Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CrowPaladin
Sylvanus
Level 205
God Stats
12W - 12L
1,679 SR
Queue Stats
782W - 742L
1,582 Elo+
Solo
Osiris
Osiris
Sos JaaZIEL
Osiris
Level 134
God Stats
5W - 6L
1,344 SR
Queue Stats
152W - 134L
1,589 Elo+
Solo
Awilix
Awilix
crossbon
Awilix
Level 140
God Stats
0W - 5L
1,133 SR
Queue Stats
55W - 64L
1,500 Elo+
Party 2
Poseidon
Poseidon
notyurheroettv
Poseidon
Level 155
God Stats
11W - 5L
1,511 SR
Queue Stats
510W - 469L
1,528 Elo+
Solo
Team Averages
Level 158
1,433 SR
1,540 Elo+

VS

Team Averages
Level 112
1,538 SR
1,567 Elo+
Medusa
Medusa
 
Medusa
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Eljefeuno
Athena
Level 107
God Stats
1W - 2L
1,270 SR
Queue Stats
113W - 110L
1,566 Elo+
Solo
Odin
Odin
JaredTheBot226
Odin
Level 17
God Stats
7W - 1L
1,921 SR
Queue Stats
15W - 15L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
0 / 2 / 0
3,237
647
1,426
4,521
1,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
CrowPaladin
Sylvanus
3
0 / 1 / 0
3,080
616
1,019
3,145
1,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
8
2 / 0 / 0
4,632
926
2,983
4,240
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
crossbon
Awilix
5
0 / 1 / 0
3,265
653
537
4,499
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
8
1 / 0 / 0
4,313
863
1,345
2,183
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
2 / 0 / 2
3,972
794
4,350
3,293
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
 
Kukulkan
7
0 / 0 / 0
3,651
730
589
1,895
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
 
Erlang Shen
5
1 / 1 / 0
3,298
660
1,792
3,947
1,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Eljefeuno
Athena
6
1 / 0 / 3
3,875
775
2,421
3,233
2,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
3,251
650
1,467
4,760
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
4
4
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Medusa
 
Medusa
2
0
2
3
W
Kukulkan
 
Kukulkan
0
0
0
0
W
Erlang Shen
 
Erlang Shen
1
1
0
1
L
Sylvanus
CrowPaladin
Sylvanus
0
1
0
0
W
Athena
Eljefeuno
Athena
1
0
3
2.5
W
0
2
0
0
L
Osiris
2
0
0
2
L
Awilix
crossbon
Awilix
0
1
0
0
L
Poseidon
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,310
Damage
10,619
18,588
Taken
17,128
7,892
Mitigated
8,832
5,135
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,426
745
0
90
4,521
1,528
0
1,356
3,165
0
11,739
W
Medusa
 
Medusa
4,350
2,144
0
1,172
3,293
1,018
0
626
2,667
0
23,075
W
Kukulkan
 
Kukulkan
589
129
0
591
1,895
521
0
464
1,275
16,474
1,179
W
Erlang Shen
 
Erlang Shen
1,792
1,065
0
899
3,947
1,479
0
637
3,222
0
13,967
L
Sylvanus
CrowPaladin
Sylvanus
1,019
496
730
1,001
3,145
1,199
0
608
2,537
4,105
0
W
Athena
Eljefeuno
Athena
2,421
1,055
83
1,155
3,233
2,406
0
393
2,840
10,761
0
W
1,467
658
0
1,968
4,760
3,408
0
0
4,760
0
11,670
L
Osiris
2,983
1,393
0
2,314
4,240
2,979
0
0
3,957
0
27,756
L
Awilix
crossbon
Awilix
537
264
0
0
4,499
1,583
0
457
4,042
0
16,047
L
Poseidon
1,345
163
0
1,000
2,183
603
0
493
1,690
22,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,527
Gold Earned
18,047
167
Minions Killed
141
0
Camps Cleared
0
524,522
Distance Traveled
598,912
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,237
647
33
7
0
105,859
0
W
Medusa
3,972
794
40
8
0
105,514
0
W
Kukulkan
3,651
730
40
8
0
120,882
0
W
Erlang Shen
3,298
660
26
5
0
137,026
2
L
Sylvanus
3,080
616
3
1
0
53,404
0
W
Athena
3,875
775
15
3
0
124,105
0
W
Odin
3,251
650
20
4
0
111,385
0
L
Osiris
4,632
926
49
10
0
110,221
2
L
Awilix
3,265
653
31
6
0
141,860
0
L
Poseidon
4,313
863
51
10
0
113,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role