Player Matchup

Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
JLuckyX
Hades
Silver I
Level 172
God Stats
5W - 4L
1,357 SR
Queue Stats
56W - 62L
1,232 MMR
Solo
Surtr
Surtr
Silver V
PathByDarkness
Surtr
Silver V
Level 165
God Stats
0W - 3L
1,524 SR
Queue Stats
56W - 76L
1,201 MMR
Party 1
Artemis
Artemis
Silver I
Yung_Inazuma-_-
Artemis
Silver I
Level 142
God Stats
12W - 13L
1,552 SR
Queue Stats
257W - 268L
1,242 MMR
Party 1
Loki
Loki
Silver II
thesnapplecap90
Loki
Silver II
Level 89
God Stats
5W - 5L
1,448 SR
Queue Stats
15W - 21L
1,253 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,476 SR
1,285 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,482 SR
1,286 MMR
Freya
Freya
Gold V
 
Freya
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
Adrian2102753
Charybdis
Silver II
Level 146
God Stats
2W - 2L
1,247 SR
Queue Stats
106W - 130L
1,213 MMR
Party 2
Ymir
Ymir
Silver I
ElBany
Ymir
Silver I
Level 85
God Stats
62W - 58L
1,476 SR
Queue Stats
90W - 105L
1,243 MMR
Solo
Hercules
Hercules
Silver I
SR Mesac DF
Hercules
Silver I
Level 138
God Stats
29W - 33L
1,521 SR
Queue Stats
247W - 252L
1,225 MMR
Solo
Khepri
Khepri
Silver I
kastorcito
Khepri
Silver I
Level 148
God Stats
6W - 2L
1,664 SR
Queue Stats
35W - 44L
1,249 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 1 / 0
6,963
497
9,329
15,875
13,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hades
JLuckyX
Hades
12
1 / 4 / 0
6,620
473
7,287
12,847
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,820
416
3,803
13,766
10,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 0
6,456
461
5,700
8,512
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 1
7,051
504
2,921
9,576
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ArachneThanatosSusanoBellona

VS

Bans
JanusAnubisAthenaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
3 / 1 / 3
7,736
553
9,297
7,593
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Adrian2102753
Charybdis
15
4 / 0 / 1
8,543
610
7,156
9,191
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
ElBany
Ymir
13
2 / 0 / 4
6,905
493
8,439
10,243
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SR Mesac DF
Hercules
14
1 / 2 / 0
8,543
610
8,058
12,613
9,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
kastorcito
Khepri
11
0 / 0 / 5
7,399
529
4,130
8,643
8,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
10
10
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
0
1
W
Freya
 
Freya
3
1
3
4.5
W
Charybdis
Adrian2102753
Charybdis
4
0
1
4.5
W
Ymir
ElBany
Ymir
2
0
4
4
L
Hades
JLuckyX
Hades
1
4
0
0.25
L
0
1
0
0
W
Hercules
SR Mesac DF
Hercules
1
2
0
0.5
L
0
3
0
0
W
Khepri
kastorcito
Khepri
0
0
5
2.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,040
Damage
37,080
60,576
Taken
48,283
37,592
Mitigated
31,330
24,619
Healing
15,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,329
940
0
7,794
15,875
13,163
0
1,251
13,676
44,555
3,255
W
Freya
 
Freya
9,297
2,162
0
2,993
7,593
3,434
70
3,238
4,355
59,504
2,007
W
Charybdis
Adrian2102753
Charybdis
7,156
2,190
0
3,515
9,191
3,792
584
564
8,627
0
81,315
W
Ymir
ElBany
Ymir
8,439
1,834
0
1,140
10,243
6,257
0
2,875
7,226
58,787
1,183
L
Hades
JLuckyX
Hades
7,287
378
456
5,727
12,847
6,712
0
8,552
3,791
43,980
1,154
L
3,803
1,276
1,038
2,561
13,766
10,905
0
6,228
7,409
803
22,176
W
Hercules
SR Mesac DF
Hercules
8,058
2,005
0
4,907
12,613
9,482
0
6,551
4,986
0
67,212
L
5,700
2,229
0
2,033
8,512
3,037
0
1,679
6,825
0
48,448
W
Khepri
kastorcito
Khepri
4,130
973
0
2,878
8,643
8,365
0
2,285
6,301
22,023
0
L
2,921
447
0
5,010
9,576
3,775
0
2,687
6,712
0
70,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
39,126
377
Minions Killed
507
0
Camps Cleared
0
1,364,462
Distance Traveled
1,332,537
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,963
497
76
5
0
279,428
2
W
Freya
7,736
553
106
8
0
262,039
3
W
Charybdis
8,543
610
151
11
0
255,214
0
W
Ymir
6,905
493
101
7
0
296,648
1
L
Hades
6,620
473
101
7
0
256,625
0
L
Surtr
5,820
416
43
3
0
262,864
0
W
Hercules
8,543
610
127
9
0
245,175
1
L
Artemis
6,456
461
62
4
0
265,045
0
W
Khepri
7,399
529
22
2
0
273,461
3
L
Loki
7,051
504
95
7
0
300,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role