Player Matchup

Fafnir
Fafnir
Beef_Keef711
Fafnir
Level 75
God Stats
2W - 0L
1,533 SR
Queue Stats
13W - 5L
1,733 Elo+
Party 1
Merlin
Merlin
Blopdop11
Merlin
Level 28
God Stats
5W - 8L
1,333 SR
Queue Stats
80W - 96L
1,335 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GimmeTheSpliff
Ah Muzen Cab
Level 63
God Stats
8W - 1L
1,828 SR
Queue Stats
12W - 4L
1,733 Elo+
Party 1
Surtr
Surtr
PaceMaker777850
Surtr
Level 83
God Stats
39W - 24L
1,530 SR
Queue Stats
380W - 389L
1,483 Elo+
Solo
Charybdis
Charybdis
xxkevmode
Charybdis
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
82W - 104L
1,329 Elo+
Party 2
Team Averages
Level 60
1,545 SR
1,523 Elo+

VS

Team Averages
Level 74
1,510 SR
1,447 Elo+
Hou Yi
Hou Yi
DoodleBahp
Hou Yi
Level 68
God Stats
1W - 4L
1,405 SR
Queue Stats
271W - 259L
1,521 Elo+
Solo
Sobek
Sobek
Dr Drizzyy
Sobek
Level 88
God Stats
5W - 4L
1,627 SR
Queue Stats
127W - 116L
1,386 Elo+
Solo
Apollo
Apollo
HavingFun00
Apollo
Level 53
God Stats
53W - 38L
1,607 SR
Queue Stats
112W - 97L
1,470 Elo+
Solo
Surtr
Surtr
KingTrezzy
Surtr
Level 75
God Stats
25W - 20L
1,527 SR
Queue Stats
114W - 111L
1,433 Elo+
Solo
Medusa
Medusa
MisterKiite
Medusa
Level 85
God Stats
37W - 41L
1,382 SR
Queue Stats
302W - 343L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 0 / 3
5,703
570
2,866
4,019
4,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Blopdop11
Merlin
10
0 / 1 / 1
5,070
507
1,809
5,487
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
GimmeTheSpliff
Ah Muzen Cab
9
2 / 1 / 1
4,963
496
6,238
4,171
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
4 / 0 / 0
6,920
692
5,859
8,159
5,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
xxkevmode
Charybdis
9
2 / 1 / 1
5,519
552
2,658
5,568
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DoodleBahp
Hou Yi
9
1 / 0 / 0
4,890
489
2,493
5,486
1,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
7
0 / 2 / 1
4,844
484
2,146
8,822
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
11
1 / 0 / 0
6,023
602
1,928
4,068
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
7
0 / 3 / 0
4,667
467
3,404
7,043
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
11
0 / 3 / 0
5,390
539
1,502
7,411
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
2
3
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
0
3
1.5
W
Merlin
Blopdop11
Merlin
0
1
1
0.5
L
Hou Yi
DoodleBahp
Hou Yi
1
0
0
1
L
Sobek
0
2
1
0.25
W
Ah Muzen Cab
GimmeTheSpliff
Ah Muzen Cab
2
1
1
2.5
L
Apollo
1
0
0
1
L
Surtr
0
3
0
0
L
Medusa
0
3
0
0
W
4
0
0
4
W
Charybdis
xxkevmode
Charybdis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,430
Damage
11,473
27,404
Taken
32,830
14,391
Mitigated
16,880
10,685
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
2,866
676
0
1,432
4,019
4,136
52
1,048
2,971
13,223
780
W
Merlin
Blopdop11
Merlin
1,809
174
0
1,000
5,487
1,734
0
0
5,448
36,924
0
L
Hou Yi
DoodleBahp
Hou Yi
2,493
1,526
0
2,926
5,486
1,866
0
655
4,831
0
25,233
L
Sobek
2,146
120
0
3,593
8,822
6,772
0
1,999
6,823
12,550
0
W
Ah Muzen Cab
GimmeTheSpliff
Ah Muzen Cab
6,238
2,831
0
708
4,171
1,548
120
1,098
3,073
0
28,402
L
Apollo
1,928
947
0
886
4,068
1,447
0
1,328
2,740
0
48,524
L
Surtr
3,404
1,566
0
1,327
7,043
3,811
0
720
6,323
411
25,185
L
Medusa
1,502
629
0
3,197
7,411
2,984
0
231
7,180
0
51,531
W
5,859
2,975
0
4,939
8,159
5,109
0
58
7,770
1,624
49,117
W
Charybdis
xxkevmode
Charybdis
2,658
1,085
0
2,606
5,568
1,864
82
37
5,492
0
29,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,175
Gold Earned
25,814
271
Minions Killed
295
0
Camps Cleared
0
1,043,949
Distance Traveled
873,923
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,703
570
19
2
0
220,482
0
W
Merlin
5,070
507
62
6
0
192,914
0
L
Hou Yi
4,890
489
48
5
0
187,401
0
L
Sobek
4,844
484
28
3
0
185,082
0
W
Ah Muzen Cab
4,963
496
38
4
0
223,967
1
L
Apollo
6,023
602
85
9
0
182,949
0
L
Surtr
4,667
467
46
5
0
154,423
2
L
Medusa
5,390
539
88
9
0
164,068
0
W
Surtr
6,920
692
96
10
0
197,910
0
W
Charybdis
5,519
552
56
6
0
208,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role