Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Jax0ff
Sobek
Level 125
God Stats
3W - 2L
1,732 SR
Queue Stats
39W - 55L
1,503 Elo+
Party 2
Ra
Ra
Le_rorre
Ra
Level 162
God Stats
4W - 6L
1,334 SR
Queue Stats
305W - 276L
1,512 Elo+
Solo
Erlang Shen
Erlang Shen
Lito_Diamond
Erlang Shen
Level 88
God Stats
13W - 11L
1,592 SR
Queue Stats
192W - 231L
1,432 Elo+
Solo
Thor
Thor
RonMexico7
Thor
Level 166
God Stats
6W - 9L
1,601 SR
Queue Stats
139W - 141L
1,479 Elo+
Party 2
Team Averages
Level 139
1,552 SR
1,485 Elo+

VS

Team Averages
Level 147
1,423 SR
1,506 Elo+
Aphrodite
Aphrodite
Diamante Solar
Aphrodite
Level 143
God Stats
34W - 24L
1,659 SR
Queue Stats
108W - 98L
1,494 Elo+
Party 3
Hachiman
Hachiman
MasterPonce
Hachiman
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 117L
1,454 Elo+
Party 3
Kuzenbo
Kuzenbo
RUSweaty
Kuzenbo
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
185W - 170L
1,495 Elo+
Party 1
Arachne
Arachne
ThePantz
Arachne
Level 190
God Stats
3W - 1L
1,224 SR
Queue Stats
276W - 258L
1,544 Elo+
Party 1
Artio
Artio
willwillwill123
Artio
Level 108
God Stats
9W - 6L
1,232 SR
Queue Stats
80W - 65L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 1 / 3
7,234
603
6,510
6,240
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Jax0ff
Sobek
11
3 / 3 / 4
7,075
590
5,186
11,871
10,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 3
7,262
605
7,028
5,092
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Lito_Diamond
Erlang Shen
9
1 / 6 / 0
5,730
478
6,219
13,795
5,721
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 3
6,619
552
5,638
10,160
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Diamante Solar
Aphrodite
11
0 / 2 / 0
5,564
464
4,539
7,663
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MasterPonce
Hachiman
11
0 / 3 / 2
6,510
543
3,132
8,902
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
RUSweaty
Kuzenbo
9
1 / 2 / 0
5,885
490
4,079
10,683
9,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
ThePantz
Arachne
13
7 / 1 / 0
7,397
616
7,380
11,963
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,232
686
8,917
11,329
5,823
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
12
12
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
3
3.5
W
Aphrodite
Diamante Solar
Aphrodite
0
2
0
0
L
Sobek
Jax0ff
Sobek
3
3
4
1.67
L
1
1
3
2.5
L
Erlang Shen
Lito_Diamond
Erlang Shen
1
6
0
0.17
W
Hachiman
MasterPonce
Hachiman
0
3
2
0.33
W
Kuzenbo
RUSweaty
Kuzenbo
1
2
0
0.5
L
2
1
3
3.5
W
Arachne
ThePantz
Arachne
7
1
0
7
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,581
Damage
28,047
47,158
Taken
50,540
26,197
Mitigated
27,162
16,194
Healing
25,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,510
1,942
0
596
6,240
2,937
448
441
5,799
0
64,369
W
Aphrodite
Diamante Solar
Aphrodite
4,539
351
2,396
3,666
7,663
3,132
0
2,385
5,278
40,838
943
L
Sobek
Jax0ff
Sobek
5,186
488
0
3,457
11,871
10,922
0
4,840
7,031
20,204
1,619
L
7,028
935
739
1,068
5,092
2,301
0
2,524
2,568
67,718
1,910
L
Erlang Shen
Lito_Diamond
Erlang Shen
6,219
3,898
0
5,570
13,795
5,721
0
7,388
6,407
0
29,978
W
Hachiman
MasterPonce
Hachiman
3,132
1,379
0
3,127
8,902
3,569
0
858
8,044
0
49,337
W
Kuzenbo
RUSweaty
Kuzenbo
4,079
1,587
0
2,613
10,683
9,659
0
4,746
5,859
13,525
0
L
5,638
894
0
4,764
10,160
4,316
0
1,822
8,338
0
55,523
W
Arachne
ThePantz
Arachne
7,380
4,939
0
6,832
11,963
4,979
0
3,063
8,900
0
55,495
W
8,917
1,263
85
6,615
11,329
5,823
455
643
10,686
53,917
3,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
33,588
407
Minions Killed
340
0
Camps Cleared
0
1,222,954
Distance Traveled
1,251,824
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,234
603
103
9
0
233,191
0
W
Aphrodite
5,564
464
68
6
0
237,631
3
L
Sobek
7,075
590
31
3
0
264,373
0
L
Ra
7,262
605
127
11
0
258,247
5
L
Erlang Shen
5,730
478
47
4
0
199,038
2
W
Hachiman
6,510
543
90
8
0
210,689
1
W
Kuzenbo
5,885
490
12
1
0
259,623
3
L
Thor
6,619
552
99
8
0
268,105
1
W
Arachne
7,397
616
80
7
0
289,349
0
W
Artio
8,232
686
90
8
0
254,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role