Player Matchup

Ymir
Ymir
Iuciuss
Ymir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,743 Elo+
Solo
Amaterasu
Amaterasu
Mikèal
Amaterasu
Level 22
God Stats
5W - 0L
1,500 SR
Queue Stats
70W - 78L
1,552 Elo+
Party 2
Thanatos
Thanatos
SaltyKC
Thanatos
Level 125
God Stats
1W - 1L
1,322 SR
Queue Stats
106W - 85L
1,604 Elo+
Party 1
Chronos
Chronos
killawboyz
Chronos
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 74L
1,594 Elo+
Party 1
Sol
Sol
xCheeks
Sol
Level 171
God Stats
3W - 0L
1,500 SR
Queue Stats
165W - 156L
1,599 Elo+
Party 2
Team Averages
Level 113
1,464 SR
1,618 Elo+

VS

Team Averages
Level 120
1,574 SR
1,556 Elo+
Awilix
Awilix
GUTI3
Awilix
Level 85
God Stats
4W - 2L
1,681 SR
Queue Stats
33W - 27L
1,545 Elo+
Solo
Sobek
Sobek
Murray8585
Sobek
Level 142
God Stats
2W - 5L
1,552 SR
Queue Stats
129W - 116L
1,563 Elo+
Solo
Chaac
Chaac
XellionUwU
Chaac
Level 136
God Stats
3W - 5L
1,502 SR
Queue Stats
70W - 69L
1,494 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zirael00
Ah Muzen Cab
Level 85
God Stats
2W - 5L
1,276 SR
Queue Stats
385W - 350L
1,600 Elo+
Solo
Hel
Hel
usduisbdg
Hel
Level 151
God Stats
17W - 11L
1,859 SR
Queue Stats
216W - 205L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Iuciuss
Ymir
15
2 / 1 / 0
8,857
681
6,596
9,843
10,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
Mikèal
Amaterasu
13
4 / 1 / 4
8,482
652
6,310
12,511
9,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
SaltyKC
Thanatos
14
2 / 4 / 5
7,308
562
5,449
11,704
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
killawboyz
Chronos
14
4 / 3 / 5
8,233
633
7,794
10,570
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
14
2 / 2 / 2
8,231
633
9,069
9,677
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GUTI3
Awilix
12
3 / 4 / 3
6,788
522
7,839
12,203
4,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
8
0 / 1 / 2
5,447
419
2,070
6,797
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
13
0 / 2 / 1
7,491
576
6,259
12,657
7,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Zirael00
Ah Muzen Cab
14
2 / 2 / 0
7,573
583
8,903
12,835
5,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 5 / 1
7,748
596
9,499
10,393
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
14
Kills
11
11
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
GUTI3
Awilix
3
4
3
1.13
W
Ymir
Iuciuss
Ymir
2
1
0
2
W
Amaterasu
Mikèal
Amaterasu
4
1
4
6
L
Sobek
0
1
2
1
W
Thanatos
SaltyKC
Thanatos
2
4
5
1.13
L
Chaac
0
2
1
0.25
L
Ah Muzen Cab
Zirael00
Ah Muzen Cab
2
2
0
1
W
Chronos
killawboyz
Chronos
4
3
5
2.17
L
6
5
1
1.3
W
Sol
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,218
Damage
34,570
54,305
Taken
54,885
31,214
Mitigated
26,617
18,739
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
GUTI3
Awilix
7,839
3,353
0
500
12,203
4,697
0
3,722
8,481
0
47,866
W
Ymir
Iuciuss
Ymir
6,596
1,777
0
2,409
9,843
10,787
0
0
9,843
60,749
4,306
W
Amaterasu
Mikèal
Amaterasu
6,310
2,264
0
4,059
12,511
9,665
0
2,817
9,546
0
31,438
L
Sobek
2,070
190
0
2,827
6,797
5,062
0
3,159
3,638
7,472
0
W
Thanatos
SaltyKC
Thanatos
5,449
2,229
0
6,959
11,704
4,741
322
2,352
9,196
0
54,757
L
Chaac
6,259
1,192
0
5,099
12,657
7,904
0
5,633
6,542
0
68,891
L
Ah Muzen Cab
Zirael00
Ah Muzen Cab
8,903
2,612
0
2,850
12,835
5,231
0
5,732
7,103
0
76,568
W
Chronos
killawboyz
Chronos
7,794
3,165
0
1,098
10,570
3,086
1,401
4,902
5,275
53,416
1,228
L
9,499
801
544
2,223
10,393
3,723
0
3,533
6,860
55,898
1,045
W
Sol
9,069
4,427
0
4,214
9,677
2,935
474
419
9,258
64,468
5,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
35,047
477
Minions Killed
446
0
Camps Cleared
0
1,316,904
Distance Traveled
1,204,356
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,788
522
64
5
0
261,054
0
W
Ymir
8,857
681
121
9
0
216,556
0
W
Amaterasu
8,482
652
43
3
0
303,908
4
L
Sobek
5,447
419
10
1
0
184,387
0
W
Thanatos
7,308
562
76
6
0
275,891
0
L
Chaac
7,491
576
128
10
0
257,934
1
L
Ah Muzen Cab
7,573
583
130
10
0
266,418
0
W
Chronos
8,233
633
93
7
0
266,692
2
L
Hel
7,748
596
114
9
0
234,563
2
W
Sol
8,231
633
144
11
0
253,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role