Player Matchup

Ra
Ra
HomieJ54
Ra
Level 141
God Stats
23W - 23L
1,392 SR
Queue Stats
378W - 316L
1,516 Elo+
Party 3
Hercules
Hercules
Ohitztanky
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,352 Elo+
Solo
Charybdis
Charybdis
Studcity
Charybdis
Level 145
God Stats
4W - 2L
1,313 SR
Queue Stats
121W - 114L
1,527 Elo+
Party 3
Ao Kuang
Ao Kuang
kieranga
Ao Kuang
Level 129
God Stats
4W - 5L
1,671 SR
Queue Stats
118W - 113L
1,589 Elo+
Solo
King Arthur
King Arthur
tyoo8047
King Arthur
Level 140
God Stats
12W - 7L
1,516 SR
Queue Stats
374W - 369L
1,496 Elo+
Solo
Team Averages
Level 136
1,478 SR
1,496 Elo+

VS

Team Averages
Level 133
1,464 SR
1,575 Elo+
Charon
Charon
 
Charon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FlimsyCarpet247
Merlin
Level 147
God Stats
0W - 2L
1,327 SR
Queue Stats
91W - 77L
1,562 Elo+
Party 1
Xbalanque
Xbalanque
Gambit_Games
Xbalanque
Level 129
God Stats
2W - 3L
1,424 SR
Queue Stats
109W - 86L
1,580 Elo+
Party 1
Thor
Thor
No1HeroMirio
Thor
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 51L
1,698 Elo+
Party 2
Bellona
Bellona
PapiChulo07
Bellona
Level 117
God Stats
14W - 12L
1,571 SR
Queue Stats
159W - 131L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 4
10,682
668
12,437
8,884
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Ohitztanky
Hercules
13
3 / 0 / 7
8,553
535
5,517
10,113
8,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Studcity
Charybdis
15
0 / 1 / 8
9,156
572
13,019
14,283
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
kieranga
Ao Kuang
14
5 / 1 / 5
9,000
563
8,353
14,644
6,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
tyoo8047
King Arthur
14
1 / 0 / 2
8,965
560
8,613
13,796
12,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 2 / 0
6,844
428
6,269
8,813
8,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
0 / 1 / 0
7,131
446
5,389
5,761
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Gambit_Games
Xbalanque
12
1 / 4 / 0
6,908
432
11,747
14,879
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 8 / 1
6,877
430
6,000
19,376
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
PapiChulo07
Bellona
13
0 / 4 / 0
7,500
469
6,144
17,352
18,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
19
Kills
2
2
Deaths
19
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
L
0
1
0
0
L
Xbalanque
Gambit_Games
Xbalanque
1
4
0
0.25
W
10
0
4
12
L
1
8
1
0.19
W
Hercules
Ohitztanky
Hercules
3
0
7
6.5
L
Bellona
PapiChulo07
Bellona
0
4
0
0
W
Charybdis
Studcity
Charybdis
0
1
8
4
W
Ao Kuang
kieranga
Ao Kuang
5
1
5
7.5
W
King Arthur
tyoo8047
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,939
Damage
35,549
61,720
Taken
66,181
37,082
Mitigated
41,442
30,790
Healing
17,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
6,269
1,759
56
1,726
8,813
8,429
91
95
8,718
22,150
0
L
5,389
129
0
974
5,761
2,121
0
2,383
3,248
56,967
0
L
Xbalanque
Gambit_Games
Xbalanque
11,747
5,915
0
6,606
14,879
5,025
15
3,339
11,540
0
71,452
W
12,437
1,284
3,429
4,761
8,884
3,996
315
2,690
5,688
90,383
896
L
6,000
840
0
4,089
19,376
7,598
0
10,395
8,981
0
50,591
W
Hercules
Ohitztanky
Hercules
5,517
1,468
0
4,356
10,113
8,685
94
2,484
7,545
0
19,126
L
Bellona
PapiChulo07
Bellona
6,144
1,366
0
4,286
17,352
18,269
0
3,932
13,420
0
54,729
W
Charybdis
Studcity
Charybdis
13,019
7,547
0
9,065
14,283
5,602
1,032
2,478
11,561
0
90,809
W
Ao Kuang
kieranga
Ao Kuang
8,353
1,707
0
6,917
14,644
6,423
591
2,404
11,949
57,596
14,033
W
King Arthur
tyoo8047
King Arthur
8,613
790
0
2,262
13,796
12,376
15
1,306
11,637
0
74,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,356
Gold Earned
35,260
527
Minions Killed
411
0
Camps Cleared
0
1,693,557
Distance Traveled
1,481,372
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,844
428
27
2
0
308,259
8
L
Merlin
7,131
446
96
6
0
303,266
5
L
Xbalanque
6,908
432
100
6
0
289,743
3
W
Ra
10,682
668
145
9
0
375,946
2
L
Thor
6,877
430
82
5
0
316,405
0
W
Hercules
8,553
535
31
2
0
354,790
0
L
Bellona
7,500
469
106
7
0
263,699
0
W
Charybdis
9,156
572
150
9
0
291,265
2
W
Ao Kuang
9,000
563
94
6
0
341,735
0
W
King Arthur
8,965
560
107
7
0
329,821
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role