Player Matchup

Hades
Hades
Bronze III
Littlekind
Hades
Bronze III
Level 49
God Stats
1W - 1L
1,894 SR
Queue Stats
1W - 3L
1,507 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
NavalChip26
Sun Wukong
Silver II
Level 85
God Stats
1W - 2L
1,512 SR
Queue Stats
6W - 12L
1,442 MMR
Party 2
Bellona
Bellona
Silver IV
ZackyREV
Bellona
Silver IV
Level 158
God Stats
1W - 1L
1,688 SR
Queue Stats
7W - 16L
1,276 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,698 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,561 SR
1,273 MMR
Xbalanque
Xbalanque
Gold V
DieHardDavis15
Xbalanque
Gold V
Level 128
God Stats
3W - 2L
1,448 SR
Queue Stats
188W - 190L
1,157 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
Mando-World
Ix Chel
Gold IV
Level 147
God Stats
111W - 89L
1,623 SR
Queue Stats
846W - 811L
1,339 MMR
Party 1
Horus
Horus
Gold IV
lnVinitiy
Horus
Gold IV
Level 148
God Stats
17W - 17L
1,611 SR
Queue Stats
207W - 193L
1,323 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
0 / 7 / 2
11,687
584
3,291
17,141
9,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
NavalChip26
Sun Wukong
19
2 / 1 / 1
13,026
651
13,822
21,801
26,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
ZackyREV
Bellona
18
1 / 2 / 2
12,381
619
18,287
27,157
26,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboNe ZhaArachneBacchusZeus

VS

Bans
CthulhuAgniAthenaAnhurAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DieHardDavis15
Xbalanque
20
9 / 2 / 1
14,744
737
21,266
21,341
12,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Mando-World
Ix Chel
20
1 / 0 / 9
13,563
678
23,058
6,652
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
lnVinitiy
Horus
18
0 / 1 / 7
12,532
627
14,122
20,892
32,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DieHardDavis15
Xbalanque
9
2
1
4.75
L
Hades
0
7
2
0.14
W
Ix Chel
Mando-World
Ix Chel
1
0
9
5.5
L
Sun Wukong
NavalChip26
Sun Wukong
2
1
1
2.5
L
Bellona
ZackyREV
Bellona
1
2
2
1
W
Horus
lnVinitiy
Horus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,400
Damage
58,446
66,099
Taken
48,885
62,479
Mitigated
49,320
17,582
Healing
18,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DieHardDavis15
Xbalanque
21,266
10,148
0
7,561
21,341
12,639
2,207
1,287
20,010
0
77,860
L
Hades
3,291
532
110
2,613
17,141
9,567
0
6,265
10,876
44,871
763
W
Ix Chel
Mando-World
Ix Chel
23,058
2,941
2,298
1,018
6,652
4,134
648
553
6,099
79,571
0
L
Sun Wukong
NavalChip26
Sun Wukong
13,822
1,399
0
5,302
21,801
26,470
0
7,600
14,189
0
57,346
L
Bellona
ZackyREV
Bellona
18,287
4,887
0
9,557
27,157
26,442
0
10,403
16,738
0
65,256
W
Horus
lnVinitiy
Horus
14,122
4,555
1,499
5,625
20,892
32,547
0
1,400
19,311
1,755
40,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,094
Gold Earned
40,839
248
Minions Killed
243
0
Camps Cleared
0
1,129,343
Distance Traveled
1,141,674
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
14,744
737
101
5
0
344,120
9
L
Hades
11,687
584
68
3
0
300,274
0
W
Ix Chel
13,563
678
95
5
0
385,400
8
L
Sun Wukong
13,026
651
94
5
0
400,129
4
L
Bellona
12,381
619
86
4
0
428,940
6
W
Horus
12,532
627
47
2
0
412,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role