Player Matchup

Izanami
Izanami
Cashgeekin
Izanami
Level 20
God Stats
1W - 2L
1,333 SR
Queue Stats
14W - 19L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
Daddyscousin
Gilgamesh
Level 60
God Stats
6W - 4L
1,408 SR
Queue Stats
31W - 36L
1,396 Elo+
Party 2
King Arthur
King Arthur
SOLJAHRU
King Arthur
Level 69
God Stats
2W - 0L
1,841 SR
Queue Stats
56W - 55L
1,478 Elo+
Party 2
Ganesha
Ganesha
VertJit
Ganesha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,407 Elo+
Party 2
Raijin
Raijin
jeannsss
Raijin
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 59L
1,446 Elo+
Party 2
Team Averages
Level 49
1,516 SR
1,434 Elo+

VS

Team Averages
Level 103
1,519 SR
1,534 Elo+
Medusa
Medusa
ButchersSon4298
Medusa
Level 157
God Stats
12W - 14L
1,623 SR
Queue Stats
213W - 218L
1,502 Elo+
Solo
Loki
Loki
IllusiveMango75
Loki
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,622 Elo+
Solo
King Arthur
King Arthur
Madster
King Arthur
Level 42
God Stats
2W - 3L
1,421 SR
Queue Stats
57W - 51L
1,489 Elo+
Party 1
Sobek
Sobek
MoldingHam
Sobek
Level 48
God Stats
3W - 5L
1,551 SR
Queue Stats
51W - 46L
1,496 Elo+
Party 1
Poseidon
Poseidon
theMistbörn
Poseidon
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cashgeekin
Izanami
12
0 / 0 / 2
6,879
573
3,278
5,644
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Daddyscousin
Gilgamesh
13
2 / 0 / 0
7,788
649
6,428
9,037
5,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
SOLJAHRU
King Arthur
11
3 / 2 / 0
6,631
553
5,823
8,954
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
VertJit
Ganesha
11
0 / 0 / 0
6,321
527
471
5,358
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Raijin
jeannsss
Raijin
13
2 / 0 / 1
7,651
638
4,255
2,620
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,986
499
4,034
6,338
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 0
6,797
566
3,621
8,212
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Madster
King Arthur
10
0 / 2 / 0
5,795
483
4,803
10,088
10,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
9
0 / 0 / 1
5,777
481
2,516
7,716
5,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
theMistbörn
Poseidon
11
0 / 3 / 0
5,973
498
1,144
4,397
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
2
2
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Izanami
Cashgeekin
Izanami
0
0
2
1
W
Gilgamesh
Daddyscousin
Gilgamesh
2
0
0
2
L
2
0
0
2
L
King Arthur
Madster
King Arthur
0
2
0
0
L
Sobek
0
0
1
0.5
W
King Arthur
SOLJAHRU
King Arthur
3
2
0
1.5
W
Ganesha
VertJit
Ganesha
0
0
0
0
W
Raijin
jeannsss
Raijin
2
0
1
2.5
L
Poseidon
theMistbörn
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,255
Damage
16,118
31,613
Taken
36,751
16,671
Mitigated
22,590
11,141
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,034
1,009
0
672
6,338
2,308
0
40
6,298
0
49,004
W
Izanami
Cashgeekin
Izanami
3,278
2,084
0
1,295
5,644
2,199
744
807
4,837
0
64,194
W
Gilgamesh
Daddyscousin
Gilgamesh
6,428
2,673
0
2,407
9,037
5,626
0
0
8,501
0
54,401
L
3,621
1,423
0
5,435
8,212
2,944
0
266
7,906
0
66,551
L
King Arthur
Madster
King Arthur
4,803
668
0
1,140
10,088
10,596
0
0
10,088
0
35,136
L
Sobek
2,516
328
0
3,530
7,716
5,692
0
1,650
5,970
15,628
0
W
King Arthur
SOLJAHRU
King Arthur
5,823
888
0
3,769
8,954
4,313
0
555
8,399
0
47,311
W
Ganesha
VertJit
Ganesha
471
66
0
2,792
5,358
3,547
130
1,303
4,055
9,855
0
W
Raijin
jeannsss
Raijin
4,255
193
0
878
2,620
986
0
961
1,659
58,514
2,642
L
Poseidon
theMistbörn
Poseidon
1,144
382
0
715
4,397
1,050
0
2,238
1,863
41,829
1,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
30,328
433
Minions Killed
378
0
Camps Cleared
0
1,288,135
Distance Traveled
1,253,077
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,986
499
94
8
0
224,629
2
W
Izanami
6,879
573
135
11
0
250,199
2
W
Gilgamesh
7,788
649
102
9
0
244,585
7
L
Loki
6,797
566
126
11
0
285,140
1
L
King Arthur
5,795
483
52
4
0
234,147
1
L
Sobek
5,777
481
17
1
0
284,982
5
W
King Arthur
6,631
553
74
6
0
287,270
2
W
Ganesha
6,321
527
0
0
0
275,904
0
W
Raijin
7,651
638
122
10
0
230,177
5
L
Poseidon
5,973
498
89
7
0
224,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role