Player Matchup

Arachne
Arachne
Juuzou-sempai_18
Arachne
Level 155
God Stats
11W - 2L
1,815 SR
Queue Stats
537W - 502L
1,561 Elo+
Solo
Bellona
Bellona
MXElpepe
Bellona
Level 111
God Stats
0W - 1L
1,605 SR
Queue Stats
11W - 4L
1,500 Elo+
Solo
Ymir
Ymir
OneEy3dLotus
Ymir
Level 159
God Stats
12W - 12L
1,860 SR
Queue Stats
337W - 326L
1,597 Elo+
Solo
Ah Puch
Ah Puch
SaaltySalazar
Ah Puch
Level 122
God Stats
3W - 2L
1,744 SR
Queue Stats
137W - 121L
1,520 Elo+
Solo
Heimdallr
Heimdallr
hatchdaddy2
Heimdallr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 78L
1,475 Elo+
Solo
Team Averages
Level 139
1,705 SR
1,531 Elo+

VS

Team Averages
Level 127
1,506 SR
1,573 Elo+
Fenrir
Fenrir
HermeMeister
Fenrir
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 28L
1,632 Elo+
Party 1
Hel
Hel
Mootjunior25
Hel
Level 168
God Stats
5W - 5L
1,412 SR
Queue Stats
181W - 174L
1,470 Elo+
Solo
Nut
Nut
PrimeDroid
Nut
Level 155
God Stats
11W - 12L
1,596 SR
Queue Stats
42W - 29L
1,632 Elo+
Party 1
King Arthur
King Arthur
YoimiyaAuratus
King Arthur
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,630 Elo+
Solo
Cthulhu
Cthulhu
siktabu
Cthulhu
Level 66
God Stats
26W - 19L
1,522 SR
Queue Stats
131W - 125L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,761
480
2,629
13,541
5,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MXElpepe
Bellona
12
4 / 1 / 1
7,795
650
9,796
12,159
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 5 / 1
4,951
413
2,492
9,410
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
11
0 / 4 / 0
5,860
488
3,903
6,927
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heimdallr
hatchdaddy2
Heimdallr
10
0 / 5 / 0
5,351
446
2,617
9,679
3,378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
8 / 0 / 5
7,688
641
8,869
9,701
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 5
7,235
603
4,830
5,349
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 0 / 5
8,014
668
7,651
6,068
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
YoimiyaAuratus
King Arthur
11
0 / 5 / 2
6,352
529
5,498
13,813
12,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
siktabu
Cthulhu
10
3 / 1 / 8
6,447
537
8,211
5,838
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
6
Kills
19
19
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
0
5
10.5
L
2
4
0
0.5
L
Bellona
MXElpepe
Bellona
4
1
1
4.5
W
2
0
5
4.5
L
0
5
1
0.1
W
6
0
5
8.5
L
Ah Puch
0
4
0
0
W
King Arthur
YoimiyaAuratus
King Arthur
0
5
2
0.2
L
Heimdallr
hatchdaddy2
Heimdallr
0
5
0
0
W
Cthulhu
siktabu
Cthulhu
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,437
Damage
35,059
51,716
Taken
40,769
29,628
Mitigated
25,835
14,788
Healing
13,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,869
2,464
0
1,548
9,701
4,563
1,058
1,322
8,379
0
57,747
L
2,629
1,697
0
4,561
13,541
5,952
0
1,546
11,733
0
41,170
L
Bellona
MXElpepe
Bellona
9,796
4,489
0
5,922
12,159
11,311
0
1,280
10,715
0
59,108
W
4,830
154
1,267
3,969
5,349
2,525
200
2,771
2,578
46,928
2,255
L
2,492
671
0
1,259
9,410
6,826
0
2,220
6,792
15,117
0
W
7,651
5,348
0
3,244
6,068
2,565
742
1,071
4,997
0
61,984
L
Ah Puch
3,903
287
0
1,387
6,927
2,161
0
3,782
2,551
43,302
886
W
King Arthur
YoimiyaAuratus
King Arthur
5,498
1,008
0
1,802
13,813
12,150
0
0
12,792
0
40,996
L
Heimdallr
hatchdaddy2
Heimdallr
2,617
478
0
1,659
9,679
3,378
0
2,193
7,061
0
37,542
W
Cthulhu
siktabu
Cthulhu
8,211
363
681
930
5,838
4,032
327
1,057
4,781
31,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,718
Gold Earned
35,736
341
Minions Killed
429
0
Camps Cleared
0
1,031,303
Distance Traveled
1,187,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,688
641
95
8
0
263,242
0
L
Arachne
5,761
480
59
5
0
241,671
0
L
Bellona
7,795
650
119
10
0
210,446
0
W
Hel
7,235
603
111
9
0
248,635
0
L
Ymir
4,951
413
31
3
0
161,764
0
W
Nut
8,014
668
96
8
0
227,797
0
L
Ah Puch
5,860
488
74
6
0
211,995
0
W
King Arthur
6,352
529
75
6
0
228,651
0
L
Heimdallr
5,351
446
58
5
0
205,427
0
W
Cthulhu
6,447
537
52
4
0
218,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role