Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Bloodmaster232
Anubis
Level 138
God Stats
1W - 1L
1,703 SR
Queue Stats
42W - 48L
1,492 Elo+
Party 3
Ne Zha
Ne Zha
CreeperBenM
Ne Zha
Level 144
God Stats
7W - 3L
1,883 SR
Queue Stats
78W - 76L
1,547 Elo+
Party 3
Xing Tian
Xing Tian
DALIZARD
Xing Tian
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,547 Elo+
Party 3
Artemis
Artemis
iBs Zrkoxy
Artemis
Level 125
God Stats
14W - 10L
1,525 SR
Queue Stats
232W - 232L
1,477 Elo+
Party 2
Team Averages
Level 142
1,622 SR
1,512 Elo+

VS

Team Averages
Level 136
1,569 SR
1,535 Elo+
Hercules
Hercules
Aint Judas
Hercules
Level 154
God Stats
6W - 6L
1,500 SR
Queue Stats
261W - 249L
1,403 Elo+
Party 1
Bacchus
Bacchus
BrokenLunge
Bacchus
Level 121
God Stats
7W - 6L
1,642 SR
Queue Stats
323W - 307L
1,507 Elo+
Party 4
Charybdis
Charybdis
DepthSound
Charybdis
Level 105
God Stats
51W - 45L
1,579 SR
Queue Stats
252W - 246L
1,512 Elo+
Party 4
Sol
Sol
Iroh1452
Sol
Level 155
God Stats
13W - 13L
1,563 SR
Queue Stats
297W - 278L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
Quazzimoto
Ne Zha
Level 146
God Stats
6W - 0L
1,560 SR
Queue Stats
8W - 0L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 5 / 0
7,627
545
10,873
21,958
18,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 1
7,663
547
4,453
8,615
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
13
1 / 2 / 3
6,810
486
7,365
10,307
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
DALIZARD
Xing Tian
12
3 / 1 / 1
7,314
522
5,371
12,487
10,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
iBs Zrkoxy
Artemis
13
0 / 5 / 2
6,927
495
2,833
8,899
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aint Judas
Hercules
15
3 / 2 / 6
9,483
677
14,898
17,331
19,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
BrokenLunge
Bacchus
14
3 / 1 / 8
8,822
630
10,460
12,743
13,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
DepthSound
Charybdis
16
7 / 2 / 2
9,864
705
9,517
9,146
3,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 2 / 3
8,847
632
2,496
6,340
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Quazzimoto
Ne Zha
15
3 / 2 / 4
8,439
603
7,031
15,034
7,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
9
Kills
17
17
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
5
0
0.6
W
Hercules
Aint Judas
Hercules
3
2
6
3
L
2
4
1
0.63
W
Bacchus
BrokenLunge
Bacchus
3
1
8
7
L
Ne Zha
1
2
3
1.25
L
Xing Tian
DALIZARD
Xing Tian
3
1
1
3.5
W
Charybdis
DepthSound
Charybdis
7
2
2
4
W
1
2
3
1.25
W
Ne Zha
Quazzimoto
Ne Zha
3
2
4
2.5
L
Artemis
iBs Zrkoxy
Artemis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,895
Damage
44,402
62,266
Taken
60,594
42,133
Mitigated
46,053
17,020
Healing
21,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
10,873
5,194
0
10,724
21,958
18,443
0
1,199
20,759
0
54,457
W
Hercules
Aint Judas
Hercules
14,898
5,481
0
10,596
17,331
19,413
550
952
15,219
0
74,746
L
4,453
185
0
611
8,615
4,750
0
2,865
5,750
56,974
2,481
W
Bacchus
BrokenLunge
Bacchus
10,460
1,032
0
1,937
12,743
13,530
80
4,177
8,486
24,591
3,409
L
Ne Zha
7,365
2,116
0
1,318
10,307
4,954
0
1,238
9,069
0
61,535
L
Xing Tian
DALIZARD
Xing Tian
5,371
823
0
2,798
12,487
10,618
0
4,423
8,064
21,305
1,621
W
Charybdis
DepthSound
Charybdis
9,517
5,345
0
3,346
9,146
3,843
533
1,517
7,629
0
82,002
W
2,496
1,249
0
2,306
6,340
2,058
1,032
2,220
4,120
65,095
4,754
W
Ne Zha
Quazzimoto
Ne Zha
7,031
2,477
0
3,112
15,034
7,209
1,567
1,223
13,673
0
68,672
L
Artemis
iBs Zrkoxy
Artemis
2,833
1,330
0
1,569
8,899
3,368
0
2,585
6,314
0
50,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,341
Gold Earned
45,455
431
Minions Killed
487
0
Camps Cleared
0
1,394,125
Distance Traveled
1,450,819
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,627
545
82
6
0
291,562
2
W
Hercules
9,483
677
118
8
0
298,891
4
L
Anubis
7,663
547
129
9
0
247,329
2
W
Bacchus
8,822
630
25
2
0
314,802
2
L
Ne Zha
6,810
486
93
7
0
331,344
0
L
Xing Tian
7,314
522
38
3
0
270,555
4
W
Charybdis
9,864
705
134
10
0
250,653
4
W
Sol
8,847
632
115
8
0
267,998
4
W
Ne Zha
8,439
603
95
7
0
318,475
0
L
Artemis
6,927
495
89
6
0
253,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role