Player Matchup

Bellona
Bellona
D4N13L_2MP
Bellona
Level 132
God Stats
5W - 3L
1,566 SR
Queue Stats
29W - 30L
1,529 Elo+
Solo
Freya
Freya
DarkTypeGold
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,485 Elo+
Party 4
Arachne
Arachne
Metronomical
Arachne
Level 116
God Stats
0W - 1L
1,321 SR
Queue Stats
9W - 8L
1,749 Elo+
Party 1
Ganesha
Ganesha
VenoToxin
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,768 Elo+
Party 1
Neith
Neith
xBleachz
Neith
Level 135
God Stats
7W - 6L
1,587 SR
Queue Stats
93W - 99L
1,482 Elo+
Party 4
Team Averages
Level 123
1,495 SR
1,602 Elo+

VS

Team Averages
Level 130
1,517 SR
1,562 Elo+
Scylla
Scylla
GibbyDKill
Scylla
Level 109
God Stats
14W - 26L
1,447 SR
Queue Stats
132W - 126L
1,535 Elo+
Party 3
Surtr
Surtr
NickB1015
Surtr
Level 121
God Stats
3W - 0L
1,840 SR
Queue Stats
106W - 93L
1,600 Elo+
Party 2
Hercules
Hercules
Sanball97
Hercules
Level 115
God Stats
9W - 16L
1,410 SR
Queue Stats
131W - 132L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
c3r0
Danzaburou
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 25L
1,672 Elo+
Party 2
Geb
Geb
dedde4849
Geb
Level 147
God Stats
3W - 2L
1,388 SR
Queue Stats
183W - 181L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4N13L_2MP
Bellona
13
0 / 4 / 2
8,030
502
7,369
14,901
10,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 0
6,476
405
3,016
11,068
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Metronomical
Arachne
13
1 / 3 / 1
7,385
462
7,661
18,521
8,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
VenoToxin
Ganesha
11
0 / 4 / 2
7,076
442
6,488
12,647
11,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
xBleachz
Neith
14
2 / 3 / 0
8,280
518
3,746
9,855
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GibbyDKill
Scylla
16
7 / 0 / 5
10,061
629
11,654
5,813
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Surtr
NickB1015
Surtr
15
5 / 2 / 5
8,900
556
8,427
18,641
10,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Sanball97
Hercules
14
2 / 0 / 5
8,273
517
6,599
12,471
10,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
c3r0
Danzaburou
16
4 / 1 / 3
10,074
630
9,191
7,727
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 1 / 6
8,018
501
6,373
10,605
8,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
20
20
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
D4N13L_2MP
Bellona
0
4
2
0.25
L
0
6
0
0
W
Scylla
GibbyDKill
Scylla
7
0
5
9.5
L
Arachne
Metronomical
Arachne
1
3
1
0.5
W
Surtr
NickB1015
Surtr
5
2
5
3.75
W
Hercules
Sanball97
Hercules
2
0
5
4.5
L
Ganesha
VenoToxin
Ganesha
0
4
2
0.25
W
Danzaburou
c3r0
Danzaburou
4
1
3
5.5
W
2
1
6
5
L
Neith
xBleachz
Neith
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
42,244
66,992
Taken
55,257
38,164
Mitigated
35,445
22,094
Healing
25,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
D4N13L_2MP
Bellona
7,369
1,748
0
5,009
14,901
10,859
0
2,852
11,464
0
56,998
L
3,016
875
0
936
11,068
3,822
0
5,202
5,817
31,193
0
W
Scylla
GibbyDKill
Scylla
11,654
1,879
0
2,317
5,813
2,370
0
1,918
3,739
81,782
3,098
L
Arachne
Metronomical
Arachne
7,661
4,566
0
11,372
18,521
8,243
0
4,812
13,566
0
58,713
W
Surtr
NickB1015
Surtr
8,427
3,568
0
9,799
18,641
10,106
493
2,149
16,224
2,044
71,102
W
Hercules
Sanball97
Hercules
6,599
1,498
0
6,070
12,471
10,417
0
1,060
11,371
0
44,239
L
Ganesha
VenoToxin
Ganesha
6,488
634
0
2,152
12,647
11,753
0
4,689
7,958
19,417
0
W
Danzaburou
c3r0
Danzaburou
9,191
5,656
0
3,676
7,727
3,727
770
817
6,890
0
88,086
W
6,373
251
0
3,740
10,605
8,825
0
3,028
7,529
24,221
0
L
Neith
xBleachz
Neith
3,746
2,037
0
2,625
9,855
3,487
0
461
9,394
0
76,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,247
Gold Earned
45,326
428
Minions Killed
503
0
Camps Cleared
0
1,496,487
Distance Traveled
1,661,801
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,030
502
107
7
0
291,798
0
L
Freya
6,476
405
71
4
0
273,939
6
W
Scylla
10,061
629
147
9
0
347,995
6
L
Arachne
7,385
462
101
6
0
327,302
0
W
Surtr
8,900
556
105
7
0
318,389
0
W
Hercules
8,273
517
75
5
0
339,895
0
L
Ganesha
7,076
442
3
0
0
300,336
3
W
Danzaburou
10,074
630
145
9
0
294,654
2
W
Geb
8,018
501
31
2
0
360,868
3
L
Neith
8,280
518
146
9
0
303,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role