 51L
1,622 MMR
Solo
He Bo
He Bo
Platinum IV
spidermanbatman
He Bo
Platinum IV
Level 107
God Stats
3W - 1L
1,789 SR
Queue Stats
39W - 37L
1,749 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,592 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,477 SR
1,619 MMR
Morgan Le Fay
Morgan Le Fay
Platinum I
 
Morgan Le Fay
Platinum I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
Br_h72
Bacchus
Platinum V
Level 141
God Stats
39W - 30L
1,714 SR
Queue Stats
51W - 47L
1,780 MMR
Party 1
Chaac
Chaac
Gold I
TonyM0ntana7608
Chaac
Gold I
Level 108
God Stats
7W - 10L
1,457 SR
Queue Stats
512W - 508L
1,734 MMR
Solo
Hachiman
Hachiman
Gold III
bfc187
Hachiman
Gold III
Level 193
God Stats
2W - 8L
1,215 SR
Queue Stats
137W - 142L
1,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
0 / 0 / 0
3,842
768
1,289
2,414
1,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
5
2 / 1 / 0
3,648
730
2,405
4,012
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heimdallr
docteur_PO
Heimdallr
6
0 / 0 / 1
3,472
694
2,285
2,117
718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
lizzzior
Osiris
6
0 / 1 / 0
3,819
764
3,401
6,000
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
2,527
505
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SusanoVamanaThorThanatos

VS

Bans
BellonaAresAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 0 / 1
3,990
798
2,326
2,570
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
 
Hun Batz
6
0 / 1 / 0
3,239
648
661
4,658
1,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Br_h72
Bacchus
6
0 / 0 / 0
3,432
686
1,124
4,020
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,155
831
3,454
5,258
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
bfc187
Hachiman
6
0 / 1 / 0
3,127
625
1,408
2,421
637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
1
1.5
W
Hun Batz
 
Hun Batz
0
1
0
0
W
Bacchus
Br_h72
Bacchus
0
0
0
0
L
Sobek
0
0
0
0
L
Arachne
2
1
0
2
W
1
0
1
1.5
W
Hachiman
bfc187
Hachiman
0
1
0
0
L
Heimdallr
docteur_PO
Heimdallr
0
0
1
0.5
L
Osiris
lizzzior
Osiris
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,380
Damage
8,973
14,543
Taken
18,927
6,932
Mitigated
8,177
7,089
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,326
363
0
172
2,570
942
0
0
2,570
19,681
2,597
W
Hun Batz
 
Hun Batz
661
365
0
2,415
4,658
1,354
0
152
4,506
0
17,340
W
Bacchus
Br_h72
Bacchus
1,124
26
0
1,634
4,020
2,595
0
493
3,527
7,829
0
L
Sobek
1,289
208
0
1,551
2,414
1,687
0
406
2,008
6,367
358
L
Arachne
2,405
1,798
0
1,007
4,012
1,290
0
1,446
2,410
0
10,974
W
3,454
1,044
0
2,636
5,258
2,649
0
0
5,258
0
28,051
W
Hachiman
bfc187
Hachiman
1,408
351
0
473
2,421
637
0
544
1,877
0
18,667
L
Heimdallr
docteur_PO
Heimdallr
2,285
1,240
0
1,044
2,117
718
0
640
1,477
0
25,063
L
Osiris
lizzzior
Osiris
3,401
1,463
0
3,487
6,000
3,237
0
595
5,325
0
26,738
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,308
Gold Earned
17,943
106
Minions Killed
172
0
Camps Cleared
0
421,232
Distance Traveled
564,095
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
3,990
798
44
9
0
103,221
0
W
Hun Batz
3,239
648
33
7
0
121,569
0
W
Bacchus
3,432
686
8
2
0
118,983
1
L
Sobek
3,842
768
9
2
0
106,617
1
L
Arachne
3,648
730
19
4
0
136,560
0
W
Chaac
4,155
831
55
11
0
116,969
0
W
Hachiman
3,127
625
32
6
0
103,353
0
L
Heimdallr
3,472
694
36
7
0
91,809
0
L
Osiris
3,819
764
42
8
0
82,704
0
L
He Bo
2,527
505
0
0
0
3,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role