Player Matchup

Danzaburou
Danzaburou
Babyassassin584
Danzaburou
Level 108
God Stats
10W - 8L
1,611 SR
Queue Stats
131W - 128L
1,476 Elo+
Solo
Tiamat
Tiamat
MyriadBeast
Tiamat
Level 88
God Stats
17W - 11L
1,762 SR
Queue Stats
116W - 109L
1,561 Elo+
Party 2
Sobek
Sobek
SunBro741
Sobek
Level 39
God Stats
2W - 2L
1,700 SR
Queue Stats
27W - 26L
1,549 Elo+
Party 2
Bastet
Bastet
Tomsk8ter101
Bastet
Level 144
God Stats
13W - 11L
1,594 SR
Queue Stats
151W - 142L
1,543 Elo+
Party 2
Jormungandr
Jormungandr
monkeyman563247
Jormungandr
Level 101
God Stats
0W - 6L
1,147 SR
Queue Stats
98W - 93L
1,548 Elo+
Party 2
Team Averages
Level 96
1,563 SR
1,535 Elo+

VS

Team Averages
Level 101
1,417 SR
1,487 Elo+
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
TBVNinja
Ix Chel
Level 109
God Stats
11W - 13L
1,568 SR
Queue Stats
206W - 177L
1,575 Elo+
Party 1
Charybdis
Charybdis
VVGreeley
Charybdis
Level 155
God Stats
38W - 38L
1,386 SR
Queue Stats
389W - 372L
1,507 Elo+
Party 1
Sun Wukong
Sun Wukong
WreckItRyke
Sun Wukong
Level 118
God Stats
9W - 12L
1,355 SR
Queue Stats
273W - 241L
1,495 Elo+
Solo
Cerberus
Cerberus
jyipi
Cerberus
Level 18
God Stats
3W - 3L
1,274 SR
Queue Stats
28W - 33L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Babyassassin584
Danzaburou
8
0 / 2 / 0
4,834
439
4,000
5,056
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
0 / 0 / 0
6,453
587
2,711
2,494
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
SunBro741
Sobek
8
0 / 2 / 2
5,220
475
4,039
11,172
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
11
4 / 2 / 0
5,867
533
6,273
11,081
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
monkeyman563247
Jormungandr
10
0 / 1 / 1
5,648
513
3,138
9,011
5,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 2 / 2
5,943
540
3,556
10,531
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ix Chel
TBVNinja
Ix Chel
12
0 / 0 / 0
6,187
562
1,893
5,820
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
VVGreeley
Charybdis
11
3 / 1 / 2
6,689
608
7,789
8,268
2,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sun Wukong
WreckItRyke
Sun Wukong
13
1 / 0 / 1
7,434
676
5,958
7,863
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
jyipi
Cerberus
10
2 / 1 / 3
6,825
620
3,251
9,536
6,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
7
7
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
2
1
L
Danzaburou
Babyassassin584
Danzaburou
0
2
0
0
L
Tiamat
0
0
0
0
L
Sobek
SunBro741
Sobek
0
2
2
0.5
W
Ix Chel
TBVNinja
Ix Chel
0
0
0
0
L
Bastet
4
2
0
2
W
Charybdis
VVGreeley
Charybdis
3
1
2
4
W
Sun Wukong
WreckItRyke
Sun Wukong
1
0
1
1.5
W
Cerberus
jyipi
Cerberus
2
1
3
3.5
L
Jormungandr
monkeyman563247
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,161
Damage
22,447
38,814
Taken
42,018
22,557
Mitigated
20,049
12,819
Healing
19,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,556
1,848
0
2,685
10,531
4,368
0
1,644
8,869
0
34,972
L
Danzaburou
Babyassassin584
Danzaburou
4,000
1,592
0
2,092
5,056
1,789
0
841
4,215
0
27,956
L
Tiamat
2,711
121
0
1,198
2,494
1,311
0
701
1,793
52,849
1,659
L
Sobek
SunBro741
Sobek
4,039
223
0
4,083
11,172
9,270
0
1,722
9,450
23,382
0
W
Ix Chel
TBVNinja
Ix Chel
1,893
120
365
3,319
5,820
2,252
0
2,076
3,668
47,233
1,374
L
Bastet
6,273
1,797
0
4,407
11,081
4,206
0
1,880
9,201
0
37,557
W
Charybdis
VVGreeley
Charybdis
7,789
3,534
0
4,963
8,268
2,909
1,025
1,210
7,058
0
53,809
W
Sun Wukong
WreckItRyke
Sun Wukong
5,958
1,848
0
3,613
7,863
4,342
165
3,001
4,862
0
59,214
W
Cerberus
jyipi
Cerberus
3,251
148
0
4,150
9,536
6,178
137
2,562
6,974
21,524
0
L
Jormungandr
monkeyman563247
Jormungandr
3,138
1,293
0
1,039
9,011
5,981
0
0
9,011
39,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
33,078
314
Minions Killed
363
0
Camps Cleared
0
1,022,940
Distance Traveled
1,108,893
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,943
540
56
5
0
235,965
1
L
Danzaburou
4,834
439
48
4
0
161,801
0
L
Tiamat
6,453
587
93
8
0
213,569
2
L
Sobek
5,220
475
27
2
0
220,325
0
W
Ix Chel
6,187
562
90
8
0
229,946
0
L
Bastet
5,867
533
71
6
0
239,040
0
W
Charybdis
6,689
608
85
8
0
200,575
2
W
Sun Wukong
7,434
676
93
8
0
212,469
0
W
Cerberus
6,825
620
39
4
0
229,938
2
L
Jormungandr
5,648
513
75
7
0
188,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role