Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Silver V
BensonTheLibra
Loki
Silver V
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 14L
1,237 MMR
Solo
Anhur
Anhur
Gold V
Haizoku
Anhur
Gold V
Level 157
God Stats
10W - 10L
1,484 SR
Queue Stats
101W - 120L
1,277 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
MOLINAPRO54321
Baron Samedi
Silver I
Level 68
God Stats
5W - 3L
1,676 SR
Queue Stats
100W - 98L
1,202 MMR
Solo
Osiris
Osiris
Gold V
xXTheMaster07Xx
Osiris
Gold V
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 123L
1,204 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,532 SR
1,284 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,534 SR
1,212 MMR
Hel
Hel
Bronze IV
GallifreyStands7
Hel
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,216 MMR
Party 1
Janus
Janus
Silver I
Kozmyc
Janus
Silver I
Level 142
God Stats
2W - 5L
1,494 SR
Queue Stats
187W - 202L
1,243 MMR
Solo
Ares
Ares
Bronze IV
PanakinSkywalkr9
Ares
Bronze IV
Level 62
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 9L
1,216 MMR
Party 1
Ne Zha
Ne Zha
Silver II
hihobyeho
Ne Zha
Silver II
Level 96
God Stats
0W - 1L
1,607 SR
Queue Stats
20W - 32L
1,194 MMR
Solo
Ishtar
Ishtar
Silver I
screenedgold
Ishtar
Silver I
Level 119
God Stats
19W - 19L
1,567 SR
Queue Stats
284W - 288L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 2 / 6
9,018
530
4,197
10,636
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 0 / 4
9,239
543
8,136
13,931
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Haizoku
Anhur
16
6 / 2 / 1
9,719
572
11,594
13,552
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
MOLINAPRO54321
Baron Samedi
16
7 / 2 / 4
10,274
604
18,514
11,032
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 0 / 3
10,101
594
8,337
11,550
9,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KukulkanHachimanArachneBellona

VS

Bans
King ArthurGaneshaAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,490
441
5,920
14,413
6,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Kozmyc
Janus
14
2 / 5 / 1
7,678
452
7,797
11,526
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 2
7,642
450
4,689
13,332
11,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
hihobyeho
Ne Zha
11
2 / 6 / 2
6,989
411
6,182
17,750
6,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
14
0 / 7 / 2
7,941
467
8,440
14,030
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
23
Kills
6
6
Deaths
23
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
2
6
3
W
6
0
4
8
L
0
3
1
0.17
W
Anhur
Haizoku
Anhur
6
2
1
3.25
L
Janus
Kozmyc
Janus
2
5
1
0.5
W
Baron Samedi
MOLINAPRO54321
Baron Samedi
7
2
4
4.5
L
2
2
2
1.5
L
Ne Zha
hihobyeho
Ne Zha
2
6
2
0.5
L
Ishtar
0
7
2
0.14
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,778
Damage
33,028
60,701
Taken
71,051
37,351
Mitigated
32,747
23,255
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,197
126
0
2,279
10,636
10,114
0
3,467
7,019
19,114
1,254
W
8,136
2,584
0
2,786
13,931
6,344
0
1,717
12,078
0
81,619
L
5,920
437
467
5,828
14,413
6,646
0
2,154
12,201
55,721
0
W
Anhur
Haizoku
Anhur
11,594
8,388
0
7,070
13,552
5,561
1,806
3,160
10,352
0
88,399
L
Janus
Kozmyc
Janus
7,797
715
0
947
11,526
4,196
0
6,948
3,918
61,942
1,036
W
Baron Samedi
MOLINAPRO54321
Baron Samedi
18,514
382
832
4,072
11,032
5,516
412
5,393
5,245
76,158
2,918
L
4,689
390
0
3,129
13,332
11,427
0
5,267
7,681
25,866
0
L
Ne Zha
hihobyeho
Ne Zha
6,182
2,844
0
4,188
17,750
6,069
0
4,470
12,989
0
34,565
L
Ishtar
8,440
4,878
0
2,993
14,030
4,409
0
1,771
12,211
0
73,487
W
8,337
1,710
0
6,216
11,550
9,816
978
3,898
7,612
0
79,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,351
Gold Earned
37,740
531
Minions Killed
409
0
Camps Cleared
0
1,764,730
Distance Traveled
1,586,007
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,018
530
30
2
0
371,673
6
W
Loki
9,239
543
99
6
0
409,276
0
L
Hel
7,490
441
98
6
0
315,332
1
W
Anhur
9,719
572
133
8
0
296,059
4
L
Janus
7,678
452
119
7
0
316,329
2
W
Baron Samedi
10,274
604
130
8
0
325,481
2
L
Ares
7,642
450
34
2
0
334,275
5
L
Ne Zha
6,989
411
52
3
0
319,755
0
L
Ishtar
7,941
467
106
6
0
300,316
0
W
Osiris
10,101
594
139
8
0
362,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role