Player Matchup

Vamana
Vamana
Diamond I
Drixh21
Vamana
Diamond I
Level 149
God Stats
9W - 10L
1,684 SR
Queue Stats
345W - 311L
2,455 MMR
Solo
Loki
Loki
Diamond III
IuvStitch
Loki
Diamond III
Level 165
God Stats
9W - 8L
1,617 SR
Queue Stats
321W - 322L
2,260 MMR
Solo
King Arthur
King Arthur
Diamond IV
NutAnhurFace
King Arthur
Diamond IV
Level 88
God Stats
1W - 8L
1,773 SR
Queue Stats
129W - 118L
2,148 MMR
Solo
Rama
Rama
Diamond III
RainbowFingers
Rama
Diamond III
Level 176
God Stats
14W - 9L
1,670 SR
Queue Stats
209W - 189L
2,145 MMR
Solo
Thoth
Thoth
Masters
Đespair
Thoth
Masters
Level 144
God Stats
25W - 17L
1,746 SR
Queue Stats
645W - 621L
2,479 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,698 SR
2,298 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 167
1,640 SR
2,298 MMR
Ne Zha
Ne Zha
Diamond I
AldoT186
Ne Zha
Diamond I
Level 164
God Stats
21W - 16L
1,576 SR
Queue Stats
275W - 255L
2,501 MMR
Solo
Janus
Janus
Masters
DragonOnyx
Janus
Masters
Level 206
God Stats
17W - 18L
1,597 SR
Queue Stats
710W - 676L
2,301 MMR
Party 1
Odin
Odin
Diamond IV
PreidoliaSan
Odin
Diamond IV
Level 185
God Stats
8W - 7L
1,697 SR
Queue Stats
112W - 81L
1,998 MMR
Solo
Anhur
Anhur
Masters
Simplexleo
Anhur
Masters
Level 157
God Stats
67W - 71L
1,692 SR
Queue Stats
461W - 449L
2,487 MMR
Party 1
Ares
Ares
Diamond V
SpartanKing5
Ares
Diamond V
Level 125
God Stats
4W - 1L
1,639 SR
Queue Stats
39W - 25L
2,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Drixh21
Vamana
11
2 / 2 / 2
7,336
564
7,208
9,941
7,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
11
2 / 4 / 3
6,430
495
3,859
10,681
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
NutAnhurFace
King Arthur
10
0 / 6 / 1
6,140
472
2,894
13,056
11,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 1
5,819
448
3,125
6,730
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Đespair
Thoth
11
2 / 5 / 2
6,812
524
7,292
6,966
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SobekAthenaThanatosThor

VS

Bans
BacchusBellonaOsirisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AldoT186
Ne Zha
16
5 / 2 / 7
8,763
674
8,559
12,130
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
16
5 / 1 / 7
9,371
721
6,084
4,581
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 3
8,687
668
7,119
9,771
7,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
16
4 / 1 / 5
9,439
726
7,897
8,704
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 11
8,156
627
6,389
10,246
9,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
19
19
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AldoT186
Ne Zha
5
2
7
4.25
W
Janus
5
1
7
8.5
L
Vamana
Drixh21
Vamana
2
2
2
1.5
L
Loki
2
4
3
0.88
L
King Arthur
NutAnhurFace
King Arthur
0
6
1
0.08
W
2
0
3
3.5
L
0
2
1
0.25
W
Anhur
4
1
5
6.5
W
3
2
11
4.25
L
Thoth
Đespair
Thoth
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,378
Damage
36,048
47,374
Taken
45,432
25,323
Mitigated
27,048
12,502
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AldoT186
Ne Zha
8,559
2,910
0
3,765
12,130
5,734
1,056
1,748
10,215
0
80,336
W
Janus
6,084
409
0
368
4,581
1,640
730
1,375
3,019
72,359
1,149
L
Vamana
Drixh21
Vamana
7,208
3,688
0
4,099
9,941
7,129
0
1,237
8,634
0
53,590
L
Loki
3,859
816
0
4,789
10,681
3,056
0
2,467
8,092
0
30,187
L
King Arthur
NutAnhurFace
King Arthur
2,894
401
0
1,050
13,056
11,255
0
4,707
8,222
0
29,284
W
7,119
1,663
0
2,875
9,771
7,581
826
0
9,216
0
64,943
L
3,125
2,580
0
2,564
6,730
1,596
0
826
5,900
0
32,538
W
Anhur
7,897
5,492
0
3,379
8,704
3,031
2,344
2,190
6,414
0
85,829
W
6,389
859
0
2,939
10,246
9,062
287
2,102
7,755
22,334
0
L
Thoth
Đespair
Thoth
7,292
41
0
0
6,966
2,287
0
2,789
4,067
44,359
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,537
Gold Earned
44,416
346
Minions Killed
537
0
Camps Cleared
0
1,113,047
Distance Traveled
1,423,874
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,763
674
97
7
0
323,669
0
W
Janus
9,371
721
151
12
0
314,390
0
L
Vamana
7,336
564
81
6
0
209,263
2
L
Loki
6,430
495
54
4
0
262,591
0
L
King Arthur
6,140
472
49
4
0
272,988
2
W
Odin
8,687
668
128
10
0
266,044
4
L
Rama
5,819
448
66
5
0
149,850
0
W
Anhur
9,439
726
141
11
0
244,709
2
W
Ares
8,156
627
20
2
0
275,062
3
L
Thoth
6,812
524
96
7
0
218,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role