Player Matchup

Jing Wei
Jing Wei
Jason141722
Jing Wei
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 58L
1,427 Elo+
Party 2
Geb
Geb
PJs_Quesorito
Geb
Level 107
God Stats
2W - 3L
1,523 SR
Queue Stats
34W - 45L
1,475 Elo+
Party 2
Jormungandr
Jormungandr
derek_74
Jormungandr
Level 106
God Stats
20W - 20L
1,599 SR
Queue Stats
23W - 32L
1,477 Elo+
Party 2
Vamana
Vamana
monkey1330
Vamana
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,480 Elo+
Party 2
Hades
Hades
prodigy_sonX
Hades
Level 27
God Stats
5W - 6L
1,707 SR
Queue Stats
5W - 6L
1,588 Elo+
Party 2
Team Averages
Level 107
1,566 SR
1,490 Elo+

VS

Team Averages
Level 142
1,561 SR
1,533 Elo+
Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Miamorñato
Thor
Level 101
God Stats
1W - 0L
1,619 SR
Queue Stats
11W - 8L
1,602 Elo+
Party 3
Thanatos
Thanatos
TheArcangel24
Thanatos
Level 156
God Stats
4W - 4L
1,504 SR
Queue Stats
29W - 20L
1,598 Elo+
Party 3
Vulcan
Vulcan
VILHÉLM
Vulcan
Level 149
God Stats
2W - 1L
1,685 SR
Queue Stats
62W - 64L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jason141722
Jing Wei
10
0 / 1 / 0
5,304
482
2,532
7,837
2,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
2 / 3 / 0
5,323
484
3,185
7,712
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
derek_74
Jormungandr
12
0 / 1 / 0
6,594
599
2,936
6,163
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vamana
monkey1330
Vamana
9
0 / 4 / 2
5,293
481
2,947
9,511
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

9
0 / 3 / 0
4,884
444
773
6,549
2,111
Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 0 / 3
7,228
657
4,774
6,865
2,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
 
Cthulhu
10
3 / 1 / 5
6,733
612
5,240
6,644
5,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 0 / 0
6,256
569
1,959
5,070
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Thanatos
TheArcangel24
Thanatos
11
4 / 1 / 2
6,328
575
3,521
10,885
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
VILHÉLM
Vulcan
13
2 / 0 / 1
7,072
643
7,519
3,441
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
12
12
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
3
3.5
W
Cthulhu
 
Cthulhu
3
1
5
5.5
L
Jing Wei
Jason141722
Jing Wei
0
1
0
0
W
1
0
0
1
L
2
3
0
0.67
W
Thanatos
TheArcangel24
Thanatos
4
1
2
5
W
Vulcan
VILHÉLM
Vulcan
2
0
1
2.5
L
Jormungandr
derek_74
Jormungandr
0
1
0
0
L
Vamana
monkey1330
Vamana
0
4
2
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,373
Damage
23,013
37,772
Taken
32,905
17,859
Mitigated
15,406
4,947
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,774
2,552
0
3,047
6,865
2,719
697
582
6,283
0
48,739
W
Cthulhu
 
Cthulhu
5,240
308
148
1,560
6,644
5,212
0
1,711
4,933
22,181
1,908
L
Jing Wei
Jason141722
Jing Wei
2,532
1,990
0
420
7,837
2,859
10
2,902
4,845
0
40,315
W
1,959
0
0
1,123
5,070
1,992
0
2,777
2,293
0
33,858
L
3,185
169
0
1,712
7,712
5,665
0
3,248
4,326
15,105
0
W
Thanatos
TheArcangel24
Thanatos
3,521
410
0
10,623
10,885
3,970
0
540
10,345
0
37,273
W
Vulcan
VILHÉLM
Vulcan
7,519
2,685
0
707
3,441
1,513
148
1,127
2,314
61,637
0
L
Jormungandr
derek_74
Jormungandr
2,936
624
0
1,250
6,163
3,545
0
0
6,163
42,373
2,805
L
Vamana
monkey1330
Vamana
2,947
1,057
0
927
9,511
3,679
14
1,606
7,905
0
30,120
L
773
0
0
638
6,549
2,111
0
4,121
2,056
20,430
556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,398
Gold Earned
33,617
245
Minions Killed
358
0
Camps Cleared
0
1,066,857
Distance Traveled
1,186,323
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,228
657
94
9
0
212,463
0
W
Cthulhu
6,733
612
32
3
0
247,124
1
L
Jing Wei
5,304
482
72
7
0
211,605
0
W
Thor
6,256
569
65
6
0
226,781
0
L
Geb
5,323
484
9
1
0
241,391
0
W
Thanatos
6,328
575
72
7
0
266,515
0
W
Vulcan
7,072
643
95
9
0
233,440
0
L
Jormungandr
6,594
599
74
7
0
192,187
0
L
Vamana
5,293
481
49
4
0
232,531
0
L
Hades
4,884
444
41
4
0
189,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role