Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Gold IV
BigZeus75
Thanatos
Gold IV
Level 125
God Stats
21W - 13L
1,574 SR
Queue Stats
202W - 199L
1,391 MMR
Solo
Terra
Terra
Gold III
nTRevan
Terra
Gold III
Level 123
God Stats
12W - 9L
1,570 SR
Queue Stats
82W - 84L
1,365 MMR
Party 1
King Arthur
King Arthur
Gold V
nagufi
King Arthur
Gold V
Level 157
God Stats
2W - 3L
1,416 SR
Queue Stats
125W - 134L
1,415 MMR
Solo
Ix Chel
Ix Chel
Gold IV
playerbaird
Ix Chel
Gold IV
Level 84
God Stats
1W - 2L
1,586 SR
Queue Stats
35W - 35L
1,441 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,529 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,680 SR
1,448 MMR
Charybdis
Charybdis
Bronze III
 
Charybdis
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
Captin187-
Cthulhu
Bronze IV
Level 105
God Stats
0W - 1L
1,871 SR
Queue Stats
1W - 7L
1,486 MMR
Solo
Chaac
Chaac
Gold II
EL_MONITO_7
Chaac
Gold II
Level 156
God Stats
2W - 1L
1,943 SR
Queue Stats
126W - 120L
1,413 MMR
Solo
Thoth
Thoth
Gold III
KAUREN-9
Thoth
Gold III
Level 210
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 175L
1,486 MMR
Solo
Camazotz
Camazotz
Silver I
killerdragonflyi
Camazotz
Silver I
Level 83
God Stats
2W - 2L
1,587 SR
Queue Stats
164W - 171L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 0 / 1
3,932
655
2,523
2,519
852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
BigZeus75
Thanatos
8
2 / 0 / 0
4,307
718
1,273
4,778
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
nTRevan
Terra
8
0 / 0 / 2
4,261
710
2,388
3,664
1,491
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
nagufi
King Arthur
7
0 / 0 / 0
4,066
678
2,746
4,308
2,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
playerbaird
Ix Chel
9
1 / 0 / 0
4,998
833
1,293
2,583
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BastetBake KujiraOdinAchilles

VS

Bans
AgniShivaAwilixArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
0 / 1 / 0
3,465
578
1,402
3,596
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Cthulhu
Captin187-
Cthulhu
6
0 / 1 / 0
3,811
635
1,589
4,100
1,808
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,364
727
2,871
5,730
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thoth
KAUREN-9
Thoth
7
0 / 0 / 0
3,782
630
634
1,846
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

5
0 / 1 / 0
3,443
574
276
3,564
907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
1
1.5
L
Charybdis
 
Charybdis
0
1
0
0
W
Thanatos
BigZeus75
Thanatos
2
0
0
2
L
Cthulhu
Captin187-
Cthulhu
0
1
0
0
L
0
1
0
0
L
Thoth
KAUREN-9
Thoth
0
0
0
0
L
0
1
0
0
W
Terra
nTRevan
Terra
0
0
2
1
W
King Arthur
nagufi
King Arthur
0
0
0
0
W
Ix Chel
playerbaird
Ix Chel
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,223
Damage
6,772
17,852
Taken
18,836
7,516
Mitigated
6,421
8,713
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,523
1,365
0
1,142
2,519
852
0
750
1,769
0
26,932
L
Charybdis
 
Charybdis
1,402
582
0
1,098
3,596
733
0
969
2,627
0
17,023
W
Thanatos
BigZeus75
Thanatos
1,273
414
0
3,784
4,778
1,816
0
0
4,778
0
25,750
L
Cthulhu
Captin187-
Cthulhu
1,589
121
693
1,413
4,100
1,808
0
945
3,155
14,356
0
L
2,871
227
0
2,121
5,730
2,456
0
0
5,730
0
28,803
L
Thoth
KAUREN-9
Thoth
634
94
0
660
1,846
517
0
807
959
19,647
352
L
276
0
0
1,594
3,564
907
0
633
2,819
0
12,312
W
Terra
nTRevan
Terra
2,388
260
882
1,235
3,664
1,491
0
839
2,825
14,902
2,475
W
King Arthur
nagufi
King Arthur
2,746
600
0
500
4,308
2,448
0
0
4,308
0
25,959
W
Ix Chel
playerbaird
Ix Chel
1,293
82
50
1,120
2,583
909
0
616
1,967
34,307
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,564
Gold Earned
18,865
250
Minions Killed
180
0
Camps Cleared
0
667,355
Distance Traveled
590,566
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,932
655
41
7
0
119,201
0
L
Charybdis
3,465
578
39
7
0
119,073
0
W
Thanatos
4,307
718
47
8
0
139,970
0
L
Cthulhu
3,811
635
15
3
0
135,267
0
L
Chaac
4,364
727
58
10
0
130,422
1
L
Thoth
3,782
630
39
7
0
95,282
0
L
Camazotz
3,443
574
29
5
0
110,522
0
W
Terra
4,261
710
37
6
0
152,435
2
W
King Arthur
4,066
678
53
9
0
133,860
4
W
Ix Chel
4,998
833
72
12
0
121,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role