Player Matchup

Mercury
Mercury
Silver III
ELIT3KINGZ512
Mercury
Silver III
Level 148
God Stats
3W - 6L
1,582 SR
Queue Stats
335W - 359L
956 MMR
Solo
Izanami
Izanami
Silver IV
HERO_FALLIN
Izanami
Silver IV
Level 129
God Stats
7W - 7L
1,607 SR
Queue Stats
177W - 195L
917 MMR
Solo
Cerberus
Cerberus
Silver III
TorrentialDeath7
Cerberus
Silver III
Level 78
God Stats
28W - 26L
1,520 SR
Queue Stats
256W - 271L
943 MMR
Solo
Merlin
Merlin
Silver III
paolagdos
Merlin
Silver III
Level 134
God Stats
3W - 4L
1,595 SR
Queue Stats
214W - 227L
960 MMR
Solo
Bacchus
Bacchus
Silver III
sirvalkyerie
Bacchus
Silver III
Level 96
God Stats
10W - 13L
1,674 SR
Queue Stats
131W - 169L
954 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,595 SR
946 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,594 SR
946 MMR
Osiris
Osiris
Silver II
Amped121
Osiris
Silver II
Level 138
God Stats
57W - 33L
1,642 SR
Queue Stats
508W - 541L
914 MMR
Solo
Atlas
Atlas
Silver III
Frxnk Feraly
Atlas
Silver III
Level 134
God Stats
6W - 2L
1,681 SR
Queue Stats
149W - 173L
923 MMR
Solo
Da Ji
Da Ji
Silver II
MonkEDInner
Da Ji
Silver II
Level 101
God Stats
9W - 8L
1,556 SR
Queue Stats
145W - 155L
953 MMR
Solo
Vulcan
Vulcan
Silver IV
Snipergod164465
Vulcan
Silver IV
Level 68
God Stats
8W - 11L
1,437 SR
Queue Stats
23W - 41L
937 MMR
Solo
Chiron
Chiron
Gold V
rrufo
Chiron
Gold V
Level 179
God Stats
11W - 8L
1,656 SR
Queue Stats
348W - 339L
1,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
5
0 / 0 / 0
3,160
632
655
3,213
1,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
HERO_FALLIN
Izanami
5
1 / 2 / 0
3,449
690
1,671
3,096
900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 0
3,524
705
1,478
3,667
2,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
paolagdos
Merlin
3
0 / 1 / 0
2,695
539
576
1,297
324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
sirvalkyerie
Bacchus
4
0 / 2 / 1
3,048
610
1,839
4,120
2,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Bake KujiraAo KuangKaliSusano

VS

Bans
KukulkanCharonThanatosHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Amped121
Osiris
6
0 / 0 / 0
3,395
679
1,485
3,327
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

5
1 / 1 / 3
3,463
693
1,141
3,785
1,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 0 / 1
3,495
699
2,980
3,446
1,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,831
766
829
1,284
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
rrufo
Chiron
6
1 / 0 / 2
3,349
670
2,241
2,262
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
5
5
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
Amped121
Osiris
0
0
0
0
L
Mercury
0
0
0
0
W
1
1
3
2.5
L
Izanami
HERO_FALLIN
Izanami
1
2
0
0.5
W
2
0
1
2.5
W
1
0
0
1
L
0
0
0
0
L
Merlin
paolagdos
Merlin
0
1
0
0
W
Chiron
rrufo
Chiron
1
0
2
2
L
Bacchus
sirvalkyerie
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,219
Damage
8,676
15,393
Taken
14,104
7,726
Mitigated
5,524
3,912
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Amped121
Osiris
1,485
517
0
1,800
3,327
1,522
0
1,224
2,103
0
15,880
L
Mercury
655
488
0
515
3,213
1,060
0
0
3,213
0
13,463
W
1,141
615
0
958
3,785
1,823
0
602
3,183
6,499
0
L
Izanami
HERO_FALLIN
Izanami
1,671
1,425
0
691
3,096
900
0
442
2,654
0
16,862
W
2,980
1,141
0
1,887
3,446
1,100
0
579
2,867
0
16,135
W
829
291
0
500
1,284
437
0
443
841
20,795
2,174
L
1,478
238
0
2,073
3,667
2,884
0
0
3,667
16,171
1,863
L
Merlin
paolagdos
Merlin
576
80
0
260
1,297
324
0
701
500
5,102
0
W
Chiron
rrufo
Chiron
2,241
949
59
1,115
2,262
642
0
842
1,420
0
19,977
L
Bacchus
sirvalkyerie
Bacchus
1,839
430
0
373
4,120
2,558
0
699
3,421
6,070
188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,876
Gold Earned
17,533
116
Minions Killed
139
0
Camps Cleared
0
448,079
Distance Traveled
515,015
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,395
679
33
7
0
108,273
0
L
Mercury
3,160
632
33
7
0
113,290
2
W
Atlas
3,463
693
4
1
0
92,265
0
L
Izanami
3,449
690
30
6
0
102,811
0
W
Da Ji
3,495
699
31
6
0
119,379
0
W
Vulcan
3,831
766
42
8
0
99,193
0
L
Cerberus
3,524
705
39
8
0
82,551
0
L
Merlin
2,695
539
7
1
0
43,353
0
W
Chiron
3,349
670
29
6
0
95,905
0
L
Bacchus
3,048
610
7
1
0
106,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role