Player Matchup

Sun Wukong
Sun Wukong
Silver III
JASMIMINE
Sun Wukong
Silver III
Level 69
God Stats
2W - 3L
1,506 SR
Queue Stats
46W - 56L
975 MMR
Party 1
Da Ji
Da Ji
Silver II
Lolifieur18
Da Ji
Silver II
Level 48
God Stats
23W - 19L
1,523 SR
Queue Stats
51W - 59L
1,196 MMR
Party 1
Nu Wa
Nu Wa
Silver II
RareHybrid
Nu Wa
Silver II
Level 108
God Stats
23W - 18L
1,601 SR
Queue Stats
51W - 60L
1,200 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 75
1,543 SR
1,123 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,513 SR
1,102 MMR
Mulan
Mulan
Silver II
BarbaNegra17
Mulan
Silver II
Level 127
God Stats
46W - 49L
1,542 SR
Queue Stats
266W - 310L
1,087 MMR
Solo
Nox
Nox
Silver I
TheWhitePdiddy
Nox
Silver I
Level 115
God Stats
203W - 215L
1,506 SR
Queue Stats
374W - 408L
1,099 MMR
Solo
Odin
Odin
Silver I
manjesticle
Odin
Silver I
Level 120
God Stats
24W - 20L
1,491 SR
Queue Stats
114W - 126L
1,120 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JASMIMINE
Sun Wukong
13
0 / 6 / 2
8,229
588
7,048
17,352
18,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 2
8,240
589
6,265
12,618
7,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
13
2 / 7 / 0
8,883
635
10,318
10,719
3,843
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CthulhuAchillesBastetNe ZhaBaron Samedi

VS

Bans
BacchusGaneshaGilgameshTsukuyomiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 8
11,638
831
13,325
14,661
14,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 0 / 8
10,900
779
10,873
6,682
2,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 1 / 14
10,072
719
11,066
12,021
8,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
17
17
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
Sun Wukong
JASMIMINE
Sun Wukong
0
6
2
0.17
L
0
4
2
0.25
L
Nu Wa
2
7
0
0.29
W
7
0
8
11
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
35,264
40,689
Taken
33,364
29,328
Mitigated
25,617
5,138
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,325
1,836
0
5,291
14,661
14,245
248
3,413
10,715
0
48,856
L
Sun Wukong
JASMIMINE
Sun Wukong
7,048
1,243
0
2,627
17,352
18,440
0
5,193
10,462
0
26,557
L
6,265
1,920
0
2,261
12,618
7,045
0
2,214
9,475
0
31,817
L
Nu Wa
10,318
3,948
0
250
10,719
3,843
0
2,443
7,408
38,894
0
W
10,873
481
0
750
6,682
2,786
1,639
2,763
3,834
37,860
0
W
11,066
1,581
0
1,619
12,021
8,586
560
4,214
7,398
0
41,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
32,610
127
Minions Killed
182
0
Camps Cleared
0
665,787
Distance Traveled
769,081
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,638
831
60
4
0
228,931
2
L
Sun Wukong
8,229
588
36
3
0
237,288
0
L
Da Ji
8,240
589
49
4
0
227,142
3
L
Nu Wa
8,883
635
42
3
0
201,357
1
W
Nox
10,900
779
64
5
0
268,770
0
W
Odin
10,072
719
58
4
0
271,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role