Player Matchup

Kuzenbo
Kuzenbo
Lovely_Deadman
Kuzenbo
Level 72
God Stats
1W - 1L
1,706 SR
Queue Stats
31W - 41L
1,363 Elo+
Party 1
Rama
Rama
Papi_Jack-son242
Rama
Level 47
God Stats
0W - 2L
1,244 SR
Queue Stats
42W - 36L
1,435 Elo+
Solo
Thanatos
Thanatos
ShadowKingShiro
Thanatos
Level 6
God Stats
2W - 6L
1,197 SR
Queue Stats
2W - 6L
1,312 Elo+
Party 1
King Arthur
King Arthur
SuperDudePTown
King Arthur
Level 92
God Stats
2W - 3L
1,243 SR
Queue Stats
26W - 35L
1,417 Elo+
Party 1
Merlin
Merlin
iitsDready
Merlin
Level 93
God Stats
1W - 1L
1,702 SR
Queue Stats
7W - 10L
1,425 Elo+
Party 1
Team Averages
Level 62
1,418 SR
1,390 Elo+

VS

Team Averages
Level 67
1,583 SR
1,442 Elo+
Ares
Ares
Bryson_Washburn
Ares
Level 46
God Stats
5W - 3L
1,554 SR
Queue Stats
89W - 99L
1,395 Elo+
Solo
Hades
Hades
SmokeyDaBoss954
Hades
Level 87
God Stats
142W - 121L
1,509 SR
Queue Stats
213W - 192L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
Uzumaski
Sun Wukong
Level 100
God Stats
13W - 14L
1,454 SR
Queue Stats
452W - 591L
1,518 Elo+
Solo
Jing Wei
Jing Wei
alfa373
Jing Wei
Level 45
God Stats
12W - 12L
1,823 SR
Queue Stats
578W - 531L
1,426 Elo+
Solo
Nemesis
Nemesis
hotdogSamurai
Nemesis
Level 59
God Stats
33W - 27L
1,575 SR
Queue Stats
104W - 141L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,480
463
5,351
12,671
13,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 2
6,199
443
7,934
9,717
3,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
10
1 / 7 / 0
6,446
460
6,180
14,189
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
SuperDudePTown
King Arthur
12
1 / 2 / 2
6,753
482
12,783
15,141
17,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
iitsDready
Merlin
11
1 / 4 / 0
6,458
461
5,959
8,396
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
6,433
460
6,761
12,994
11,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 0 / 3
7,615
544
6,960
11,240
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Uzumaski
Sun Wukong
15
1 / 1 / 3
8,339
596
6,590
15,453
11,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
alfa373
Jing Wei
13
3 / 0 / 3
7,153
511
5,902
6,460
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
14
10 / 1 / 1
8,494
607
13,825
13,683
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
18
19
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
L
1
2
2
1
L
1
4
2
0.5
L
Thanatos
1
7
0
0.14
W
2
0
3
3.5
L
King Arthur
SuperDudePTown
King Arthur
1
2
2
1
W
Sun Wukong
Uzumaski
Sun Wukong
1
1
3
2.5
W
Jing Wei
alfa373
Jing Wei
3
0
3
4.5
W
Nemesis
10
1
1
10.5
L
Merlin
iitsDready
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
40,038
60,114
Taken
59,830
43,001
Mitigated
36,396
15,308
Healing
23,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,761
454
304
3,233
12,994
11,043
0
3,054
9,875
28,507
1,128
L
5,351
2,150
252
4,071
12,671
13,798
0
2,931
9,432
20,208
0
L
7,934
5,921
0
2,999
9,717
3,469
0
2,196
7,193
0
49,836
L
Thanatos
6,180
1,776
0
6,221
14,189
5,689
0
1,829
12,313
0
37,579
W
6,960
914
50
5,947
11,240
5,271
147
3,703
6,806
54,882
1,858
L
King Arthur
SuperDudePTown
King Arthur
12,783
1,279
0
805
15,141
17,147
0
1,147
13,994
371
52,935
W
Sun Wukong
Uzumaski
Sun Wukong
6,590
1,383
0
6,971
15,453
11,505
0
232
15,215
0
70,849
W
Jing Wei
alfa373
Jing Wei
5,902
4,112
0
2,381
6,460
2,535
419
1,861
4,599
0
55,011
W
Nemesis
13,825
9,871
0
4,674
13,683
6,042
768
1,444
12,018
0
62,321
L
Merlin
iitsDready
Merlin
5,959
259
0
960
8,396
2,898
0
4,646
3,750
38,075
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
38,034
281
Minions Killed
448
0
Camps Cleared
0
1,231,073
Distance Traveled
1,269,287
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,433
460
41
3
0
232,291
0
L
Kuzenbo
6,480
463
18
1
0
240,218
0
L
Rama
6,199
443
72
5
0
246,639
1
L
Thanatos
6,446
460
52
4
0
260,906
0
W
Hades
7,615
544
95
7
0
258,054
6
L
King Arthur
6,753
482
72
5
0
255,625
0
W
Sun Wukong
8,339
596
132
9
0
253,839
4
W
Jing Wei
7,153
511
93
7
0
257,198
0
W
Nemesis
8,494
607
87
6
0
267,905
0
L
Merlin
6,458
461
67
5
0
227,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role