Player Matchup

Osiris
Osiris
Silver II
Amped121
Osiris
Silver II
Level 138
God Stats
57W - 33L
1,650 SR
Queue Stats
508W - 541L
937 MMR
Solo
Neith
Neith
Bronze I
DonSenjuTV
Neith
Bronze I
Level 56
God Stats
4W - 5L
1,515 SR
Queue Stats
11W - 30L
930 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
OsviiiPR
Kuzenbo
Silver IV
Level 137
God Stats
56W - 40L
1,520 SR
Queue Stats
183W - 209L
1,032 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Shivsurti
Ao Kuang
Silver III
Level 63
God Stats
36W - 21L
1,583 SR
Queue Stats
89W - 91L
913 MMR
Solo
Merlin
Merlin
Gold V
rrufo
Merlin
Gold V
Level 179
God Stats
4W - 4L
1,885 SR
Queue Stats
469W - 459L
937 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,631 SR
950 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,556 SR
1,001 MMR
Geb
Geb
Silver I
 
Geb
Silver I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver III
IFadeddenaho
Nut
Silver III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 65L
890 MMR
Solo
Thor
Thor
Silver II
OneNole_
Thor
Silver II
Level 87
God Stats
19W - 18L
1,574 SR
Queue Stats
334W - 345L
1,047 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
Slayd5Oh
Baron Samedi
Silver III
Level 163
God Stats
4W - 1L
1,705 SR
Queue Stats
133W - 168L
837 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
antsnell_
Sun Wukong
Silver III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
532W - 542L
731 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Amped121
Osiris
7
2 / 2 / 0
3,732
746
2,363
5,210
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
5
1 / 0 / 0
3,432
686
701
1,843
551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kuzenbo
OsviiiPR
Kuzenbo
5
0 / 0 / 0
3,262
652
698
2,303
1,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Shivsurti
Ao Kuang
6
1 / 0 / 0
3,182
636
1,116
3,367
1,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
rrufo
Merlin
7
0 / 0 / 1
3,294
659
542
1,759
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SurtrBacchusAthenaMorgan Le Fay

VS

Bans
AwilixArachneAgniHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 0 / 0
3,363
673
871
2,269
1,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

2
0 / 1 / 0
2,516
503
69
955
269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
6
1 / 0 / 0
3,452
690
1,283
4,349
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Slayd5Oh
Baron Samedi
5
0 / 1 / 0
3,347
669
674
1,716
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
antsnell_
Sun Wukong
6
1 / 2 / 1
3,664
733
2,338
4,806
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
4
Kills
2
2
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
W
Osiris
Amped121
Osiris
2
2
0
1
W
Neith
1
0
0
1
L
0
1
0
0
L
Thor
1
0
0
1
W
Kuzenbo
OsviiiPR
Kuzenbo
0
0
0
0
W
Ao Kuang
Shivsurti
Ao Kuang
1
0
0
1
L
Baron Samedi
Slayd5Oh
Baron Samedi
0
1
0
0
L
Sun Wukong
antsnell_
Sun Wukong
1
2
1
0.75
W
Merlin
rrufo
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,420
Damage
5,235
14,482
Taken
14,095
6,209
Mitigated
5,649
5,041
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
871
156
0
946
2,269
1,243
0
662
1,607
11,021
0
W
Osiris
Amped121
Osiris
2,363
879
0
2,240
5,210
2,619
0
0
5,210
0
16,621
W
Neith
701
416
0
767
1,843
551
0
205
1,638
0
17,688
L
69
47
0
0
955
269
0
107
848
0
2,294
L
Thor
1,283
359
0
2,604
4,349
1,312
0
894
3,455
0
13,434
W
Kuzenbo
OsviiiPR
Kuzenbo
698
392
0
829
2,303
1,483
0
591
1,712
10,980
0
W
Ao Kuang
Shivsurti
Ao Kuang
1,116
201
0
580
3,367
1,044
0
75
3,292
13,082
0
L
Baron Samedi
Slayd5Oh
Baron Samedi
674
160
0
317
1,716
634
0
612
1,104
13,246
1,945
L
Sun Wukong
antsnell_
Sun Wukong
2,338
558
0
810
4,806
2,191
0
0
4,806
0
14,611
W
Merlin
rrufo
Merlin
542
132
0
625
1,759
512
0
656
1,103
16,945
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,902
Gold Earned
16,342
119
Minions Killed
90
0
Camps Cleared
0
479,497
Distance Traveled
408,162
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,363
673
7
1
0
113,279
4
W
Osiris
3,732
746
27
5
0
85,030
0
W
Neith
3,432
686
23
5
0
83,024
0
L
Nut
2,516
503
5
1
0
29,046
0
L
Thor
3,452
690
29
6
0
100,808
0
W
Kuzenbo
3,262
652
15
3
0
92,754
2
W
Ao Kuang
3,182
636
30
6
0
112,739
0
L
Baron Samedi
3,347
669
23
5
0
79,359
0
L
Sun Wukong
3,664
733
26
5
0
85,670
2
W
Merlin
3,294
659
24
5
0
105,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role