Player Matchup

Sol
Sol
AidanRamz
Sol
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 21L
1,384 Elo+
Party 2
Neith
Neith
CR4ZYG4NK
Neith
Level 141
God Stats
8W - 3L
1,500 SR
Queue Stats
237W - 176L
1,576 Elo+
Solo
Kuzenbo
Kuzenbo
Demonic Owl1738
Kuzenbo
Level 106
God Stats
2W - 3L
1,837 SR
Queue Stats
10W - 18L
1,384 Elo+
Party 2
Gilgamesh
Gilgamesh
Multecide91ttv
Gilgamesh
Level 129
God Stats
3W - 1L
1,652 SR
Queue Stats
150W - 131L
1,511 Elo+
Solo
Cerberus
Cerberus
Vladimirovna
Cerberus
Level 82
God Stats
6W - 4L
1,432 SR
Queue Stats
426W - 386L
1,512 Elo+
Solo
Team Averages
Level 112
1,584 SR
1,473 Elo+

VS

Team Averages
Level 130
1,464 SR
1,478 Elo+
Eset
Eset
AmenadielX1856
Eset
Level 106
God Stats
21W - 23L
1,529 SR
Queue Stats
376W - 387L
1,489 Elo+
Party 1
Nemesis
Nemesis
Celestials-Kiss
Nemesis
Level 119
God Stats
7W - 7L
1,530 SR
Queue Stats
191W - 165L
1,552 Elo+
Solo
Hou Yi
Hou Yi
Ralekssj
Hou Yi
Level 53
God Stats
1W - 3L
1,207 SR
Queue Stats
27W - 44L
1,381 Elo+
Solo
Hun Batz
Hun Batz
StingyWalrus
Hun Batz
Level 219
God Stats
5W - 3L
1,533 SR
Queue Stats
85W - 83L
1,519 Elo+
Solo
Ares
Ares
dayitozero
Ares
Level 155
God Stats
16W - 19L
1,524 SR
Queue Stats
637W - 640L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,151
508
12,075
10,927
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Neith
CR4ZYG4NK
Neith
19
8 / 0 / 5
12,647
632
16,993
9,628
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 4
9,439
472
7,199
19,736
24,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Multecide91ttv
Gilgamesh
19
10 / 1 / 5
11,722
586
15,490
16,280
9,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
Vladimirovna
Cerberus
16
1 / 3 / 7
10,545
527
13,263
21,487
29,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 0
9,161
458
5,001
17,181
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 5 / 1
9,346
467
13,757
22,426
21,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
Ralekssj
Hou Yi
14
1 / 2 / 2
8,369
418
10,110
12,743
5,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
StingyWalrus
Hun Batz
20
3 / 1 / 2
10,495
525
9,099
16,396
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 7 / 4
8,663
433
11,499
23,670
27,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
23
Kills
7
7
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
1
8
0
0.13
W
Neith
CR4ZYG4NK
Neith
8
0
5
10.5
L
2
5
1
0.5
W
0
2
4
1
W
Gilgamesh
Multecide91ttv
Gilgamesh
10
1
5
12.5
L
Hou Yi
Ralekssj
Hou Yi
1
2
2
1
L
Hun Batz
StingyWalrus
Hun Batz
3
1
2
4
W
Cerberus
Vladimirovna
Cerberus
1
3
7
1.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,020
Damage
49,466
78,058
Taken
92,416
72,408
Mitigated
67,066
25,101
Healing
20,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,075
5,356
0
4,211
10,927
4,372
687
4,640
6,287
88,844
0
L
5,001
95
88
2,821
17,181
4,909
50
0
17,181
45,758
911
W
Neith
CR4ZYG4NK
Neith
16,993
5,515
0
4,704
9,628
4,243
270
3,275
5,925
0
110,014
L
13,757
2,724
0
4,199
22,426
21,814
0
11,194
11,232
18,627
50,722
W
7,199
2,201
139
4,603
19,736
24,848
223
5,402
14,334
32,344
3,536
W
Gilgamesh
Multecide91ttv
Gilgamesh
15,490
4,557
0
3,617
16,280
9,922
8
3,225
12,867
0
114,392
L
Hou Yi
Ralekssj
Hou Yi
10,110
5,754
0
3,340
12,743
5,235
0
4,477
8,266
0
71,494
L
Hun Batz
StingyWalrus
Hun Batz
9,099
2,098
0
7,060
16,396
7,486
0
3,502
12,894
0
134,183
W
Cerberus
Vladimirovna
Cerberus
13,263
1,086
0
7,827
21,487
29,023
0
5,209
16,278
78,980
1,462
L
11,499
402
0
2,557
23,670
27,622
0
12,582
11,088
33,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,504
Gold Earned
46,034
719
Minions Killed
523
0
Camps Cleared
0
1,968,948
Distance Traveled
1,987,201
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,151
508
125
6
0
391,210
0
L
Eset
9,161
458
84
4
0
356,062
6
W
Neith
12,647
632
174
9
0
417,995
8
L
Nemesis
9,346
467
92
5
0
399,041
4
W
Kuzenbo
9,439
472
34
2
0
372,616
0
W
Gilgamesh
11,722
586
159
8
0
455,711
1
L
Hou Yi
8,369
418
107
5
0
385,510
2
L
Hun Batz
10,495
525
209
10
0
477,096
0
W
Cerberus
10,545
527
227
11
0
331,416
8
L
Ares
8,663
433
31
2
0
369,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role