Player Matchup

King Arthur
King Arthur
Lv25 Cubone
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 90L
1,398 Elo+
Party 1
Geb
Geb
satgei
Geb
Level 117
God Stats
3W - 4L
1,463 SR
Queue Stats
153W - 138L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
vG TanGo
Baron Samedi
Level 120
God Stats
8W - 7L
1,549 SR
Queue Stats
85W - 109L
1,448 Elo+
Party 1
Pele
Pele
vG Vulpix
Pele
Level 129
God Stats
10W - 8L
1,617 SR
Queue Stats
71W - 95L
1,437 Elo+
Party 1
Hachiman
Hachiman
xShiiFTx
Hachiman
Level 128
God Stats
1W - 2L
1,497 SR
Queue Stats
78W - 93L
1,451 Elo+
Party 1
Team Averages
Level 124
1,525 SR
1,450 Elo+

VS

Team Averages
Level 132
1,560 SR
1,491 Elo+
Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Eon Poseidon
Zeus
Level 153
God Stats
16W - 15L
1,403 SR
Queue Stats
65W - 70L
1,429 Elo+
Solo
Bastet
Bastet
MarlonZatara
Bastet
Level 126
God Stats
12W - 6L
1,804 SR
Queue Stats
357W - 332L
1,491 Elo+
Solo
Nut
Nut
epicmermaid7566
Nut
Level 134
God Stats
15W - 13L
1,593 SR
Queue Stats
151W - 150L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lv25 Cubone
King Arthur
8
0 / 4 / 0
4,885
489
3,254
9,790
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
satgei
Geb
8
0 / 2 / 0
4,441
444
3,886
8,328
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
vG TanGo
Baron Samedi
9
1 / 3 / 0
5,190
519
3,482
5,176
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
8
0 / 3 / 1
4,744
474
3,279
10,055
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
xShiiFTx
Hachiman
8
0 / 3 / 0
4,810
481
2,382
6,761
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
4 / 0 / 0
6,767
677
6,256
5,720
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
 
Bacchus
8
2 / 0 / 2
5,638
564
4,016
6,622
5,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 3
6,020
602
2,769
4,159
1,384
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
12
5 / 0 / 3
6,423
642
6,952
9,199
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
3 / 0 / 2
6,274
627
6,074
4,048
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
15
15
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
0
4
W
Bacchus
 
Bacchus
2
0
2
3
W
1
1
3
2.5
L
King Arthur
Lv25 Cubone
King Arthur
0
4
0
0
W
Bastet
5
0
3
6.5
W
3
0
2
4
L
Geb
satgei
Geb
0
2
0
0
L
Baron Samedi
vG TanGo
Baron Samedi
1
3
0
0.33
L
Pele
0
3
1
0.17
L
Hachiman
xShiiFTx
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
26,067
40,110
Taken
29,748
17,440
Mitigated
13,456
6,274
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,256
2,792
0
2,748
5,720
2,084
478
0
5,720
38,210
1,730
W
Bacchus
 
Bacchus
4,016
416
266
1,685
6,622
5,261
0
1,527
4,959
17,590
2,233
W
2,769
601
174
208
4,159
1,384
0
2,259
1,866
31,758
0
L
King Arthur
Lv25 Cubone
King Arthur
3,254
538
0
1,057
9,790
5,876
0
4,946
4,233
0
29,965
W
Bastet
6,952
2,626
0
5,600
9,199
3,347
0
1,642
7,423
0
39,870
W
6,074
3,851
0
3,085
4,048
1,380
406
1,298
2,412
0
45,673
L
Geb
satgei
Geb
3,886
443
0
1,060
8,328
3,651
0
1,524
6,804
20,193
0
L
Baron Samedi
vG TanGo
Baron Samedi
3,482
275
180
1,264
5,176
1,765
0
2,080
3,096
31,853
0
L
Pele
3,279
698
0
1,259
10,055
3,917
0
1,753
8,262
0
30,968
L
Hachiman
xShiiFTx
Hachiman
2,382
2,124
0
1,454
6,761
2,231
0
1,697
5,064
0
27,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,070
Gold Earned
31,122
223
Minions Killed
311
0
Camps Cleared
0
925,281
Distance Traveled
931,149
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,767
677
73
7
0
168,337
0
W
Bacchus
5,638
564
27
3
0
208,978
4
W
Zeus
6,020
602
58
6
0
173,121
0
L
King Arthur
4,885
489
45
5
0
202,319
1
W
Bastet
6,423
642
65
7
0
209,192
0
W
Nut
6,274
627
88
9
0
171,521
0
L
Geb
4,441
444
19
2
0
194,165
1
L
Baron Samedi
5,190
519
50
5
0
172,630
0
L
Pele
4,744
474
46
5
0
203,181
3
L
Hachiman
4,810
481
63
6
0
152,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role