Player Matchup

Da Ji
Da Ji
BLACKJESUSX3
Da Ji
Level 161
God Stats
3W - 3L
1,196 SR
Queue Stats
13W - 11L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
BubbleGumTip
Baron Samedi
Level 109
God Stats
8W - 4L
1,597 SR
Queue Stats
161W - 141L
1,527 Elo+
Solo
Hachiman
Hachiman
Hydrolysiis
Hachiman
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 16L
1,474 Elo+
Party 1
Maui
Maui
ItsNeverEnough
Maui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,612 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NerdyG1nger
Tsukuyomi
Level 135
God Stats
7W - 6L
1,728 SR
Queue Stats
53W - 62L
1,556 Elo+
Party 1
Team Averages
Level 141
1,504 SR
1,533 Elo+

VS

Team Averages
Level 160
1,594 SR
1,567 Elo+
Pele
Pele
 
Pele
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JewBearTheOne
Merlin
Level 190
God Stats
1W - 1L
1,746 SR
Queue Stats
92W - 64L
1,643 Elo+
Solo
Ne Zha
Ne Zha
KazumiD
Ne Zha
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 105L
1,548 Elo+
Solo
Nut
Nut
TokuRagnarok
Nut
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 28L
1,571 Elo+
Party 3
Chaac
Chaac
almamarcelaxdxd
Chaac
Level 158
God Stats
4W - 2L
1,722 SR
Queue Stats
130W - 127L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,028
603
4,654
7,666
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
BubbleGumTip
Baron Samedi
12
2 / 0 / 4
6,547
655
4,139
5,673
2,609
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hachiman
Hydrolysiis
Hachiman
10
1 / 1 / 2
5,724
572
2,687
4,610
1,456
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
3 / 1 / 3
5,980
598
3,305
8,977
5,337
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
NerdyG1nger
Tsukuyomi
11
2 / 0 / 1
6,354
635
4,996
8,446
7,117
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
1 / 5 / 1
4,464
446
3,559
9,941
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 1
5,555
556
2,355
3,749
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
KazumiD
Ne Zha
8
0 / 5 / 0
4,704
470
3,285
11,209
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

10
1 / 2 / 1
5,486
549
2,664
4,514
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

11
0 / 0 / 0
6,214
621
5,823
8,755
7,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
2
2
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
1
0.3
W
4
0
2
5
W
Baron Samedi
BubbleGumTip
Baron Samedi
2
0
4
4
W
Hachiman
Hydrolysiis
Hachiman
1
1
2
2
W
3
1
3
4.5
L
0
1
1
0.5
L
Ne Zha
KazumiD
Ne Zha
0
5
0
0
W
Tsukuyomi
NerdyG1nger
Tsukuyomi
2
0
1
2.5
L
1
2
1
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,781
Damage
17,686
35,372
Taken
38,168
19,554
Mitigated
16,605
16,847
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,559
869
0
732
9,941
3,362
0
2,075
7,866
0
27,530
W
4,654
906
0
3,919
7,666
3,035
0
300
7,272
0
37,327
W
Baron Samedi
BubbleGumTip
Baron Samedi
4,139
678
150
2,789
5,673
2,609
0
1,153
4,311
48,567
1,255
W
Hachiman
Hydrolysiis
Hachiman
2,687
1,565
0
1,660
4,610
1,456
360
0
4,610
0
39,837
W
3,305
1,100
902
2,625
8,977
5,337
48
638
8,265
21,878
0
L
2,355
83
0
971
3,749
1,170
0
1,485
2,264
36,614
0
L
Ne Zha
KazumiD
Ne Zha
3,285
1,668
0
4,074
11,209
3,621
0
2,186
9,023
0
29,780
W
Tsukuyomi
NerdyG1nger
Tsukuyomi
4,996
979
0
4,802
8,446
7,117
0
0
8,446
343
44,693
L
2,664
1,329
0
1,451
4,514
1,411
0
1,103
3,411
0
31,075
L
5,823
501
0
3,437
8,755
7,041
0
643
8,112
0
47,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
26,423
329
Minions Killed
320
0
Camps Cleared
0
1,001,164
Distance Traveled
1,005,959
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,464
446
32
3
0
202,017
0
W
Da Ji
6,028
603
57
6
0
215,669
0
W
Baron Samedi
6,547
655
101
10
0
199,474
2
W
Hachiman
5,724
572
78
8
0
184,556
0
W
Maui
5,980
598
15
2
0
203,363
0
L
Merlin
5,555
556
84
8
0
208,736
2
L
Ne Zha
4,704
470
46
5
0
214,960
0
W
Tsukuyomi
6,354
635
78
8
0
198,102
0
L
Nut
5,486
549
61
6
0
183,473
0
L
Chaac
6,214
621
97
10
0
196,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role