Player Matchup

Kuzenbo
Kuzenbo
BOBISBAD111111
Kuzenbo
Level 34
God Stats
3W - 4L
1,486 SR
Queue Stats
8W - 15L
1,317 Elo+
Party 2
Ishtar
Ishtar
DarkTurtle11596
Ishtar
Level 44
God Stats
2W - 5L
1,500 SR
Queue Stats
83W - 94L
1,381 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mk-MA7HIAS209
Morgan Le Fay
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,217 Elo+
Party 2
Hera
Hera
axel_4errgfg
Hera
Level 40
God Stats
2W - 3L
1,153 SR
Queue Stats
14W - 13L
1,044 Elo+
Solo
Sobek
Sobek
navynot
Sobek
Level 26
God Stats
9W - 11L
1,511 SR
Queue Stats
39W - 38L
1,450 Elo+
Party 1
Team Averages
Level 32
1,430 SR
1,282 Elo+

VS

Team Averages
Level 42
1,417 SR
1,330 Elo+
Medusa
Medusa
GivenOcean27917
Medusa
Level 62
God Stats
13W - 11L
1,575 SR
Queue Stats
329W - 328L
1,357 Elo+
Party 3
Poseidon
Poseidon
H3noy
Poseidon
Level 8
God Stats
7W - 14L
1,264 SR
Queue Stats
38W - 64L
1,145 Elo+
Party 3
Ganesha
Ganesha
ZOmoeHITTAhoe
Ganesha
Level 48
God Stats
6W - 8L
1,459 SR
Queue Stats
78W - 90L
1,391 Elo+
Solo
Da Ji
Da Ji
gIoblin
Da Ji
Level 41
God Stats
2W - 7L
1,287 SR
Queue Stats
193W - 194L
1,384 Elo+
Party 3
Ix Chel
Ix Chel
nasa_Vessel
Ix Chel
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 148L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 2
11,519
524
15,901
18,141
22,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 6
9,832
447
11,354
18,319
9,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Mk-MA7HIAS209
Morgan Le Fay
15
3 / 9 / 3
10,074
458
7,684
16,678
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 5 / 5
8,706
396
5,266
12,596
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
navynot
Sobek
15
2 / 2 / 7
11,021
501
8,660
20,630
24,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 5
10,590
481
21,187
19,632
8,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
H3noy
Poseidon
16
6 / 4 / 1
10,096
459
11,662
11,901
4,691
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
2
0 / 1 / 0
5,673
258
219
1,317
666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
gIoblin
Da Ji
16
7 / 3 / 6
10,035
456
13,038
19,997
9,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
nasa_Vessel
Ix Chel
18
3 / 4 / 2
10,718
487
13,023
18,813
13,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
36
16
Kills
22
22
Deaths
16
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
2
5
6
1
L
6
4
5
2.13
L
Poseidon
H3noy
Poseidon
6
4
1
1.63
W
Morgan Le Fay
Mk-MA7HIAS209
Morgan Le Fay
3
9
3
0.5
L
Ganesha
0
1
0
0
W
1
5
5
0.7
L
Da Ji
gIoblin
Da Ji
7
3
6
3.33
L
Ix Chel
nasa_Vessel
Ix Chel
3
4
2
1
W
Sobek
navynot
Sobek
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,865
Damage
59,129
86,364
Taken
71,660
66,022
Mitigated
37,033
14,529
Healing
25,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,901
4,724
0
750
18,141
22,145
678
10,064
8,077
63,906
0
W
11,354
5,242
0
4,472
18,319
9,038
552
696
17,623
0
89,222
L
21,187
9,015
0
6,629
19,632
8,720
0
9,319
10,221
0
77,979
L
Poseidon
H3noy
Poseidon
11,662
1,915
0
1,351
11,901
4,691
443
7,242
4,527
62,277
1,464
W
Morgan Le Fay
Mk-MA7HIAS209
Morgan Le Fay
7,684
570
0
1,013
16,678
6,279
1,066
10,835
5,843
56,501
616
L
Ganesha
219
136
0
10
1,317
666
0
142
1,175
2,183
0
W
5,266
2,626
0
2,821
12,596
4,044
804
2,043
10,553
39,673
80
L
Da Ji
gIoblin
Da Ji
13,038
1,901
0
7,295
19,997
9,551
0
8,489
11,242
0
72,116
L
Ix Chel
nasa_Vessel
Ix Chel
13,023
2,147
964
8,986
18,813
13,405
0
10,753
7,373
94,109
4,126
W
Sobek
navynot
Sobek
8,660
1,347
0
5,473
20,630
24,516
373
908
19,722
28,931
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,152
Gold Earned
47,112
379
Minions Killed
396
0
Camps Cleared
0
1,885,271
Distance Traveled
1,608,004
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,519
524
80
4
0
418,077
0
W
Ishtar
9,832
447
121
6
0
408,253
2
L
Medusa
10,590
481
91
4
0
404,366
0
L
Poseidon
10,096
459
81
4
0
381,789
0
W
Morgan Le Fay
10,074
458
87
4
0
302,232
0
L
Ganesha
5,673
258
1
0
0
33,810
0
W
Hera
8,706
396
58
3
0
321,050
0
L
Da Ji
10,035
456
90
4
0
439,333
0
L
Ix Chel
10,718
487
133
6
0
348,706
2
W
Sobek
11,021
501
33
2
0
435,659
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role