Player Matchup

Bacchus
Bacchus
Buck2143
Bacchus
Level 83
God Stats
49W - 45L
1,497 SR
Queue Stats
99W - 100L
1,488 Elo+
Party 1
King Arthur
King Arthur
CaptainMo37
King Arthur
Level 126
God Stats
6W - 7L
1,414 SR
Queue Stats
46W - 53L
1,447 Elo+
Solo
Hades
Hades
WontSeeMe
Hades
Level 166
God Stats
83W - 63L
1,556 SR
Queue Stats
124W - 145L
1,474 Elo+
Party 1
Bastet
Bastet
bluepuma7
Bastet
Level 154
God Stats
24W - 14L
1,579 SR
Queue Stats
115W - 111L
1,505 Elo+
Solo
Danzaburou
Danzaburou
trizzl4
Danzaburou
Level 158
God Stats
11W - 17L
1,581 SR
Queue Stats
305W - 295L
1,492 Elo+
Party 1
Team Averages
Level 137
1,525 SR
1,481 Elo+

VS

Team Averages
Level 105
1,623 SR
1,507 Elo+
He Bo
He Bo
DR3AMSC4PE1937
He Bo
Level 84
God Stats
4W - 2L
1,752 SR
Queue Stats
59W - 68L
1,474 Elo+
Solo
Xing Tian
Xing Tian
DemonAbsence
Xing Tian
Level 140
God Stats
2W - 2L
1,664 SR
Queue Stats
31W - 44L
1,415 Elo+
Solo
Surtr
Surtr
Mandolorian8517
Surtr
Level 116
God Stats
3W - 5L
1,436 SR
Queue Stats
68W - 60L
1,487 Elo+
Solo
Bellona
Bellona
SoNtHeLuIs
Bellona
Level 68
God Stats
8W - 3L
1,614 SR
Queue Stats
179W - 154L
1,564 Elo+
Solo
Artemis
Artemis
bimmbo2008
Artemis
Level 117
God Stats
12W - 13L
1,650 SR
Queue Stats
142W - 121L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buck2143
Bacchus
13
0 / 1 / 6
9,068
504
5,217
16,714
20,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
CaptainMo37
King Arthur
17
2 / 1 / 2
10,639
591
12,425
18,001
20,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
WontSeeMe
Hades
16
4 / 3 / 5
10,591
588
8,587
14,178
7,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
bluepuma7
Bastet
17
5 / 3 / 3
10,056
559
8,657
18,983
8,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
trizzl4
Danzaburou
19
4 / 0 / 0
12,318
684
10,091
9,681
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,744
430
8,069
8,600
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
DemonAbsence
Xing Tian
12
3 / 6 / 2
7,905
439
5,511
20,499
21,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 1 / 3
9,375
521
11,065
14,137
8,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
SoNtHeLuIs
Bellona
14
0 / 4 / 2
8,486
471
10,189
18,164
16,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
bimmbo2008
Artemis
16
0 / 1 / 0
8,865
493
2,061
8,273
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
15
Kills
8
8
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Buck2143
Bacchus
0
1
6
3
W
King Arthur
CaptainMo37
King Arthur
2
1
2
3
L
2
3
1
0.83
L
Xing Tian
DemonAbsence
Xing Tian
3
6
2
0.67
L
3
1
3
4.5
L
Bellona
SoNtHeLuIs
Bellona
0
4
2
0.25
W
Hades
WontSeeMe
Hades
4
3
5
2.17
L
Artemis
bimmbo2008
Artemis
0
1
0
0
W
Bastet
bluepuma7
Bastet
5
3
3
2.17
W
Danzaburou
trizzl4
Danzaburou
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,977
Damage
36,895
77,557
Taken
69,673
61,548
Mitigated
53,585
31,194
Healing
20,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Buck2143
Bacchus
5,217
483
0
5,052
16,714
20,585
0
7,252
9,395
19,156
0
W
King Arthur
CaptainMo37
King Arthur
12,425
1,695
0
2,447
18,001
20,591
0
1,177
15,668
1,142
89,530
L
8,069
687
0
646
8,600
3,041
0
3,431
5,169
52,549
1,426
L
Xing Tian
DemonAbsence
Xing Tian
5,511
788
0
1,141
20,499
21,693
0
5,995
14,504
26,211
2,240
L
11,065
4,175
0
8,909
14,137
8,725
0
2,584
11,553
3,944
92,252
L
Bellona
SoNtHeLuIs
Bellona
10,189
2,085
0
8,270
18,164
16,857
0
1,599
16,565
0
65,375
W
Hades
WontSeeMe
Hades
8,587
977
1,878
6,043
14,178
7,451
608
4,735
9,443
77,695
1,134
L
Artemis
bimmbo2008
Artemis
2,061
599
0
1,846
8,273
3,269
0
681
7,592
0
74,483
W
Bastet
bluepuma7
Bastet
8,657
2,330
0
9,582
18,983
8,037
60
3,933
14,809
0
102,897
W
Danzaburou
trizzl4
Danzaburou
10,091
5,387
0
6,192
9,681
4,884
930
1,348
8,333
0
133,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,672
Gold Earned
42,375
604
Minions Killed
515
0
Camps Cleared
0
1,799,760
Distance Traveled
1,679,371
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,068
504
20
1
0
384,501
1
W
King Arthur
10,639
591
137
8
0
360,111
2
L
He Bo
7,744
430
107
6
0
260,708
0
L
Xing Tian
7,905
439
25
1
0
297,307
0
L
Surtr
9,375
521
144
8
0
449,482
0
L
Bellona
8,486
471
108
6
0
331,793
0
W
Hades
10,591
588
145
8
0
316,510
0
L
Artemis
8,865
493
131
7
0
340,081
10
W
Bastet
10,056
559
109
6
0
404,054
0
W
Danzaburou
12,318
684
193
11
0
334,584
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role