Player Matchup

Fafnir
Fafnir
IGremorYI
Fafnir
Level 158
God Stats
8W - 2L
1,509 SR
Queue Stats
208W - 145L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
IRIONE
Sylvanus
Level 149
God Stats
1W - 0L
1,866 SR
Queue Stats
169W - 94L
1,660 Elo+
Party 1
Cabrakan
Cabrakan
caraˆˆ
Cabrakan
Level 167
God Stats
2W - 0L
1,500 SR
Queue Stats
165W - 79L
1,675 Elo+
Party 1
Team Averages
Level 158
1,625 SR
1,620 Elo+

VS

Team Averages
Level 100
1,612 SR
1,434 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
HeroGamersOne
Danzaburou
Level 115
God Stats
2W - 5L
1,570 SR
Queue Stats
3W - 7L
1,392 Elo+
Party 2
Kuzenbo
Kuzenbo
Zucarak
Kuzenbo
Level 57
God Stats
0W - 1L
1,766 SR
Queue Stats
1W - 3L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IGremorYI
Fafnir
13
2 / 0 / 16
8,546
855
5,856
10,529
12,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
IRIONE
Sylvanus
13
8 / 1 / 11
9,232
923
7,101
9,601
11,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
caraˆˆ
Cabrakan
14
9 / 1 / 10
9,346
935
13,334
10,865
8,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 8 / 1
6,485
649
7,540
10,019
3,447
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
HeroGamersOne
Danzaburou
12
2 / 6 / 0
8,151
815
4,984
10,904
3,475
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Zucarak
Kuzenbo
10
0 / 5 / 1
6,521
652
6,548
9,737
15,041
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
19
Kills
2
2
Deaths
19
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
8
1
0.06
L
Danzaburou
HeroGamersOne
Danzaburou
2
6
0
0.33
W
Fafnir
IGremorYI
Fafnir
2
0
16
10
W
Sylvanus
IRIONE
Sylvanus
8
1
11
13.5
L
Kuzenbo
Zucarak
Kuzenbo
0
5
1
0.1
W
Cabrakan
caraˆˆ
Cabrakan
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,291
Damage
19,072
30,995
Taken
30,660
31,927
Mitigated
21,963
12,039
Healing
2,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,540
1,144
949
460
10,019
3,447
90
8,349
1,056
24,885
0
L
Danzaburou
HeroGamersOne
Danzaburou
4,984
1,794
0
630
10,904
3,475
385
8,580
1,725
0
28,959
W
Fafnir
IGremorYI
Fafnir
5,856
1,295
0
2,599
10,529
12,447
431
3,110
7,404
18,555
0
W
Sylvanus
IRIONE
Sylvanus
7,101
1,943
2,804
3,726
9,601
11,347
541
4,004
5,582
25,676
4,620
L
Kuzenbo
Zucarak
Kuzenbo
6,548
1,685
0
0
9,737
15,041
0
6,933
2,203
9,617
2,741
W
Cabrakan
caraˆˆ
Cabrakan
13,334
1,566
0
2,910
10,865
8,133
848
5,988
4,832
41,205
417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
21,157
124
Minions Killed
107
0
Camps Cleared
0
514,390
Distance Traveled
437,425
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,485
649
39
4
0
147,971
0
L
Danzaburou
8,151
815
57
6
0
149,111
0
W
Fafnir
8,546
855
28
3
0
190,218
2
W
Sylvanus
9,232
923
37
4
0
146,745
0
L
Kuzenbo
6,521
652
11
1
0
140,343
0
W
Cabrakan
9,346
935
59
6
0
177,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role