Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
HE D1D
Medusa
Level 157
God Stats
4W - 2L
1,910 SR
Queue Stats
97W - 105L
1,476 Elo+
Solo
Maui
Maui
LoomingGiant
Maui
Level 128
God Stats
1W - 1L
1,729 SR
Queue Stats
55W - 67L
1,465 Elo+
Solo
Raijin
Raijin
Mad_D_762
Raijin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 54L
1,403 Elo+
Solo
Merlin
Merlin
xJakes
Merlin
Level 109
God Stats
3W - 2L
1,945 SR
Queue Stats
143W - 161L
1,497 Elo+
Party 1
Team Averages
Level 130
1,717 SR
1,468 Elo+

VS

Team Averages
Level 123
1,501 SR
1,428 Elo+
Cliodhna
Cliodhna
BarretoMarvel
Cliodhna
Level 153
God Stats
2W - 0L
1,729 SR
Queue Stats
236W - 251L
1,475 Elo+
Solo
Maui
Maui
DABOMB217
Maui
Level 127
God Stats
2W - 1L
1,484 SR
Queue Stats
25W - 26L
1,483 Elo+
Solo
Tiamat
Tiamat
FabledDistress9
Tiamat
Level 122
God Stats
1W - 1L
1,294 SR
Queue Stats
16W - 30L
1,395 Elo+
Solo
Charybdis
Charybdis
Jennytulls
Charybdis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,581 Elo+
Solo
Guan Yu
Guan Yu
akbourke
Guan Yu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
18
3 / 1 / 7
8,742
795
10,151
9,453
5,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
HE D1D
Medusa
1
0 / 0 / 0
2,882
262
0
0
0
18
2 / 1 / 7
9,021
820
7,346
14,858
15,889
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Mad_D_762
Raijin
15
3 / 6 / 3
7,945
722
6,536
9,897
4,497
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Merlin
xJakes
Merlin
15
2 / 3 / 4
7,440
676
15,153
8,788
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BarretoMarvel
Cliodhna
15
2 / 3 / 8
8,837
803
6,308
9,237
5,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Maui
15
2 / 3 / 7
8,693
790
5,265
13,142
15,060
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
0 / 2 / 10
8,889
808
11,926
12,168
9,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charybdis
Jennytulls
Charybdis
16
5 / 1 / 6
9,797
891
11,500
8,901
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
akbourke
Guan Yu
15
2 / 2 / 5
9,577
871
2,400
15,277
18,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
10
Kills
11
11
Deaths
11
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
1
7
6.5
W
Cliodhna
BarretoMarvel
Cliodhna
2
3
8
2
W
Maui
2
3
7
1.83
W
0
2
10
2.5
L
Medusa
HE D1D
Medusa
0
0
0
0
W
Charybdis
Jennytulls
Charybdis
5
1
6
8
L
2
1
7
5.5
L
Raijin
Mad_D_762
Raijin
3
6
3
0.75
W
Guan Yu
akbourke
Guan Yu
2
2
5
2.25
L
Merlin
xJakes
Merlin
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,186
Damage
37,399
42,996
Taken
58,725
29,828
Mitigated
53,465
17,535
Healing
29,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
10,151
1,899
4,852
4,087
9,453
5,109
0
4,265
5,188
22,436
817
W
Cliodhna
BarretoMarvel
Cliodhna
6,308
0
690
997
9,237
5,264
314
5,951
3,286
0
16,849
W
Maui
5,265
462
2,117
1,468
13,142
15,060
243
6,683
6,459
8,190
227
W
11,926
670
785
2,787
12,168
9,151
483
8,291
3,877
35,757
499
L
Medusa
HE D1D
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
Jennytulls
Charybdis
11,500
5,683
891
3,054
8,901
5,190
2,388
7,025
1,876
0
28,500
L
7,346
1,349
3,039
3,123
14,858
15,889
0
5,038
9,820
15,758
0
L
Raijin
Mad_D_762
Raijin
6,536
1,197
367
59
9,897
4,497
0
3,370
6,527
12,315
0
W
Guan Yu
akbourke
Guan Yu
2,400
235
7,991
8,274
15,277
18,800
80
10,815
4,462
0
4,927
L
Merlin
xJakes
Merlin
15,153
507
1,002
1,006
8,788
4,333
0
4,201
4,587
34,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,030
Gold Earned
45,793
97
Minions Killed
138
0
Camps Cleared
0
850,639
Distance Traveled
1,112,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,742
795
38
3
0
222,138
0
W
Cliodhna
8,837
803
21
2
0
227,637
0
W
Maui
8,693
790
6
1
0
230,214
0
W
Tiamat
8,889
808
60
5
0
231,595
0
L
Medusa
2,882
262
0
0
0
0
0
W
Charybdis
9,797
891
47
4
0
186,011
0
L
Maui
9,021
820
13
1
0
246,121
0
L
Raijin
7,945
722
12
1
0
171,546
0
W
Guan Yu
9,577
871
4
0
0
236,614
0
L
Merlin
7,440
676
34
3
0
210,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role