Player Matchup

Danzaburou
Danzaburou
DTAFRAP
Danzaburou
Level 110
God Stats
17W - 15L
1,389 SR
Queue Stats
171W - 177L
1,494 Elo+
Party 2
Bacchus
Bacchus
DTA_Daddy13
Bacchus
Level 156
God Stats
85W - 84L
1,580 SR
Queue Stats
226W - 235L
1,495 Elo+
Party 2
Guan Yu
Guan Yu
PARALLEL_BULLET3
Guan Yu
Level 163
God Stats
3W - 4L
1,392 SR
Queue Stats
187W - 182L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
SilverleoIV
Baron Samedi
Level 123
God Stats
9W - 2L
1,783 SR
Queue Stats
45W - 38L
1,500 Elo+
Party 1
Bakasura
Bakasura
orlnsl
Bakasura
Level 159
God Stats
3W - 1L
1,704 SR
Queue Stats
120W - 117L
1,476 Elo+
Party 1
Team Averages
Level 142
1,570 SR
1,492 Elo+

VS

Team Averages
Level 150
1,507 SR
1,484 Elo+
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GoneDreamer
Arachne
Level 141
God Stats
3W - 9L
1,369 SR
Queue Stats
48W - 57L
1,458 Elo+
Solo
Ra
Ra
Mordecia96
Ra
Level 105
God Stats
1W - 1L
1,721 SR
Queue Stats
36W - 49L
1,462 Elo+
Solo
Achilles
Achilles
yoda799
Achilles
Level 97
God Stats
2W - 6L
1,445 SR
Queue Stats
29W - 39L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DTAFRAP
Danzaburou
15
7 / 0 / 1
8,807
677
11,687
5,907
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
DTA_Daddy13
Bacchus
10
0 / 0 / 4
6,498
500
3,731
5,520
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
6,259
481
2,923
8,666
6,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SilverleoIV
Baron Samedi
11
2 / 2 / 0
6,544
503
5,243
6,720
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
orlnsl
Bakasura
12
2 / 1 / 3
6,798
523
4,108
10,536
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
0 / 4 / 0
6,771
521
1,625
9,277
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
 
Charon
11
1 / 2 / 2
6,693
515
3,625
10,676
8,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Arachne
GoneDreamer
Arachne
11
1 / 2 / 1
6,101
469
2,984
9,366
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 0
6,399
492
2,463
7,481
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
yoda799
Achilles
15
1 / 0 / 1
8,219
632
6,832
8,468
5,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
4
4
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
4
0
0
L
Charon
 
Charon
1
2
2
1
W
Danzaburou
DTAFRAP
Danzaburou
7
0
1
7.5
W
Bacchus
DTA_Daddy13
Bacchus
0
0
4
2
L
Arachne
GoneDreamer
Arachne
1
2
1
0.75
L
1
3
0
0.33
W
0
1
0
0
W
Baron Samedi
SilverleoIV
Baron Samedi
2
2
0
1
W
Bakasura
orlnsl
Bakasura
2
1
3
3.5
L
Achilles
yoda799
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,692
Damage
17,529
37,349
Taken
45,268
21,419
Mitigated
22,694
18,269
Healing
10,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,625
282
24
1,745
9,277
2,880
0
373
8,789
0
51,570
L
Charon
 
Charon
3,625
812
0
1,257
10,676
8,135
0
2,747
7,270
21,492
0
W
Danzaburou
DTAFRAP
Danzaburou
11,687
5,252
46
3,996
5,907
2,130
1,443
536
5,371
0
68,947
W
Bacchus
DTA_Daddy13
Bacchus
3,731
399
0
2,460
5,520
5,355
0
2,084
3,436
15,910
0
L
Arachne
GoneDreamer
Arachne
2,984
2,242
0
3,568
9,366
3,563
0
1,493
7,568
0
37,135
L
2,463
337
461
1,498
7,481
2,631
0
2,961
3,726
51,389
164
W
2,923
252
41
2,630
8,666
6,659
0
0
8,666
0
37,976
W
Baron Samedi
SilverleoIV
Baron Samedi
5,243
561
242
1,999
6,720
2,999
0
2,068
4,652
35,994
1,097
W
Bakasura
orlnsl
Bakasura
4,108
2,347
0
6,855
10,536
4,276
0
1,368
9,168
0
43,134
L
Achilles
yoda799
Achilles
6,832
1,269
0
2,352
8,468
5,485
0
387
7,935
0
69,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,906
Gold Earned
34,183
360
Minions Killed
370
0
Camps Cleared
0
1,339,500
Distance Traveled
1,272,983
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,771
521
87
7
0
210,028
0
L
Charon
6,693
515
21
2
0
249,150
1
W
Danzaburou
8,807
677
110
8
0
241,656
0
W
Bacchus
6,498
500
23
2
0
267,389
0
L
Arachne
6,101
469
60
5
0
291,048
0
L
Ra
6,399
492
94
7
0
254,232
2
W
Guan Yu
6,259
481
68
5
0
267,061
0
W
Baron Samedi
6,544
503
73
6
0
235,110
0
W
Bakasura
6,798
523
86
7
0
328,284
0
L
Achilles
8,219
632
108
8
0
268,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role